Current chronicle
Freya Part 2
The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
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GD: Glory Days
E: Ertheia
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The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
Other Versions
GD: Glory Days
E: Ertheia
Lineage 2 Wiki
F
Freya Part 2
Classes
Dark Fighter
F
: Part 2
C1
: Harbingers of War
C2
: Age of Splendor
C3
: Rise of Darkness
C4
: Scions of Destiny
C5
: Oath Of Blood
IL
: Interlude
K
: Kamael
HB
: Hellbound
G1
: Part 1
G2
: Part 2
GF
: Final
GE
: Epilogue
F
: Part 2
H5
: Final
Classes
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All L2 classes
Dark Elven
Dark Fighter Skills
Assasin
Palus Knight
1
5
10
15
20
28
36
40
43
49
52
55
61
62
70
76
80
84
All Levels
Level: 1
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Common Craft
Lv.1
Can read common recipe books.
0
Active
No
No
Lucky
Lv.1
Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.
0
Passive
No
No
Level: 5
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Lv.1
P. Def. increases by 9 and MP recovery bonus increases by 10%.
160
Passive
No
No
Create Common Item
Lv.1
Creates level 1 common items.
0
Passive
No
No
Defense Aura
Lv.1
Increases P. Def. by 8% for 20 minutes.
160
Active
Yes
No
Mortal Blow
Lv.1
Strikes the target in an unprotected area with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
50
Active
No
No
Mortal Blow
Lv.2
Strikes the target in an unprotected area with 80 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
50
Active
No
No
Mortal Blow
Lv.3
Strikes the target in an unprotected area with 88 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
50
Active
No
No
Power Shot
Lv.1
Supplements user's P. Atk. with 65 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
50
Active
No
No
Power Shot
Lv.2
Supplements user's P. Atk. with 71 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
50
Active
No
No
Power Shot
Lv.3
Supplements user's P. Atk. with 78 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
50
Active
No
No
Power Strike
Lv.1
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
50
Active
No
No
Power Strike
Lv.2
Delivers a powerful blow that strikes the target with 32 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
50
Active
No
No
Power Strike
Lv.3
Delivers a powerful blow that strikes the target with 35 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
50
Active
No
No
Weapon Mastery
Lv.1
P. Atk. increases by 8.5% and additionally by 2.
160
Passive
No
No
Level: 10
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Lv.2
P. Def. increases by 11 and MP recovery bonus increases by 10%.
460
Passive
No
No
Armor Mastery
Lv.3
P. Def. increases by 12 and MP recovery bonus increases by 10%.
460
Passive
No
No
Attack Aura
Lv.1
Increases P. Atk. by 8% for 20 minutes.
910
Active
Yes
No
Mortal Blow
Lv.4
Strikes the target in an unprotected area with 115 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
310
Active
No
No
Mortal Blow
Lv.5
Strikes the target in an unprotected area with 126 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
310
Active
No
No
Mortal Blow
Lv.6
Strikes the target in an unprotected area with 137 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
310
Active
No
No
Power Shot
Lv.4
Supplements user's P. Atk. with 102 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
310
Active
No
No
Power Shot
Lv.5
Supplements user's P. Atk. with 112 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
310
Active
No
No
Power Shot
Lv.6
Supplements user's P. Atk. with 122 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
310
Active
No
No
Power Strike
Lv.4
Delivers a powerful blow that strikes the target with 46 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
310
Active
No
No
Power Strike
Lv.5
Delivers a powerful blow that strikes the target with 61 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
310
Active
No
No
Power Strike
Lv.6
Delivers a powerful blow that strikes the target with 55 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
310
Active
No
No
Weapon Mastery
Lv.2
P. Atk. increases by 8.5% and additionally by 3.
910
Passive
No
No
Level: 15
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Lv.4
P. Def. increases by 13 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.
1400
Passive
No
No
Armor Mastery
Lv.5
P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.
1400
Passive
No
No
Drain Health
Lv.1
Supplements user's M. Atk. with 20 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
1400
Active
Yes
No
Unholy: 20
Drain Health
Lv.2
Supplements user's M. Atk. with 22 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
1400
Active
Yes
No
Unholy: 20
Mortal Blow
Lv.7
Strikes the target in an unprotected area with 178 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
950
Active
No
No
Mortal Blow
Lv.8
Strikes the target in an unprotected area with 193 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
950
Active
No
No
Mortal Blow
Lv.9
Strikes the target in an unprotected area with 210 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
950
Active
No
No
Power Shot
Lv.7
Supplements user's P. Atk. with 158 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
950
Active
No
No
Power Shot
Lv.8
Supplements user's P. Atk. with 172 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
950
Active
No
No
Power Shot
Lv.9
Supplements user's P. Atk. with 187 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
950
Active
No
No
Power Strike
Lv.7
Delivers a powerful blow that strikes the target with 71 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
950
Active
No
No
Power Strike
Lv.8
Delivers a powerful blow that strikes the target with 78 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
950
Active
No
No
Power Strike
Lv.9
Delivers a powerful blow that strikes the target with 84 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
950
Active
No
No
Shadow Sense
Lv.1
Accuracy is increased by 3 at night.
2900
Passive
No
No
Weapon Mastery
Lv.3
P. Atk. increases by 8.5% and additionally by 4.
2900
Passive
No
No
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.2
Creates level 2 common items.
0
Passive
No
No
Expertise D
Lv.1
You become familiar with D-grade equipment.
0
Passive
No
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.3
Creates level 3 common items.
0
Passive
No
No
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.4
Creates level 4 common items.
0
Passive
No
No
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise C
Lv.2
You become familiar with C-Grade equipment.
0
Passive
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.5
Creates level 5 common items.
0
Passive
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.6
Creates level 6 common items.
0
Passive
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise B
Lv.3
You become familiar with B-Grade equipment.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.7
Creates level 7 common items.
0
Passive
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise A
Lv.4
You become familiar with A-Grade equipment.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.8
Creates level 8 common items.
0
Passive
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.9
Creates level 9 common items.
0
Passive
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S
Lv.5
You become familiar with S-Grade equipment.
0
Passive
No
No
Level: 80
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S80
Lv.6
You become familiar with S80-Grade equipment.
0
Passive
No
No
Level: 84
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S84
Lv.7
Able to equip S84 grade items.
0
Passive
No
No