Current chronicle
Freya Part 2
The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
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GD: Glory Days
E: Ertheia
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The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
Other Versions
GD: Glory Days
E: Ertheia
Lineage 2 Wiki
F
Freya Part 2
Classes
Kamael F Soldier
F
: Part 2
K
: Kamael
HB
: Hellbound
G1
: Part 1
G2
: Part 2
GF
: Final
GE
: Epilogue
F
: Part 2
H5
: Final
Classes
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All L2 classes
Kamael
Kamael F Soldier Skills
Warder
1
5
10
15
20
28
36
40
43
49
52
55
61
62
70
76
80
84
All Levels
Level: 1
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Common Craft
Lv.1
Can read common recipe books.
0
Active
No
No
Guilted Body
Lv.1
Allows only light armor to be equipped, and the effect of recovery magic decreases by 5%.
0
Passive
No
No
Lucky
Lv.1
Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.
0
Passive
No
No
Level: 5
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Lv.1
P. Def. increases by 9 and MP recovery bonus increases by 10%.
160
Passive
No
No
Create Common Item
Lv.1
Creates level 1 common items.
0
Passive
No
No
Fallen Arrow
Lv.1
Supplements user's M. Atk. with 13 Power to fire an arrow that inflicts Dark damage. Power is increased upon consumption of up to 5 souls.
80
Active
Yes
No
Wind: 20
Fallen Arrow
Lv.2
Supplements user's M. Atk. with 14 Power to fire an arrow that inflicts Dark damage. Power is increased upon consumption of up to 5 souls.
80
Active
Yes
No
Wind: 20
Fallen Attack
Lv.1
User's P. Atk. is supplemented by 30 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
50
Active
No
No
Fallen Attack
Lv.2
User's P. Atk. is supplemented by 32 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
50
Active
No
No
Fallen Attack
Lv.3
User's P. Atk. is supplemented by 35 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
50
Active
No
No
Magic Immunity
Lv.1
Increases M. Def. by 11.
160
Passive
No
Yes
Soul Mastery
Lv.1
Absorbs a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.
160
Passive
No
No
Weapon Mastery
Lv.1
P. Atk. increases by 8.5% and additionally by 2.
160
Passive
No
No
Level: 10
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Lv.2
P. Def. increases by 11 and MP recovery bonus increases by 10%.
400
Passive
No
No
Armor Mastery
Lv.3
P. Def. increases by 12 and MP recovery bonus increases by 10%.
400
Passive
No
No
Fallen Arrow
Lv.3
Supplements user's M. Atk. with 16 Power to fire an arrow that inflicts Dark damage. Power is increased upon consumption of up to 5 souls.
400
Active
Yes
No
Wind: 20
Fallen Arrow
Lv.4
Supplements user's M. Atk. with 18 Power to fire an arrow that inflicts Dark damage. Power is increased upon consumption of up to 5 souls.
400
Active
Yes
No
Wind: 20
Fallen Attack
Lv.4
User's P. Atk. is supplemented by 46 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
260
Active
No
No
Fallen Attack
Lv.5
User's P. Atk. is supplemented by 51 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
260
Active
No
No
Fallen Attack
Lv.6
User's P. Atk. is supplemented by 55 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
260
Active
No
No
Magic Immunity
Lv.2
Increases M. Def. by 12.
400
Passive
No
Yes
Magic Immunity
Lv.3
Increases M. Def. by 13.
400
Passive
No
Yes
Rapid Attack
Lv.1
Increases user's Atk. Spd. by 15% for 20 minutes.
790
Active
Yes
No
Soul Mastery
Lv.2
Absorbs souls. 147 or more Exp. is needed to absorb a soul. Maximum of 8 souls can be absorbed.
790
Passive
No
No
Weapon Mastery
Lv.2
P. Atk. increases by 8.5% and additionally by 3.
790
Passive
No
No
Level: 15
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Lv.4
P. Def. increases by 13, MP recovery bonus increases by 10%, and evasion increases by 3.
1250
Passive
No
No
Armor Mastery
Lv.5
P. Def. increases by 14, MP recovery bonus increases by 10%, and evasion increases by 3.
1250
Passive
No
No
Defuse Trap
Lv.1
Disarm traps below Level 18.
1250
Active
No
No
Detect Trap
Lv.1
Detect traps below Level 18.
1250
Active
No
No
Fallen Arrow
Lv.5
Supplements user's M. Atk. with 20 Power to fire an arrow that inflicts Dark damage. Power is increased upon consumption of up to 5 souls.
1250
Active
Yes
No
Wind: 20
Fallen Arrow
Lv.6
Supplements user's M. Atk. with 22 Power to fire an arrow that inflicts Dark damage. Power is increased upon consumption of up to 5 souls.
1250
Active
Yes
No
Wind: 20
Fallen Attack
Lv.7
User's P. Atk. is supplemented by 71 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
830
Active
No
No
Fallen Attack
Lv.8
User's P. Atk. is supplemented by 78 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
830
Active
No
No
Fallen Attack
Lv.9
User's P. Atk. is supplemented by 84 Power. Requires a sword, blunt weapon or short sword. Over-hit is possible.
830
Active
No
No
Magic Immunity
Lv.4
Increases M. Def. by 15.
1250
Passive
No
Yes
Magic Immunity
Lv.5
Increases M. Def. by 17.
1250
Passive
No
Yes
Soul Mastery
Lv.3
Absorbs souls. 220 or more Exp. is needed to absorb a soul. Maximum of 10 souls can be absorbed.
2500
Passive
No
No
Weapon Mastery
Lv.3
P. Atk. increases by 8.5% and additionally by 4.
2500
Passive
No
No
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.2
Creates level 2 common items.
0
Passive
No
No
Expertise D
Lv.1
You become familiar with D-grade equipment.
0
Passive
No
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.3
Creates level 3 common items.
0
Passive
No
No
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.4
Creates level 4 common items.
0
Passive
No
No
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise C
Lv.2
You become familiar with C-Grade equipment.
0
Passive
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.5
Creates level 5 common items.
0
Passive
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.6
Creates level 6 common items.
0
Passive
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise B
Lv.3
You become familiar with B-Grade equipment.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.7
Creates level 7 common items.
0
Passive
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise A
Lv.4
You become familiar with A-Grade equipment.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.8
Creates level 8 common items.
0
Passive
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.9
Creates level 9 common items.
0
Passive
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S
Lv.5
You become familiar with S-Grade equipment.
0
Passive
No
No
Level: 80
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S80
Lv.6
You become familiar with S80-Grade equipment.
0
Passive
No
No
Level: 84
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S84
Lv.7
Able to equip S84 grade items.
0
Passive
No
No