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All L2 classes

Elven

Elven Fighter Skills

Level: 1
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Common Craft
Common Craft Lv.1
Can read common recipe books.
0
Active
No
No
Lucky
Lucky Lv.1
Below Lv 9, Exp. decreases upon death, death after-effect does not occur, and energy points are not consumed.
0
Passive
No
No
Level: 5
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Armor Mastery Lv.1
P. Def. increases by 9 and MP recovery bonus increases by 10%.
160
Passive
No
No
Create Common Item
Create Common Item Lv.1
Creates level 1 common items.
0
Passive
No
No
Defense Aura
Defense Aura Lv.1
Increases P. Def. by 8% for 20 minutes.
160
Active
Yes
No
Mortal Blow
Mortal Blow Lv.1
Strikes the target in an unprotected area with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
50
Active
No
No
Mortal Blow
Mortal Blow Lv.2
Strikes the target in an unprotected area with 80 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
50
Active
No
No
Mortal Blow
Mortal Blow Lv.3
Strikes the target in an unprotected area with 88 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
50
Active
No
No
Power Shot
Power Shot Lv.1
Supplements user's P. Atk. with 65 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
50
Active
No
No
Power Shot
Power Shot Lv.2
Supplements user's P. Atk. with 71 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
50
Active
No
No
Power Shot
Power Shot Lv.3
Supplements user's P. Atk. with 78 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
50
Active
No
No
Power Strike
Power Strike Lv.1
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
50
Active
No
No
Power Strike
Power Strike Lv.2
Delivers a powerful blow that strikes the target with 32 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
50
Active
No
No
Power Strike
Power Strike Lv.3
Delivers a powerful blow that strikes the target with 35 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
50
Active
No
No
Weapon Mastery
Weapon Mastery Lv.1
P. Atk. increases by 8.5% and additionally by 2.
160
Passive
No
No
Level: 10
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Armor Mastery Lv.2
P. Def. increases by 11 and MP recovery bonus increases by 10%.
460
Passive
No
No
Armor Mastery
Armor Mastery Lv.3
P. Def. increases by 12 and MP recovery bonus increases by 10%.
460
Passive
No
No
Attack Aura
Attack Aura Lv.1
Increases P. Atk. by 8% for 20 minutes.
910
Active
Yes
No
Mortal Blow
Mortal Blow Lv.4
Strikes the target in an unprotected area with 115 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
310
Active
No
No
Mortal Blow
Mortal Blow Lv.5
Strikes the target in an unprotected area with 126 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
310
Active
No
No
Mortal Blow
Mortal Blow Lv.6
Strikes the target in an unprotected area with 137 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
310
Active
No
No
Power Shot
Power Shot Lv.4
Supplements user's P. Atk. with 102 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
310
Active
No
No
Power Shot
Power Shot Lv.5
Supplements user's P. Atk. with 112 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
310
Active
No
No
Power Shot
Power Shot Lv.6
Supplements user's P. Atk. with 122 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
310
Active
No
No
Power Strike
Power Strike Lv.4
Delivers a powerful blow that strikes the target with 46 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
310
Active
No
No
Power Strike
Power Strike Lv.5
Delivers a powerful blow that strikes the target with 61 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
310
Active
No
No
Power Strike
Power Strike Lv.6
Delivers a powerful blow that strikes the target with 55 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
310
Active
No
No
Weapon Mastery
Weapon Mastery Lv.2
P. Atk. increases by 8.5% and additionally by 3.
910
Passive
No
No
Level: 15
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Armor Mastery Lv.4
P. Def. increases by 13 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.
1700
Passive
No
No
Armor Mastery
Armor Mastery Lv.5
P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.
1700
Passive
No
No
Elemental Heal
Elemental Heal Lv.1
Restores caster's HP with Power 71.
1100
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.2
Restores caster's HP with Power 75.
1100
Active
Yes
Yes
Elemental Heal
Elemental Heal Lv.3
Restores caster's HP with Power 80.
1100
Active
Yes
Yes
Mortal Blow
Mortal Blow Lv.7
Strikes the target in an unprotected area with 178 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1100
Active
No
No
Mortal Blow
Mortal Blow Lv.8
Strikes the target in an unprotected area with 193 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1100
Active
No
No
Mortal Blow
Mortal Blow Lv.9
Strikes the target in an unprotected area with 210 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1100
Active
No
No
Power Shot
Power Shot Lv.7
Supplements user's P. Atk. with 158 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
1100
Active
No
No
Power Shot
Power Shot Lv.8
Supplements user's P. Atk. with 172 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
1100
Active
No
No
Power Shot
Power Shot Lv.9
Supplements user's P. Atk. with 187 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
1100
Active
No
No
Power Strike
Power Strike Lv.7
Delivers a powerful blow that strikes the target with 71 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
1100
Active
No
No
Power Strike
Power Strike Lv.8
Delivers a powerful blow that strikes the target with 78 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
1100
Active
No
No
Power Strike
Power Strike Lv.9
Delivers a powerful blow that strikes the target with 84 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
1100
Active
No
No
Weapon Mastery
Weapon Mastery Lv.3
P. Atk. increases by 8.5% and additionally by 4.
3300
Passive
No
No
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.2
Creates level 2 common items.
0
Passive
No
No
Expertise D
Expertise D Lv.1
You become familiar with D-grade equipment.
0
Passive
No
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.3
Creates level 3 common items.
0
Passive
No
No
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.4
Creates level 4 common items.
0
Passive
No
No
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise C
Expertise C Lv.2
You become familiar with C-Grade equipment.
0
Passive
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.5
Creates level 5 common items.
0
Passive
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.6
Creates level 6 common items.
0
Passive
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise B
Expertise B Lv.3
You become familiar with B-Grade equipment.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.7
Creates level 7 common items.
0
Passive
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise A
Expertise A Lv.4
You become familiar with A-Grade equipment.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.8
Creates level 8 common items.
0
Passive
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.9
Creates level 9 common items.
0
Passive
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S
Expertise S Lv.5
You become familiar with S-Grade equipment.
0
Passive
No
No
Level: 80
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S80
Expertise S80 Lv.6
You become familiar with S80-Grade equipment.
0
Passive
No
No
Level: 84
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S84
Expertise S84 Lv.7
Able to equip S84 grade items.
0
Passive
No
No