Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1107.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1176.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1249.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 123. Effect 4.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 131. Effect 4.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 139. Effect 5.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1325.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1405.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1488.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 148. Effect 5.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 157. Effect 5.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 166. Effect 5.
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 5 percent probability. Requires 6 Keys of a Thief. Also opens chests.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1574.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1664.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1757.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 175. Effect 5.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 185. Effect 5.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 196. Effect 5.
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 30 percent probability. Requires 7 Keys of a Thief. Also opens chests.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1853.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1953.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2057.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 206. Effect 5.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 217. Effect 5.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 229. Effect 5.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2164.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2274.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2388.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 241. Effect 6.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 253. Effect 6.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 266. Effect 6.
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 75 percent probability. Requires 8 Keys of a Thief. Also opens chests.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2505.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2625.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2748.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 279. Effect 6.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 292. Effect 6.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 306. Effect 6.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2875.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3004.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3136.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 320. Effect 6.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 334. Effect 6.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 349. Effect 6.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3271.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3408.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 364. Effect 6.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 379. Effect 7.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3548.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3690.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 395. Effect 7.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 410. Effect 7.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3834.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3980.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 426. Effect 7.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 443. Effect 7.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4127.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4275.
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2751.
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2850.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 459. Effect 7.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 475. Effect 7.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4425.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4575.
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2850.
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3050.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 492. Effect 7.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 509. Effect 7.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4726.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4878.
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3151.
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3252.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 526. Effect 7.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 542. Effect 8.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5029.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5180.
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3353.
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3453.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 559. Effect 8.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 576. Effect 8.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5330.
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5479.
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3553.
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3653.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 593. Effect 8.
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 609. Effect 8.