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All L2 classes
assasin
Assasin

Dark Elven

Abyss Walker Skills

Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.1
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1107.
9300
Active
No
No
Backstab
Backstab Lv.2
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1176.
9300
Active
No
No
Backstab
Backstab Lv.3
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1249.
9300
Active
No
No
Confusion
Confusion Lv.5
Throws the enemy into confusion and gets them to change the target of their attack.
28000
Active
Yes
No
Critical Power
Critical Power Lv.3
Inflicts additional damage during critical attacks.
28000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.9
Increases P. Atk. when using a dagger.
9300
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.10
Increases P. Atk. when using a dagger.
9300
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.11
Increases P. Atk. when using a dagger.
9300
Passive
No
No
Deadly Blow
Deadly Blow Lv.1
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1107.
9300
Active
No
No
Deadly Blow
Deadly Blow Lv.2
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1176.
9300
Active
No
No
Deadly Blow
Deadly Blow Lv.3
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1249.
9300
Active
No
No
Drain Health
Drain Health Lv.17
Absorb the target's HP. Power 49.
9300
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.18
Absorb the target's HP. Power 50.
9300
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.19
Absorb the target's HP. Power 52.
9300
Active
Yes
No
Unholy: 20
Freezing Strike
Freezing Strike Lv.3
Freezes an enemy, instantly reducing their speed. Power 30. Effect 2.
14000
Active
Yes
No
Water: 20
Freezing Strike
Freezing Strike Lv.4
Freezes an enemy, instantly reducing their speed. Power 31. Effect 2.
14000
Active
Yes
No
Water: 20
Hex
Hex Lv.1
Temporarily reduces a target's P. Def. Effect 3.
28000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.11
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9300
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.12
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9300
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.13
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9300
Passive
No
No
Power Break
Power Break Lv.3
Instantly reduces enemy's P. Atk. Effect 3.
28000
Active
Yes
No
Silent Move
Silent Move Lv.1
Disables preemptive attacks from enemies. Continuously consumes MP.
28000
Toggle
No
Yes
Sting
Sting Lv.13
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 123. Effect 4.
9300
Active
No
No
Sting
Sting Lv.14
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 131. Effect 4.
9300
Active
No
No
Sting
Sting Lv.15
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 139. Effect 5.
9300
Active
No
No
Unlock
Unlock Lv.6
Opens level 1 doors at 100 percent probability and opens level 2 doors at 75 percent probability. Requires 5 Keys of a Thief. Also opens chests.
28000
Active
No
No
Vicious Stance
Vicious Stance Lv.6
Increases critical attack power. MP will be consumed continuously.
28000
Toggle
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Acrobatic Move
Acrobatic Move Lv.2
Dodging abilities increase when running.
29000
Passive
No
No
Backstab
Backstab Lv.4
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1325.
9600
Active
No
No
Backstab
Backstab Lv.5
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1405.
9600
Active
No
No
Backstab
Backstab Lv.6
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1488.
9600
Active
No
No
Confusion
Confusion Lv.6
Throws the enemy into confusion and gets them to change the target of their attack.
29000
Active
Yes
No
Dagger Mastery
Dagger Mastery Lv.12
Increases P. Atk. when using a dagger.
9600
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.13
Increases P. Atk. when using a dagger.
9600
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.14
Increases P. Atk. when using a dagger.
9600
Passive
No
No
Deadly Blow
Deadly Blow Lv.4
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1325.
9600
Active
No
No
Deadly Blow
Deadly Blow Lv.5
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1405.
9600
Active
No
No
Deadly Blow
Deadly Blow Lv.6
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1488.
9600
Active
No
No
Drain Health
Drain Health Lv.20
Absorb the target's HP. Power 53.
9600
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.21
Absorb the target's HP. Power 55.
9600
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.22
Absorb the target's HP. Power 57.
9600
Active
Yes
No
Unholy: 20
Esprit
Esprit Lv.2
Increases HP/MP regeneration while running.
29000
Passive
No
No
Freezing Strike
Freezing Strike Lv.5
Freezes an enemy, instantly reducing their speed. Power 33. Effect 2.
14000
Active
Yes
No
Water: 20
Freezing Strike
Freezing Strike Lv.6
Freezes an enemy, instantly reducing their speed. Power 34. Effect 2.
14000
Active
Yes
No
Water: 20
Hex
Hex Lv.2
Temporarily reduces a target's P. Def. Effect 3.
29000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.14
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9600
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.15
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9600
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.16
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
9600
Passive
No
No
Power Break
Power Break Lv.4
Instantly reduces enemy's P. Atk. Effect 3.
29000
Active
Yes
No
Quick Step
Quick Step Lv.2
Increases Speed.
29000
Passive
No
Yes
Sting
Sting Lv.16
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 148. Effect 5.
9600
Active
No
No
Sting
Sting Lv.17
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 157. Effect 5.
9600
Active
No
No
Sting
Sting Lv.18
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 166. Effect 5.
9600
Active
No
No
Unlock
Unlock Lv.7
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 5 percent probability. Requires 6 Keys of a Thief. Also opens chests.
29000
Active
No
No
Veil
Veil Lv.1
Blurs enemy's vision, discouraging aggressive behavior.
29000
Active
No
No
Vicious Stance
Vicious Stance Lv.7
Increases critical attack power. MP will be consumed continuously.
29000
Toggle
No
No
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.7
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1574.
13000
Active
No
No
Backstab
Backstab Lv.8
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1664.
13000
Active
No
No
Backstab
Backstab Lv.9
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1757.
13000
Active
No
No
Boost Evasion
Boost Evasion Lv.2
Increases Evasion.
38000
Passive
No
No
Confusion
Confusion Lv.7
Throws the enemy into confusion and gets them to change the target of their attack.
38000
Active
Yes
No
Dagger Mastery
Dagger Mastery Lv.15
Increases P. Atk. when using a dagger.
13000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.16
Increases P. Atk. when using a dagger.
13000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.17
Increases P. Atk. when using a dagger.
13000
Passive
No
No
Deadly Blow
Deadly Blow Lv.7
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1574.
13000
Active
No
No
Deadly Blow
Deadly Blow Lv.8
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1664.
13000
Active
No
No
Deadly Blow
Deadly Blow Lv.9
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1757.
13000
Active
No
No
Drain Health
Drain Health Lv.23
Absorb the target's HP. Power 58.
13000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.24
Absorb the target's HP. Power 60.
13000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.25
Absorb the target's HP. Power 61.
13000
Active
Yes
No
Unholy: 20
Esprit
Esprit Lv.3
Increases HP/MP regeneration while running.
38000
Passive
No
No
Freezing Strike
Freezing Strike Lv.7
Freezes an enemy, instantly reducing their speed. Power 36. Effect 2.
19000
Active
Yes
No
Water: 20
Freezing Strike
Freezing Strike Lv.8
Freezes an enemy, instantly reducing their speed. Power 37. Effect 2.
19000
Active
Yes
No
Water: 20
Hex
Hex Lv.3
Temporarily reduces a target's P. Def. Effect 3.
38000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.17
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
13000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.18
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
13000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.19
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
13000
Passive
No
No
Power Break
Power Break Lv.5
Instantly reduces enemy's P. Atk. Effect 3.
38000
Active
Yes
No
Sting
Sting Lv.19
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 175. Effect 5.
13000
Active
No
No
Sting
Sting Lv.20
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 185. Effect 5.
13000
Active
No
No
Sting
Sting Lv.21
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 196. Effect 5.
13000
Active
No
No
Summon Treasure Key
Summon Treasure Key Lv.1
Summons Treasure Chest Keys. Summons 2-3 keys between grades 3 and 5. Consumes 2 Thief Keys.
38000
Active
No
No
Unlock
Unlock Lv.8
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 30 percent probability. Requires 7 Keys of a Thief. Also opens chests.
38000
Active
No
No
Veil
Veil Lv.2
Blurs enemy's vision, discouraging aggressive behavior.
38000
Active
No
No
Vicious Stance
Vicious Stance Lv.8
Increases critical attack power. MP will be consumed continuously.
38000
Toggle
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.10
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1853.
20000
Active
No
No
Backstab
Backstab Lv.11
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1953.
20000
Active
No
No
Backstab
Backstab Lv.12
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2057.
20000
Active
No
No
Bleed
Bleed Lv.3
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 5.
61000
Active
No
No
Confusion
Confusion Lv.8
Throws the enemy into confusion and gets them to change the target of their attack.
61000
Active
Yes
No
Dagger Mastery
Dagger Mastery Lv.18
Increases P. Atk. when using a dagger.
20000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.19
Increases P. Atk. when using a dagger.
20000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.20
Increases P. Atk. when using a dagger.
20000
Passive
No
No
Deadly Blow
Deadly Blow Lv.10
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1853.
20000
Active
No
No
Deadly Blow
Deadly Blow Lv.11
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 1953.
20000
Active
No
No
Deadly Blow
Deadly Blow Lv.12
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2057.
20000
Active
No
No
Drain Health
Drain Health Lv.26
Absorb the target's HP. Power 63.
20000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.27
Absorb the target's HP. Power 65.
20000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.28
Absorb the target's HP. Power 66.
20000
Active
Yes
No
Unholy: 20
Esprit
Esprit Lv.4
Increases HP/MP regeneration while running.
61000
Passive
No
No
Freezing Strike
Freezing Strike Lv.9
Freezes an enemy, instantly reducing their speed. Power 39. Effect 2.
31000
Active
Yes
No
Water: 20
Freezing Strike
Freezing Strike Lv.10
Freezes an enemy, instantly reducing their speed. Power 40. Effect 2.
31000
Active
Yes
No
Water: 20
Hex
Hex Lv.4
Temporarily reduces a target's P. Def. Effect 3.
61000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.20
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
20000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.21
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
20000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.22
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
20000
Passive
No
No
Poison
Poison Lv.2
Instantly poisons enemy. Effect 5.
61000
Active
Yes
No
Power Break
Power Break Lv.6
Instantly reduces enemy's P. Atk. Effect 3.
61000
Active
Yes
No
Sting
Sting Lv.22
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 206. Effect 5.
20000
Active
No
No
Sting
Sting Lv.23
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 217. Effect 5.
20000
Active
No
No
Sting
Sting Lv.24
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 229. Effect 5.
20000
Active
No
No
Trick
Trick Lv.1
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
61000
Active
No
No
Veil
Veil Lv.3
Blurs enemy's vision, discouraging aggressive behavior.
61000
Active
No
No
Vicious Stance
Vicious Stance Lv.9
Increases critical attack power. MP will be consumed continuously.
61000
Toggle
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.13
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2164.
29000
Active
No
No
Backstab
Backstab Lv.14
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2274.
29000
Active
No
No
Backstab
Backstab Lv.15
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2388.
29000
Active
No
No
Confusion
Confusion Lv.9
Throws the enemy into confusion and gets them to change the target of their attack.
88000
Active
Yes
No
Critical Power
Critical Power Lv.4
Inflicts additional damage during critical attacks.
88000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.21
Increases P. Atk. when using a dagger.
29000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.22
Increases P. Atk. when using a dagger.
29000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.23
Increases P. Atk. when using a dagger.
29000
Passive
No
No
Deadly Blow
Deadly Blow Lv.13
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2164.
29000
Active
No
No
Deadly Blow
Deadly Blow Lv.14
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2274.
29000
Active
No
No
Deadly Blow
Deadly Blow Lv.15
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2388.
29000
Active
No
No
Drain Health
Drain Health Lv.29
Absorb the target's HP. Power 68.
29000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.30
Absorb the target's HP. Power 70.
29000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.31
Absorb the target's HP. Power 72.
29000
Active
Yes
No
Unholy: 20
Esprit
Esprit Lv.5
Increases HP/MP regeneration while running.
88000
Passive
No
No
Freezing Strike
Freezing Strike Lv.11
Freezes an enemy, instantly reducing their speed. Power 42. Effect 2.
44000
Active
Yes
No
Water: 20
Freezing Strike
Freezing Strike Lv.12
Freezes an enemy, instantly reducing their speed. Power 43. Effect 2.
44000
Active
Yes
No
Water: 20
Hex
Hex Lv.5
Temporarily reduces a target's P. Def. Effect 3.
88000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.23
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
29000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.24
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
29000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.25
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
29000
Passive
No
No
Lure
Lure Lv.1
Quietly lures an enemy.
88000
Active
No
Yes
Power Break
Power Break Lv.7
Instantly reduces enemy's P. Atk. Effect 3.
88000
Active
Yes
No
Sting
Sting Lv.25
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 241. Effect 6.
29000
Active
No
No
Sting
Sting Lv.26
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 253. Effect 6.
29000
Active
No
No
Sting
Sting Lv.27
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 266. Effect 6.
29000
Active
No
No
Trick
Trick Lv.2
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
88000
Active
No
No
Unlock
Unlock Lv.9
Opens level 1 doors and level 2 doors at 100 percent probability and level 3 doors at 75 percent probability. Requires 8 Keys of a Thief. Also opens chests.
88000
Active
No
No
Veil
Veil Lv.4
Blurs enemy's vision, discouraging aggressive behavior.
88000
Active
No
No
Vicious Stance
Vicious Stance Lv.10
Increases critical attack power. MP will be consumed continuously.
88000
Toggle
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Acrobatic Move
Acrobatic Move Lv.3
Dodging abilities increase when running.
116000
Passive
No
No
Acrobatics
Acrobatics Lv.2
Reduces falling damage.
116000
Passive
No
No
Backstab
Backstab Lv.16
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2505.
39000
Active
No
No
Backstab
Backstab Lv.17
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2625.
39000
Active
No
No
Backstab
Backstab Lv.18
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2748.
39000
Active
No
No
Breath Boost
Breath Boost Lv.2
Increases lung capacity.
116000
Passive
No
No
Confusion
Confusion Lv.10
Throws the enemy into confusion and gets them to change the target of their attack.
116000
Active
Yes
No
Dagger Mastery
Dagger Mastery Lv.24
Increases P. Atk. when using a dagger.
39000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.25
Increases P. Atk. when using a dagger.
39000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.26
Increases P. Atk. when using a dagger.
39000
Passive
No
No
Deadly Blow
Deadly Blow Lv.16
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2505.
39000
Active
No
No
Deadly Blow
Deadly Blow Lv.17
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2625.
39000
Active
No
No
Deadly Blow
Deadly Blow Lv.18
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2748.
39000
Active
No
No
Drain Health
Drain Health Lv.32
Absorb the target's HP. Power 73.
39000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.33
Absorb the target's HP. Power 75.
39000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.34
Absorb the target's HP. Power 77.
39000
Active
Yes
No
Unholy: 20
Freezing Strike
Freezing Strike Lv.13
Freezes an enemy, instantly reducing their speed. Power 45. Effect 2.
58000
Active
Yes
No
Water: 20
Freezing Strike
Freezing Strike Lv.14
Freezes an enemy, instantly reducing their speed. Power 46. Effect 2.
58000
Active
Yes
No
Water: 20
Hex
Hex Lv.6
Temporarily reduces a target's P. Def. Effect 3.
116000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.26
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
39000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.27
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
39000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.28
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
39000
Passive
No
No
Power Break
Power Break Lv.8
Instantly reduces enemy's P. Atk. Effect 3.
116000
Active
Yes
No
Sand Bomb
Sand Bomb Lv.1
Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 1.
116000
Active
No
No
Sting
Sting Lv.28
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 279. Effect 6.
39000
Active
No
No
Sting
Sting Lv.29
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 292. Effect 6.
39000
Active
No
No
Sting
Sting Lv.30
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 306. Effect 6.
39000
Active
No
No
Trick
Trick Lv.3
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
116000
Active
No
No
Ultimate Evasion
Ultimate Evasion Lv.2
Significantly increases Evasion and resistance to debuff attacks. Effect 2.
116000
Active
No
Yes
Unlock
Unlock Lv.10
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 10 Keys of a Thief. Also opens chests.
116000
Active
No
No
Veil
Veil Lv.5
Blurs enemy's vision, discouraging aggressive behavior.
116000
Active
No
No
Vicious Stance
Vicious Stance Lv.11
Increases critical attack power. MP will be consumed continuously.
116000
Toggle
No
No
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.19
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2875.
42000
Active
No
No
Backstab
Backstab Lv.20
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3004.
42000
Active
No
No
Backstab
Backstab Lv.21
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3136.
42000
Active
No
No
Bleed
Bleed Lv.4
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 6.
126000
Active
No
No
Boost Evasion
Boost Evasion Lv.3
Increases Evasion.
126000
Passive
No
Yes
Confusion
Confusion Lv.11
Throws the enemy into confusion and gets them to change the target of their attack.
126000
Active
Yes
No
Dagger Mastery
Dagger Mastery Lv.27
Increases P. Atk. when using a dagger.
42000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.28
Increases P. Atk. when using a dagger.
42000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.29
Increases P. Atk. when using a dagger.
42000
Passive
No
No
Deadly Blow
Deadly Blow Lv.19
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2875.
42000
Active
No
No
Deadly Blow
Deadly Blow Lv.20
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3004.
42000
Active
No
No
Deadly Blow
Deadly Blow Lv.21
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3136.
42000
Active
No
No
Drain Health
Drain Health Lv.35
Absorb the target's HP. Power 78.
42000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.36
Absorb the target's HP. Power 80.
42000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.37
Absorb the target's HP. Power 82.
42000
Active
Yes
No
Unholy: 20
Freezing Strike
Freezing Strike Lv.15
Freezes an enemy, instantly reducing their speed. Power 48. Effect 2.
63000
Active
Yes
No
Water: 20
Freezing Strike
Freezing Strike Lv.16
Freezes an enemy, instantly reducing their speed. Power 49. Effect 2.
63000
Active
Yes
No
Water: 20
Hex
Hex Lv.7
Temporarily reduces a target's P. Def. Effect 3.
126000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.29
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
42000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.30
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
42000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.31
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
42000
Passive
No
No
Mortal Strike
Mortal Strike Lv.1
Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 1.
126000
Active
No
No
Poison
Poison Lv.3
Instantly poisons enemy. Effect 6.
126000
Active
Yes
No
Power Break
Power Break Lv.9
Instantly reduces enemy's P. Atk. Effect 3.
126000
Active
Yes
No
Sand Bomb
Sand Bomb Lv.2
Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 1.
126000
Active
No
No
Sting
Sting Lv.31
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 320. Effect 6.
42000
Active
No
No
Sting
Sting Lv.32
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 334. Effect 6.
42000
Active
No
No
Sting
Sting Lv.33
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 349. Effect 6.
42000
Active
No
No
Summon Treasure Key
Summon Treasure Key Lv.2
Summons Treasure Chest Keys. Summons 2-3 keys between grades 4 and 6. Consumes 3 Thief Keys.
126000
Active
No
No
Trick
Trick Lv.4
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
126000
Active
No
No
Veil
Veil Lv.6
Blurs enemy's vision, discouraging aggressive behavior.
126000
Active
No
No
Vicious Stance
Vicious Stance Lv.12
Increases critical attack power. MP will be consumed continuously.
126000
Toggle
No
No
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.22
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3271.
91000
Active
No
No
Backstab
Backstab Lv.23
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3408.
91000
Active
No
No
Confusion
Confusion Lv.12
Throws the enemy into confusion and gets them to change the target of their attack.
181000
Active
Yes
No
Dagger Mastery
Dagger Mastery Lv.30
Increases P. Atk. when using a dagger.
91000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.31
Increases P. Atk. when using a dagger.
91000
Passive
No
No
Deadly Blow
Deadly Blow Lv.22
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3271.
91000
Active
No
No
Deadly Blow
Deadly Blow Lv.23
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3408.
91000
Active
No
No
Drain Health
Drain Health Lv.38
Absorb the target's HP. Power 84
91000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.39
Absorb the target's HP. Power 85
91000
Active
Yes
No
Unholy: 20
Escape Shackle
Escape Shackle Lv.1
Allows you to escape from a captured state.
181000
Active
No
No
Freezing Strike
Freezing Strike Lv.17
Freezes an enemy, instantly reducing their speed. Power 51. Effect 2.
181000
Active
Yes
No
Water: 20
Hex
Hex Lv.8
Temporarily reduces a target's P. Def. Effect 3.
181000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.32
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
91000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.33
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
91000
Passive
No
No
Power Break
Power Break Lv.10
Instantly reduces enemy's P. Atk. Effect 3.
181000
Active
Yes
No
Sand Bomb
Sand Bomb Lv.3
Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 1.
181000
Active
No
No
Sting
Sting Lv.34
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 364. Effect 6.
91000
Active
No
No
Sting
Sting Lv.35
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 379. Effect 7.
91000
Active
No
No
Trick
Trick Lv.5
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
181000
Active
No
No
Unlock
Unlock Lv.11
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 11 Keys of a Thief. Also opens chests.
181000
Active
No
No
Veil
Veil Lv.7
Blurs enemy's vision, discouraging aggressive behavior.
181000
Active
No
No
Vicious Stance
Vicious Stance Lv.13
Increases critical attack power. MP will be consumed continuously.
181000
Toggle
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.24
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3548.
130000
Active
No
No
Backstab
Backstab Lv.25
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3690.
130000
Active
No
No
Confusion
Confusion Lv.13
Throws the enemy into confusion and gets them to change the target of their attack.
270000
Active
Yes
No
Dagger Mastery
Dagger Mastery Lv.32
Increases P. Atk. when using a dagger.
130000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.33
Increases P. Atk. when using a dagger.
130000
Passive
No
No
Deadly Blow
Deadly Blow Lv.24
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3548.
130000
Active
No
No
Deadly Blow
Deadly Blow Lv.25
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3690.
130000
Active
No
No
Drain Health
Drain Health Lv.40
Absorb the target's HP. Power 87
130000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.41
Absorb the target's HP. Power 89
130000
Active
Yes
No
Unholy: 20
Esprit
Esprit Lv.6
Increases HP/MP regeneration while running.
270000
Passive
No
No
Freezing Strike
Freezing Strike Lv.18
Freezes an enemy, instantly reducing their speed. Power 53. Effect 2.
270000
Active
Yes
No
Water: 20
Hex
Hex Lv.9
Temporarily reduces a target's P. Def. Effect 3.
270000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.34
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
130000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.35
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
130000
Passive
No
No
Power Break
Power Break Lv.11
Instantly reduces enemy's P. Atk. Effect 3.
270000
Active
Yes
No
Sand Bomb
Sand Bomb Lv.4
Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 1.
270000
Active
No
No
Sting
Sting Lv.36
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 395. Effect 7.
130000
Active
No
No
Sting
Sting Lv.37
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 410. Effect 7.
130000
Active
No
No
Trick
Trick Lv.6
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
270000
Active
No
No
Veil
Veil Lv.8
Blurs enemy's vision, discouraging aggressive behavior.
270000
Active
No
No
Vicious Stance
Vicious Stance Lv.14
Increases critical attack power. MP will be consumed continuously.
270000
Toggle
No
No
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.26
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3834.
150000
Active
No
No
Backstab
Backstab Lv.27
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3980.
150000
Active
No
No
Confusion
Confusion Lv.14
Throws the enemy into confusion and gets them to change the target of their attack.
300000
Active
Yes
No
Critical Power
Critical Power Lv.5
Inflicts additional damage during critical attacks.
300000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.34
Increases P. Atk. when using a dagger.
150000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.35
Increases P. Atk. when using a dagger.
150000
Passive
No
No
Deadly Blow
Deadly Blow Lv.26
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3834.
150000
Active
No
No
Deadly Blow
Deadly Blow Lv.27
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3980.
150000
Active
No
No
Drain Health
Drain Health Lv.42
Absorb the target's HP. Power 90
150000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.43
Absorb the target's HP. Power 92
150000
Active
Yes
No
Unholy: 20
Freezing Strike
Freezing Strike Lv.19
Freezes an enemy, instantly reducing their speed. Power 56. Effect 2.
300000
Active
Yes
No
Water: 20
Hex
Hex Lv.10
Temporarily reduces a target's P. Def. Effect 3.
300000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.36
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
150000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.37
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
150000
Passive
No
No
Power Break
Power Break Lv.12
Instantly reduces enemy's P. Atk. Effect 3.
300000
Active
Yes
No
Sand Bomb
Sand Bomb Lv.5
Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 1.
300000
Active
No
No
Sting
Sting Lv.38
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 426. Effect 7.
150000
Active
No
No
Sting
Sting Lv.39
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 443. Effect 7.
150000
Active
No
No
Trick
Trick Lv.7
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
300000
Active
No
No
Unlock
Unlock Lv.12
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 13 Keys of a Thief. Also opens chests.
300000
Active
No
No
Veil
Veil Lv.9
Blurs enemy's vision, discouraging aggressive behavior.
300000
Active
No
No
Vicious Stance
Vicious Stance Lv.15
Increases critical attack power. MP will be consumed continuously.
300000
Toggle
No
No
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.28
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4127.
180000
Active
No
No
Backstab
Backstab Lv.29
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4275.
180000
Active
No
No
Bleed
Bleed Lv.5
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 7.
370000
Active
No
No
Blinding Blow
Blinding Blow Lv.1
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2751.
180000
Active
No
No
Blinding Blow
Blinding Blow Lv.2
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2850.
180000
Active
No
No
Confusion
Confusion Lv.15
Throws the enemy into confusion and gets them to change the target of their attack.
370000
Active
Yes
No
Dagger Mastery
Dagger Mastery Lv.36
Increases P. Atk. when using a dagger.
180000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.37
Increases P. Atk. when using a dagger.
180000
Passive
No
No
Deadly Blow
Deadly Blow Lv.28
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4127.
180000
Active
No
No
Deadly Blow
Deadly Blow Lv.29
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4275.
180000
Active
No
No
Drain Health
Drain Health Lv.44
Absorb the target's HP. Power 94
180000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.45
Absorb the target's HP. Power 96
180000
Active
Yes
No
Unholy: 20
Freezing Strike
Freezing Strike Lv.20
Freezes an enemy, instantly reducing their speed. Power 58. Effect 2.
370000
Active
Yes
No
Water: 20
Hex
Hex Lv.11
Temporarily reduces a target's P. Def. Effect 3.
370000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.38
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
180000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.39
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
180000
Passive
No
No
Mortal Strike
Mortal Strike Lv.2
Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 2.
370000
Active
No
No
Poison
Poison Lv.4
Instantly poisons enemy. Effect 7.
370000
Active
Yes
No
Power Break
Power Break Lv.13
Instantly reduces enemy's P. Atk. Effect 3.
370000
Active
Yes
No
Sand Bomb
Sand Bomb Lv.6
Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 2.
370000
Active
No
No
Sting
Sting Lv.40
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 459. Effect 7.
180000
Active
No
No
Sting
Sting Lv.41
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 475. Effect 7.
180000
Active
No
No
Summon Treasure Key
Summon Treasure Key Lv.3
Summons Treasure Chest Keys. Summons 2-3 keys between grades 5 and 7. Consumes 4 Thief Keys.
370000
Active
No
No
Trick
Trick Lv.8
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
370000
Active
No
No
Veil
Veil Lv.10
Blurs enemy's vision, discouraging aggressive behavior.
370000
Active
No
No
Vicious Stance
Vicious Stance Lv.16
Increases critical attack power. MP will be consumed continuously.
370000
Toggle
No
No
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.30
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4425.
230000
Active
No
No
Backstab
Backstab Lv.31
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4575.
230000
Active
No
No
Blinding Blow
Blinding Blow Lv.3
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 2850.
230000
Active
No
No
Blinding Blow
Blinding Blow Lv.4
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3050.
230000
Active
No
No
Confusion
Confusion Lv.16
Throws the enemy into confusion and gets them to change the target of their attack.
460000
Active
Yes
No
Dagger Mastery
Dagger Mastery Lv.38
Increases P. Atk. when using a dagger.
230000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.39
Increases P. Atk. when using a dagger.
230000
Passive
No
No
Deadly Blow
Deadly Blow Lv.30
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4425.
230000
Active
No
No
Deadly Blow
Deadly Blow Lv.31
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4575.
230000
Active
No
No
Drain Health
Drain Health Lv.46
Absorb the target's HP. Power 97
230000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.47
Absorb the target's HP. Power 99
230000
Active
Yes
No
Unholy: 20
Esprit
Esprit Lv.7
Increases HP/MP regeneration while running.
460000
Passive
No
No
Freezing Strike
Freezing Strike Lv.21
Freezes an enemy, instantly reducing their speed. Power 59. Effect 2.
460000
Active
Yes
No
Water: 20
Hex
Hex Lv.12
Temporarily reduces a target's P. Def. Effect 3.
460000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.40
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
230000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.41
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
230000
Passive
No
No
Power Break
Power Break Lv.14
Instantly reduces enemy's P. Atk. Effect 3.
460000
Active
Yes
No
Sand Bomb
Sand Bomb Lv.7
Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 2.
460000
Active
No
No
Sting
Sting Lv.42
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 492. Effect 7.
230000
Active
No
No
Sting
Sting Lv.43
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 509. Effect 7.
230000
Active
No
No
Trick
Trick Lv.9
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
460000
Active
No
No
Unlock
Unlock Lv.13
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 15 Keys of a Thief. Also opens chests.
460000
Active
No
No
Veil
Veil Lv.11
Blurs enemy's vision, discouraging aggressive behavior.
460000
Active
No
No
Vicious Stance
Vicious Stance Lv.17
Increases critical attack power. MP will be consumed continuously.
460000
Toggle
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.32
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4726.
290000
Active
No
No
Backstab
Backstab Lv.33
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4878.
290000
Active
No
No
Bleed
Bleed Lv.6
Inflicts a serious wound that causes temporary bleeding and decreases Speed. Requires a dagger. Effect 8.
580000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.5
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3151.
290000
Active
No
No
Blinding Blow
Blinding Blow Lv.6
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3252.
290000
Active
No
No
Confusion
Confusion Lv.17
Throws the enemy into confusion and gets them to change the target of their attack.
580000
Active
Yes
No
Dagger Mastery
Dagger Mastery Lv.40
Increases P. Atk. when using a dagger.
290000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.41
Increases P. Atk. when using a dagger.
290000
Passive
No
No
Deadly Blow
Deadly Blow Lv.32
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4726.
290000
Active
No
No
Deadly Blow
Deadly Blow Lv.33
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 4878.
290000
Active
No
No
Drain Health
Drain Health Lv.48
Absorb the target's HP. Power 100
290000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.49
Absorb the target's HP. Power 102
290000
Active
Yes
No
Unholy: 20
Freezing Strike
Freezing Strike Lv.22
Freezes an enemy, instantly reducing their speed. Power 61. Effect 2.
580000
Active
Yes
No
Water: 20
Hex
Hex Lv.13
Temporarily reduces a target's P. Def. Effect 3.
580000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.42
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
290000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.43
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
290000
Passive
No
No
Power Break
Power Break Lv.15
Instantly reduces enemy's P. Atk. Effect 3.
580000
Active
Yes
No
Sand Bomb
Sand Bomb Lv.8
Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 2.
580000
Active
No
No
Sting
Sting Lv.44
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 526. Effect 7.
290000
Active
No
No
Sting
Sting Lv.45
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 542. Effect 8.
290000
Active
No
No
Trick
Trick Lv.10
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
580000
Active
No
No
Veil
Veil Lv.12
Blurs enemy's vision, discouraging aggressive behavior.
580000
Active
No
No
Vicious Stance
Vicious Stance Lv.18
Increases critical attack power. MP will be consumed continuously.
580000
Toggle
No
No
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.34
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5029.
350000
Active
No
No
Backstab
Backstab Lv.35
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5180.
350000
Active
No
No
Blinding Blow
Blinding Blow Lv.7
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3353.
350000
Active
No
No
Blinding Blow
Blinding Blow Lv.8
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3453.
350000
Active
No
No
Confusion
Confusion Lv.18
Throws the enemy into confusion and gets them to change the target of their attack.
710000
Active
Yes
No
Critical Power
Critical Power Lv.6
Inflicts additional damage during critical attacks.
710000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.42
Increases P. Atk. when using a dagger.
350000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.43
Increases P. Atk. when using a dagger.
350000
Passive
No
No
Deadly Blow
Deadly Blow Lv.34
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5029.
350000
Active
No
No
Deadly Blow
Deadly Blow Lv.35
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5180.
350000
Active
No
No
Drain Health
Drain Health Lv.50
Absorb the target's HP. Power 104
350000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.51
Absorb the target's HP. Power 105
350000
Active
Yes
No
Unholy: 20
Freezing Strike
Freezing Strike Lv.23
Freezes an enemy, instantly reducing their speed. Power 63. Effect 2.
710000
Active
Yes
No
Water: 20
Hex
Hex Lv.14
Temporarily reduces a target's P. Def. Effect 3.
710000
Active
Yes
No
Light Armor Mastery
Light Armor Mastery Lv.44
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
350000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.45
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
350000
Passive
No
No
Power Break
Power Break Lv.16
Instantly reduces enemy's P. Atk. Effect 3.
710000
Active
Yes
No
Sand Bomb
Sand Bomb Lv.9
Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 2.
710000
Active
No
No
Sting
Sting Lv.46
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 559. Effect 8.
350000
Active
No
No
Sting
Sting Lv.47
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 576. Effect 8.
350000
Active
No
No
Trick
Trick Lv.11
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
710000
Active
No
No
Unlock
Unlock Lv.14
Opens level 1 doors, level 2 doors, and level 3 door at 100 percent probability. Requires 17 Keys of a Thief. Also opens chests.
710000
Active
No
No
Veil
Veil Lv.13
Blurs enemy's vision, discouraging aggressive behavior.
710000
Active
No
No
Vicious Stance
Vicious Stance Lv.19
Increases critical attack power. MP will be consumed continuously.
710000
Toggle
No
No
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Backstab
Backstab Lv.36
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5330.
680000
Active
No
No
Backstab
Backstab Lv.37
Attacks an enemy from behind, inflicting a mortal wound. Critical hit is possible. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5479.
680000
Active
No
Yes
Blinding Blow
Blinding Blow Lv.9
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3553.
680000
Active
No
No
Blinding Blow
Blinding Blow Lv.10
While attempting a powerful attack on the enemy's vital areas, it causes the enemy to show his/her back. Temporarily increases one's Speed greatly. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 3653.
680000
Active
No
Yes
Confusion
Confusion Lv.19
Throws the enemy into confusion and gets them to change the target of their attack.
1370000
Active
Yes
No
Critical Power
Critical Power Lv.7
Inflicts additional damage during critical attacks.
1180000
Passive
No
Yes
Dagger Mastery
Dagger Mastery Lv.44
Increases P. Atk. when using a dagger.
680000
Passive
No
No
Dagger Mastery
Dagger Mastery Lv.45
Increases P. Atk. when using a dagger.
680000
Passive
No
Yes
Deadly Blow
Deadly Blow Lv.36
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5330.
680000
Active
No
No
Deadly Blow
Deadly Blow Lv.37
Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Requires a dagger. Power 5479.
680000
Active
No
Yes
Drain Health
Drain Health Lv.52
Absorb the target's HP. Power 107
680000
Active
Yes
No
Unholy: 20
Drain Health
Drain Health Lv.53
Absorb the target's HP. Power 108
680000
Active
Yes
Yes
Unholy: 20
Esprit
Esprit Lv.8
Increases HP/MP regeneration while running.
1370000
Passive
No
No
Find Trap
Find Trap Lv.1
Detects traps below Level 78.
1180000
Active
No
No
Freezing Strike
Freezing Strike Lv.24
Freezes an enemy, instantly reducing their speed. Power 65. Effect 2.
1370000
Active
Yes
Yes
Water: 20
Hex
Hex Lv.15
Temporarily reduces a target's P. Def. Effect 3.
1370000
Active
Yes
Yes
Light Armor Mastery
Light Armor Mastery Lv.46
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
680000
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.47
Increases P. Def. and Evasion when wearing light armor. Decreases chance to receive critical damage.
680000
Passive
No
Yes
Mortal Strike
Mortal Strike Lv.3
Temporarily increases your chances of making a critical strike. Requires a dagger. Effect 3.
1370000
Active
No
Yes
Poison
Poison Lv.5
Instantly poisons enemy. Effect 8.
1370000
Active
Yes
No
Power Break
Power Break Lv.17
Instantly reduces enemy's P. Atk. Effect 3.
1370000
Active
Yes
Yes
Remove Trap
Remove Trap Lv.1
Disarms traps below Level 78.
1180000
Active
No
No
Sand Bomb
Sand Bomb Lv.10
Detonates a sand bomb, temporarily reducing an enemy's Accuracy. Effect 3.
1370000
Active
No
Yes
Sting
Sting Lv.48
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 593. Effect 8.
680000
Active
No
No
Sting
Sting Lv.49
Inflict a serious wound that causes temporary bleeding by aiming at a weak spot and striking. Requires a sword, dagger, or dual-sword weapon. Over-hit is possible. Power 609. Effect 8.
680000
Active
No
Yes
Summon Treasure Key
Summon Treasure Key Lv.4
Summons Treasure Chest Keys. Summons 2-3 keys between grades 6 and 8. Consumes 6 Thief Keys.
1370000
Active
No
No
Trick
Trick Lv.12
Takes away the enemy's will to attack and removes the enemy's target state. Requires a dagger.
1370000
Active
No
No
Veil
Veil Lv.14
Blurs enemy's vision, discouraging aggressive behavior.
1370000
Active
No
No
Vicious Stance
Vicious Stance Lv.20
Increases critical attack power. MP will be consumed continuously.
1370000
Toggle
No
Yes