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All L2 classes
warder
Warder

Kamael

Arbalester Skills

Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Binding Trap
Binding Trap Lv.1
Summon a trap to ensnare the enemy.
35000
Active
No
No
Crossbow Mastery
Crossbow Mastery Lv.9
Increases P. Atk. when using a crossbow.
12000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.10
Increases P. Atk. when using a crossbow.
12000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.11
Increases P. Atk. when using a crossbow.
12000
Passive
No
Yes
Increase Range
Increase Range Lv.2
Increases crossbow range.
35000
Passive
No
No
Life to Soul
Life to Soul Lv.1
Cannibalizes your own life to increase your soul.
35000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.14
Increases P. Def. when wearing light armor.
12000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.15
Increases P. Def. when wearing light armor.
12000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.16
Increases P. Def. when wearing light armor.
12000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.19
Increases M. Def.
12000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.20
Increases M. Def.
12000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.21
Increases M. Def.
12000
Passive
No
Yes
Real Target
Real Target Lv.1
Temporarily decreases resistance to bow/crossbow attacks. Effect 1.
35000
Active
No
No
Shift Target
Shift Target Lv.1
Transfers the Aggression of nearby enemies to a selected party members only. Requires a crossbow.
35000
Active
No
No
Soul Mastery
Soul Mastery Lv.9
Absorbs souls. 960 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 21 souls can be absorbed.
35000
Passive
No
No
Soul Shock
Soul Shock Lv.4
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 443.
12000
Active
No
No
Soul Shock
Soul Shock Lv.5
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 471.
12000
Active
No
No
Soul Shock
Soul Shock Lv.6
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 500.
12000
Active
No
No
Twin Shot
Twin Shot Lv.1
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 984.
12000
Active
No
Yes
Twin Shot
Twin Shot Lv.2
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1046.
12000
Active
No
Yes
Twin Shot
Twin Shot Lv.3
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1110.
12000
Active
No
Yes
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Bleeding Shot
Bleeding Shot Lv.1
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 530.
11000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.2
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 562.
11000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.3
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 595.
11000
Active
No
Yes
Create Special Bolt
Create Special Bolt Lv.1
Creates a bolt to be used with a special skill.
33000
Active
Yes
No
Critical Sense
Critical Sense Lv.1
Increases critical rate and critical attack power.
33000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.12
Increases P. Atk. when using a crossbow.
11000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.13
Increases P. Atk. when using a crossbow.
11000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.14
Increases P. Atk. when using a crossbow.
11000
Passive
No
Yes
Dark Armor
Dark Armor Lv.2
Increases resistance to dark attacks.
33000
Toggle
No
No
Decoy
Decoy Lv.1
Summon a mirror image that distracts the enemy.
33000
Active
Yes
Yes
Fast Recovery
Fast Recovery Lv.1
Increases HP/MP/CP regeneration.
33000
Passive
No
No
Fire Trap
Fire Trap Lv.3
Summon a trap that damages a single target.
33000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.17
Increases P. Def. when wearing light armor.
11000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.18
Increases P. Def. when wearing light armor.
11000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.19
Increases P. Def. when wearing light armor.
11000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.22
Increases M. Def.
11000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.23
Increases M. Def.
11000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.24
Increases M. Def.
11000
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.10
Absorbs souls. 1109 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 22 souls can be absorbed.
33000
Passive
No
No
Soul Shock
Soul Shock Lv.7
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 530.
11000
Active
No
No
Soul Shock
Soul Shock Lv.8
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 562.
11000
Active
No
No
Soul Shock
Soul Shock Lv.9
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 595.
11000
Active
No
No
Twin Shot
Twin Shot Lv.4
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1178.
11000
Active
No
Yes
Twin Shot
Twin Shot Lv.5
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1249.
11000
Active
No
Yes
Twin Shot
Twin Shot Lv.6
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1322.
11000
Active
No
Yes
Ultimate Escape
Ultimate Escape Lv.1
Greatly increases own Evasion rate and speed instantly.
38000
Active
No
No
Level: 46
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Binding Trap
Binding Trap Lv.2
Summon a trap to ensnare the enemy.
50000
Active
No
No
Bleeding Shot
Bleeding Shot Lv.4
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 630.
17000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.5
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 666.
17000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.6
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 703.
17000
Active
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.15
Increases P. Atk. when using a crossbow.
17000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.16
Increases P. Atk. when using a crossbow.
17000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.17
Increases P. Atk. when using a crossbow.
17000
Passive
No
Yes
Defuse Trap
Defuse Trap Lv.4
Disarm traps below Level 48.
50000
Active
No
No
Detect Trap
Detect Trap Lv.4
Detect traps below Level 48.
50000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.20
Increases P. Def. when wearing light armor.
17000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.21
Increases P. Def. when wearing light armor.
17000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.22
Increases P. Def. when wearing light armor.
17000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.25
Increases M. Def.
17000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.26
Increases M. Def.
17000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.27
Increases M. Def.
17000
Passive
No
Yes
Rising Shot
Rising Shot Lv.1
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 350.
17000
Active
No
Yes
Rising Shot
Rising Shot Lv.2
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 370.
17000
Active
No
Yes
Rising Shot
Rising Shot Lv.3
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 391.
17000
Active
No
Yes
Soul Gathering
Soul Gathering Lv.1
Gather nearby souls. The maximum number of souls can be absorbed at once. Consumes 10 Spirit Ores.
50000
Active
No
No
Soul Mastery
Soul Mastery Lv.11
Absorbs souls. 1269 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 23 souls can be absorbed.
50000
Passive
No
No
Soul Shock
Soul Shock Lv.10
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 630.
17000
Active
No
No
Soul Shock
Soul Shock Lv.11
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 666.
17000
Active
No
No
Soul Shock
Soul Shock Lv.12
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 703.
17000
Active
No
No
Twin Shot
Twin Shot Lv.7
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1399.
17000
Active
No
Yes
Twin Shot
Twin Shot Lv.8
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1479.
17000
Active
No
Yes
Twin Shot
Twin Shot Lv.9
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1562.
17000
Active
No
Yes
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Bleeding Shot
Bleeding Shot Lv.7
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 742.
27000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.8
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 782.
27000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.9
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 823.
27000
Active
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.18
Increases P. Atk. when using a crossbow.
27000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.19
Increases P. Atk. when using a crossbow.
27000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.20
Increases P. Atk. when using a crossbow.
27000
Passive
No
Yes
Fire Trap
Fire Trap Lv.4
Summon a trap that damages a single target.
82000
Active
No
No
Life to Soul
Life to Soul Lv.2
Cannibalizes your own life to increase your soul.
82000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.23
Increases P. Def. when wearing light armor.
27000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.24
Increases P. Def. when wearing light armor.
27000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.25
Increases P. Def. when wearing light armor.
27000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.28
Increases M. Def.
27000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.29
Increases M. Def.
27000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.30
Increases M. Def.
27000
Passive
No
Yes
Poison Trap
Poison Trap Lv.1
Summon a trap that sprays poison around.
82000
Active
No
No
Rising Shot
Rising Shot Lv.4
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 412.
27000
Active
No
Yes
Rising Shot
Rising Shot Lv.5
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 434.
27000
Active
No
Yes
Rising Shot
Rising Shot Lv.6
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 457.
27000
Active
No
Yes
Soul Mastery
Soul Mastery Lv.12
Absorbs souls. 1440 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 24 souls can be absorbed.
82000
Passive
No
No
Soul Shock
Soul Shock Lv.13
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 742.
27000
Active
No
No
Soul Shock
Soul Shock Lv.14
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 782.
27000
Active
No
No
Soul Shock
Soul Shock Lv.15
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 823.
27000
Active
No
No
Temptation
Temptation Lv.1
Quietly lures an enemy.
82000
Active
No
No
Twin Shot
Twin Shot Lv.10
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1647.
27000
Active
No
Yes
Twin Shot
Twin Shot Lv.11
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1736.
27000
Active
No
Yes
Twin Shot
Twin Shot Lv.12
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1828.
27000
Active
No
Yes
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Binding Trap
Binding Trap Lv.3
Summon a trap to ensnare the enemy.
100000
Active
No
No
Bleeding Shot
Bleeding Shot Lv.10
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 866.
33000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.11
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 910.
33000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.12
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 955.
33000
Active
No
Yes
Critical Sense
Critical Sense Lv.2
Increases critical rate and critical attack power.
100000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.21
Increases P. Atk. when using a crossbow.
33000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.22
Increases P. Atk. when using a crossbow.
33000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.23
Increases P. Atk. when using a crossbow.
33000
Passive
No
Yes
Decoy
Decoy Lv.2
Summon a mirror image that distracts the enemy.
100000
Active
Yes
Yes
Divine Inspiration
Divine Inspiration Lv.1
Increases the number of buffs you can receive.
0
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.26
Increases P. Def. when wearing light armor.
33000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.27
Increases P. Def. when wearing light armor.
33000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.28
Increases P. Def. when wearing light armor.
33000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.31
Increases M. Def.
33000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.32
Increases M. Def.
33000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.33
Increases M. Def.
33000
Passive
No
Yes
Quiver of Bolts - Grade B
Quiver of Bolts - Grade B Lv.1
Summons Silver Bolts. Minimum 700, maximum 2800 bolts are summoned. Consumes 1 Crystal: B-Grade.
100000
Active
Yes
No
Real Target
Real Target Lv.2
Temporarily decreases resistance to bow/crossbow attacks. Effect 2.
100000
Active
No
No
Rising Shot
Rising Shot Lv.7
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 481.
33000
Active
No
Yes
Rising Shot
Rising Shot Lv.8
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 506.
33000
Active
No
Yes
Rising Shot
Rising Shot Lv.9
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 531.
33000
Active
No
Yes
Slow Trap
Slow Trap Lv.1
Summon a trap that slows down nearby enemies.
100000
Active
No
No
Soul Mastery
Soul Mastery Lv.13
Absorbs souls. 1622 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 25 souls can be absorbed.
100000
Passive
No
No
Soul Shock
Soul Shock Lv.16
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 866.
33000
Active
No
No
Soul Shock
Soul Shock Lv.17
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 910.
33000
Active
No
No
Soul Shock
Soul Shock Lv.18
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 955.
33000
Active
No
No
Twin Shot
Twin Shot Lv.13
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 1923.
33000
Active
No
Yes
Twin Shot
Twin Shot Lv.14
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2021.
33000
Active
No
Yes
Twin Shot
Twin Shot Lv.15
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2123.
33000
Active
No
Yes
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Bleeding Shot
Bleeding Shot Lv.13
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1002.
52000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.14
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1050.
52000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.15
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1100.
52000
Active
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.24
Increases P. Atk. when using a crossbow.
52000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.25
Increases P. Atk. when using a crossbow.
52000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.26
Increases P. Atk. when using a crossbow.
52000
Passive
No
Yes
Defuse Trap
Defuse Trap Lv.5
Disarm traps below Level 58.
157000
Active
No
No
Detect Trap
Detect Trap Lv.5
Detect traps below Level 58.
157000
Active
No
No
Fast Shot
Fast Shot Lv.2
Temporarily increases your crossbow attack speed. Effect 2.
157000
Active
No
Yes
Fire Trap
Fire Trap Lv.5
Summon a trap that damages a single target.
157000
Active
No
No
Flash Trap
Flash Trap Lv.1
Summon a trap that instantly puts a nearby target into shock with intense light.
157000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.29
Increases P. Def. when wearing light armor.
52000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.30
Increases P. Def. when wearing light armor.
52000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.31
Increases P. Def. when wearing light armor.
52000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.34
Increases M. Def.
52000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.35
Increases M. Def.
52000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.36
Increases M. Def.
52000
Passive
No
Yes
Poison Trap
Poison Trap Lv.2
Summon a trap that sprays poison around.
157000
Active
No
No
Rising Shot
Rising Shot Lv.10
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 557.
52000
Active
No
Yes
Rising Shot
Rising Shot Lv.11
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 584.
52000
Active
No
Yes
Rising Shot
Rising Shot Lv.12
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 611.
52000
Active
No
Yes
Soul Mastery
Soul Mastery Lv.14
Absorbs souls. 1815 or more Exp. is needed to absorb a soul. There is a 20 percent chance of absorbing an additional soul on a critical hit. Maximum of 26 souls can be absorbed.
157000
Passive
No
No
Soul Shock
Soul Shock Lv.19
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1002.
52000
Active
No
No
Soul Shock
Soul Shock Lv.20
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1050.
52000
Active
No
No
Soul Shock
Soul Shock Lv.21
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1100.
52000
Active
No
No
Twin Shot
Twin Shot Lv.16
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2227.
52000
Active
No
Yes
Twin Shot
Twin Shot Lv.17
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2333.
52000
Active
No
Yes
Twin Shot
Twin Shot Lv.18
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2443.
52000
Active
No
Yes
Level: 58
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Binding Trap
Binding Trap Lv.4
Summon a trap to ensnare the enemy.
185000
Active
No
No
Bleeding Shot
Bleeding Shot Lv.16
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1150.
62000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.17
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1202.
62000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.18
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1255.
62000
Active
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.27
Increases P. Atk. when using a crossbow.
62000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.28
Increases P. Atk. when using a crossbow.
62000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.29
Increases P. Atk. when using a crossbow.
62000
Passive
No
Yes
Life to Soul
Life to Soul Lv.3
Cannibalizes your own life to increase your soul.
185000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.32
Increases P. Def. when wearing light armor.
62000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.33
Increases P. Def. when wearing light armor.
62000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.34
Increases P. Def. when wearing light armor.
62000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.37
Increases M. Def.
62000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.38
Increases M. Def.
62000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.39
Increases M. Def.
62000
Passive
No
Yes
Rising Shot
Rising Shot Lv.13
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 639.
62000
Active
No
Yes
Rising Shot
Rising Shot Lv.14
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 668.
62000
Active
No
Yes
Rising Shot
Rising Shot Lv.15
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 697.
62000
Active
No
Yes
Slow Trap
Slow Trap Lv.2
Summon a trap that slows down nearby enemies.
185000
Active
No
No
Soul Barrier
Soul Barrier Lv.1
Spread soul shield. Increase resistance to arrow and M. Def. resistance.
185000
Active
Yes
No
Soul Mastery
Soul Mastery Lv.15
Absorbs souls. 2018 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 27 souls can be absorbed.
185000
Passive
No
No
Soul Shock
Soul Shock Lv.22
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1150.
62000
Active
No
No
Soul Shock
Soul Shock Lv.23
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1202.
62000
Active
No
No
Soul Shock
Soul Shock Lv.24
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1255.
62000
Active
No
No
Twin Shot
Twin Shot Lv.19
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2555.
62000
Active
No
Yes
Twin Shot
Twin Shot Lv.20
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2670.
62000
Active
No
Yes
Twin Shot
Twin Shot Lv.21
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2788.
62000
Active
No
Yes
Level: 60
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Bleeding Shot
Bleeding Shot Lv.19
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1309.
97000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.20
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1364.
97000
Active
No
Yes
Critical Sense
Critical Sense Lv.3
Increases critical rate and critical attack power.
193000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.30
Increases P. Atk. when using a crossbow.
97000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.31
Increases P. Atk. when using a crossbow.
97000
Passive
No
Yes
Decoy
Decoy Lv.3
Summon a mirror image that distracts the enemy.
193000
Active
Yes
Yes
Fire Trap
Fire Trap Lv.6
Summon a trap that damages a single target.
193000
Active
No
No
Flash Trap
Flash Trap Lv.2
Summon a trap which cancels a nearby target and instantly puts target into shock with intense light.
193000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.35
Increases P. Def. when wearing light armor.
97000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.36
Increases P. Def. when wearing light armor.
97000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.40
Increases M. Def.
97000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.41
Increases M. Def.
97000
Passive
No
Yes
Poison Trap
Poison Trap Lv.3
Summon a trap that sprays poison around.
193000
Active
No
No
Quiver of Bolts: A-Grade
Quiver of Bolts: A-Grade Lv.1
Summons Mithril Bolts. Minimum 700, maximum 2800 bolts are summoned. Consumes 1 Crystal: A-Grade.
193000
Active
Yes
No
Rising Shot
Rising Shot Lv.16
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 727.
97000
Active
No
Yes
Rising Shot
Rising Shot Lv.17
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 758.
97000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.1
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Effect 1.
193000
Active
No
Yes
Soul Mastery
Soul Mastery Lv.16
Absorbs souls. 2160 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 28 souls can be absorbed.
193000
Passive
No
No
Soul Shock
Soul Shock Lv.25
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1309.
97000
Active
No
No
Soul Shock
Soul Shock Lv.26
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1364.
97000
Active
No
No
Twin Shot
Twin Shot Lv.22
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 2908.
97000
Active
No
Yes
Twin Shot
Twin Shot Lv.23
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3030.
97000
Active
No
Yes
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Divine Inspiration
Divine Inspiration Lv.2
Increases the number of buffs you can receive.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Binding Trap
Binding Trap Lv.5
Summon a trap to ensnare the enemy.
290000
Active
No
No
Bleeding Shot
Bleeding Shot Lv.21
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1420.
140000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.22
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1476.
140000
Active
No
Yes
Create Dark Seed
Create Dark Seed Lv.1
Transform a soul into a seed of darkness. Consumes 1 Soul.
290000
Active
Yes
No
Crossbow Mastery
Crossbow Mastery Lv.32
Increases P. Atk. when using a crossbow.
140000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.33
Increases P. Atk. when using a crossbow.
140000
Passive
No
Yes
Imbue Dark Seed
Imbue Dark Seed Lv.1
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
290000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.37
Increases P. Def. when wearing light armor.
140000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.38
Increases P. Def. when wearing light armor.
140000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.42
Increases M. Def.
140000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.43
Increases M. Def.
140000
Passive
No
Yes
Real Target
Real Target Lv.3
Temporarily decreases resistance to bow/crossbow attacks. Effect 3.
290000
Active
No
No
Rising Shot
Rising Shot Lv.18
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 789.
140000
Active
No
Yes
Rising Shot
Rising Shot Lv.19
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 820.
140000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.2
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Effect 2.
290000
Active
No
Yes
Slow Trap
Slow Trap Lv.3
Summon a trap that slows down nearby enemies.
290000
Active
No
No
Soul Mastery
Soul Mastery Lv.17
Absorbs souls. 2306 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 29 souls can be absorbed.
290000
Passive
No
No
Soul Shock
Soul Shock Lv.27
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1420.
140000
Active
No
No
Soul Shock
Soul Shock Lv.28
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1476.
140000
Active
No
No
Twin Shot
Twin Shot Lv.24
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3154.
140000
Active
No
Yes
Twin Shot
Twin Shot Lv.25
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3280.
140000
Active
No
Yes
Level: 64
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Bleeding Shot
Bleeding Shot Lv.23
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1534.
160000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.24
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1592.
160000
Active
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.34
Increases P. Atk. when using a crossbow.
160000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.35
Increases P. Atk. when using a crossbow.
160000
Passive
No
Yes
Cure Dark Seed
Cure Dark Seed Lv.1
Eliminates the affliction caused by a dark seed.
320000
Active
No
No
Fire Trap
Fire Trap Lv.7
Summon a trap that damages a single target.
320000
Active
No
No
Flash Trap
Flash Trap Lv.3
Summon a trap that instantly puts a nearby target into shock with intense light.
320000
Active
No
No
Imbue Dark Seed
Imbue Dark Seed Lv.2
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
320000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.39
Increases P. Def. when wearing light armor.
160000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.40
Increases P. Def. when wearing light armor.
160000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.44
Increases M. Def.
160000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.45
Increases M. Def.
160000
Passive
No
Yes
Oblivion Trap
Oblivion Trap Lv.1
Creates a trap that when triggered makes an enemy lose focus, potentially causing them to lose their target when attacking.
160000
Active
No
No
Poison Trap
Poison Trap Lv.4
Summon a trap that sprays poison around.
320000
Active
No
No
Rising Shot
Rising Shot Lv.20
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 852.
160000
Active
No
Yes
Rising Shot
Rising Shot Lv.21
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 885.
160000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.3
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Effect 3.
320000
Active
No
Yes
Soul Mastery
Soul Mastery Lv.18
Absorbs souls. 2457 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 30 souls can be absorbed.
320000
Passive
No
No
Soul Shock
Soul Shock Lv.29
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1534.
160000
Active
No
No
Soul Shock
Soul Shock Lv.30
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1592.
160000
Active
No
No
Twin Shot
Twin Shot Lv.26
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3408.
160000
Active
No
Yes
Twin Shot
Twin Shot Lv.27
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3537.
160000
Active
No
Yes
Level: 66
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Binding Trap
Binding Trap Lv.6
Summon a trap to ensnare the enemy.
350000
Active
No
No
Bleeding Shot
Bleeding Shot Lv.25
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1651.
180000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.26
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1710.
180000
Active
No
Yes
Critical Sense
Critical Sense Lv.4
Increases critical rate and critical attack power.
350000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.36
Increases P. Atk. when using a crossbow.
180000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.37
Increases P. Atk. when using a crossbow.
180000
Passive
No
Yes
Deadly Roulette
Deadly Roulette Lv.1
Can be used when HP is below 10 percent. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
350000
Active
No
Yes
Decoy
Decoy Lv.4
Summon a mirror image that distracts the enemy.
350000
Active
Yes
Yes
Defuse Trap
Defuse Trap Lv.6
Disarm traps below Level 68.
350000
Active
No
No
Detect Trap
Detect Trap Lv.6
Detect traps below Level 68.
350000
Active
No
No
Imbue Dark Seed
Imbue Dark Seed Lv.3
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
350000
Active
No
No
Life to Soul
Life to Soul Lv.4
Cannibalizes your own life to increase your soul.
350000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.41
Increases P. Def. when wearing light armor.
180000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.42
Increases P. Def. when wearing light armor.
180000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.46
Increases M. Def.
180000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.47
Increases M. Def.
180000
Passive
No
Yes
Rising Shot
Rising Shot Lv.22
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 917.
180000
Active
No
Yes
Rising Shot
Rising Shot Lv.23
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 950.
180000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.4
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Effect 4.
350000
Active
No
Yes
Slow Trap
Slow Trap Lv.4
Summon a trap that slows down nearby enemies.
350000
Active
No
No
Soul Cleanse
Soul Cleanse Lv.1
Cancel up to 3 de-buffs. Can only be used within the same race.
350000
Active
Yes
No
Soul Mastery
Soul Mastery Lv.19
Absorbs souls. 2613 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 32 souls can be absorbed.
350000
Passive
No
No
Soul Shock
Soul Shock Lv.31
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1651.
180000
Active
No
No
Soul Shock
Soul Shock Lv.32
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1710.
180000
Active
No
No
Twin Shot
Twin Shot Lv.28
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3668.
180000
Active
No
Yes
Twin Shot
Twin Shot Lv.29
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3800.
180000
Active
No
Yes
Level: 68
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Bleeding Shot
Bleeding Shot Lv.27
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1770.
240000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.28
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1830.
240000
Active
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.38
Increases P. Atk. when using a crossbow.
240000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.39
Increases P. Atk. when using a crossbow.
240000
Passive
No
Yes
Deadly Roulette
Deadly Roulette Lv.2
Can be used when HP is below 10 percent. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
490000
Active
No
Yes
Fire Trap
Fire Trap Lv.8
Summon a trap that damages a single target.
490000
Active
No
No
Flash Trap
Flash Trap Lv.4
Summon a trap that instantly puts a nearby target into shock with intense light.
490000
Active
No
No
Imbue Dark Seed
Imbue Dark Seed Lv.4
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
490000
Active
No
No
Imbue Seed of Destruction
Imbue Seed of Destruction Lv.1
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
490000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.43
Increases P. Def. when wearing light armor.
240000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.44
Increases P. Def. when wearing light armor.
240000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.48
Increases M. Def.
240000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.49
Increases M. Def.
240000
Passive
No
Yes
Oblivion Trap
Oblivion Trap Lv.2
Creates a trap that when triggered makes an enemy lose focus, potentially causing them to lose their target when attacking.
490000
Active
No
No
Poison Trap
Poison Trap Lv.5
Summon a trap that sprays poison around.
490000
Active
No
No
Rising Shot
Rising Shot Lv.24
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 984.
240000
Active
No
Yes
Rising Shot
Rising Shot Lv.25
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 1017.
240000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.5
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Effect 5.
490000
Active
No
Yes
Soul Mastery
Soul Mastery Lv.20
Absorbs souls. 2774 or more Exp. is needed to absorb a soul. There is a 25 percent chance of absorbing an additional soul on a critical hit. Maximum of 34 souls can be absorbed.
490000
Passive
No
No
Soul Shock
Soul Shock Lv.33
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1770.
240000
Active
No
No
Soul Shock
Soul Shock Lv.34
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1830.
240000
Active
No
No
Twin Shot
Twin Shot Lv.30
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 3933.
240000
Active
No
Yes
Twin Shot
Twin Shot Lv.31
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4067.
240000
Active
No
Yes
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Binding Trap
Binding Trap Lv.7
Summon a trap to ensnare the enemy.
580000
Active
No
No
Bleeding Shot
Bleeding Shot Lv.29
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1891.
290000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.30
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 1951.
290000
Active
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.40
Increases P. Atk. when using a crossbow.
290000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.41
Increases P. Atk. when using a crossbow.
290000
Passive
No
Yes
Deadly Roulette
Deadly Roulette Lv.3
Can be used when HP is below 10 percent. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
580000
Active
No
Yes
Decoy
Decoy Lv.5
Summon a mirror image that distracts the enemy.
580000
Active
Yes
Yes
Imbue Dark Seed
Imbue Dark Seed Lv.5
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
580000
Active
No
No
Imbue Seed of Destruction
Imbue Seed of Destruction Lv.2
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
580000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.45
Increases P. Def. when wearing light armor.
290000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.46
Increases P. Def. when wearing light armor.
290000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.50
Increases M. Def.
290000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.51
Increases M. Def.
290000
Passive
No
Yes
Real Target
Real Target Lv.4
Temporarily decreases resistance to bow/crossbow attacks. Effect 4.
580000
Active
No
No
Rising Shot
Rising Shot Lv.26
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 1051.
290000
Active
No
Yes
Rising Shot
Rising Shot Lv.27
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 1084.
290000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.6
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Effect 6.
580000
Active
No
Yes
Slow Trap
Slow Trap Lv.5
Summon a trap that slows down nearby enemies.
580000
Active
No
No
Soul Mastery
Soul Mastery Lv.21
Absorbs souls. 2940 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 36 souls can be absorbed.
580000
Passive
No
No
Soul Shock
Soul Shock Lv.35
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1891.
290000
Active
No
No
Soul Shock
Soul Shock Lv.36
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 1951.
290000
Active
No
No
Twin Shot
Twin Shot Lv.32
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4201.
290000
Active
No
Yes
Twin Shot
Twin Shot Lv.33
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4336.
290000
Active
No
Yes
Level: 72
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Bleeding Shot
Bleeding Shot Lv.31
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 2012.
350000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.32
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 2072.
350000
Active
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.42
Increases P. Atk. when using a crossbow.
350000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.43
Increases P. Atk. when using a crossbow.
350000
Passive
No
Yes
Deadly Roulette
Deadly Roulette Lv.4
Can be used when HP is below 10 percent. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
710000
Active
No
Yes
Fire Trap
Fire Trap Lv.9
Summon a trap that damages a single target.
710000
Active
No
No
Flash Trap
Flash Trap Lv.5
Summon a trap that instantly puts a nearby target into shock with intense light.
710000
Active
No
No
Imbue Dark Seed
Imbue Dark Seed Lv.6
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
710000
Active
No
No
Imbue Seed of Destruction
Imbue Seed of Destruction Lv.3
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
710000
Active
No
No
Life to Soul
Life to Soul Lv.5
Cannibalizes your own life to increase your soul.
710000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.47
Increases P. Def. when wearing light armor.
350000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.48
Increases P. Def. when wearing light armor.
350000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.52
Increases M. Def.
350000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.53
Increases M. Def.
350000
Passive
No
Yes
Oblivion Trap
Oblivion Trap Lv.3
Creates a trap that when triggered makes an enemy lose focus, potentially causing them to lose their target when attacking.
710000
Active
No
No
Poison Trap
Poison Trap Lv.6
Summon a trap that sprays poison around.
710000
Active
No
No
Rising Shot
Rising Shot Lv.28
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 1118.
350000
Active
No
Yes
Rising Shot
Rising Shot Lv.29
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 1151.
350000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.7
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Effect 7.
710000
Active
No
Yes
Soul Mastery
Soul Mastery Lv.22
Absorbs souls. 3110 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 38 souls can be absorbed.
710000
Passive
No
No
Soul Shock
Soul Shock Lv.37
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 2012.
350000
Active
No
No
Soul Shock
Soul Shock Lv.38
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 2072.
350000
Active
No
No
Twin Shot
Twin Shot Lv.34
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4470.
350000
Active
No
Yes
Twin Shot
Twin Shot Lv.35
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4604.
350000
Active
No
Yes
Level: 74
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Binding Trap
Binding Trap Lv.8
Summon a trap to ensnare the enemy.
1400000
Active
No
No
Bleeding Shot
Bleeding Shot Lv.33
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 2132.
720000
Active
No
Yes
Bleeding Shot
Bleeding Shot Lv.34
Shoots a sharp bolt that causes the enemy to bleed. Requires a crossbow. Consumes a Special Bolt. Over-hit is possible. Power 2192.
720000
Active
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.44
Increases P. Atk. when using a crossbow.
720000
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.45
Increases P. Atk. when using a crossbow.
720000
Passive
No
Yes
Deadly Roulette
Deadly Roulette Lv.5
Can be used when HP is below 10 percent. Lethal strike is possible. Requires a crossbow. Consumes 1 Special Bolt.
1400000
Active
No
Yes
Decoy
Decoy Lv.6
Summon a mirror image that distracts the enemy.
1400000
Active
Yes
Yes
Defuse Trap
Defuse Trap Lv.7
Disarm traps below Level 78.
1400000
Active
No
No
Detect Trap
Detect Trap Lv.7
Detect traps below Level 78.
1400000
Active
No
No
Imbue Dark Seed
Imbue Dark Seed Lv.7
Sow a dark seed into the body of an enemy, eating up health and eventually paralyzing the enemy when it is fully grown. Consumes 1 Dark Seed.
1400000
Active
No
No
Imbue Seed of Destruction
Imbue Seed of Destruction Lv.4
Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes 1 Dark Seed.
1400000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.49
Increases P. Def. when wearing light armor.
720000
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.50
Increases P. Def. when wearing light armor.
720000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.54
Increases M. Def.
720000
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.55
Increases M. Def.
720000
Passive
No
Yes
Quiver of Bolts: S-Grade
Quiver of Bolts: S-Grade Lv.1
Summons Shining Bolts. Minimum 900, maximum 3600 bolts are summoned. Consumes 1 Crystal: S-Grade.
1400000
Active
Yes
No
Rising Shot
Rising Shot Lv.30
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 1185.
720000
Active
No
Yes
Rising Shot
Rising Shot Lv.31
Shoot a bolt that rises from the ground. Requires a crossbow. Over-hit is possible. Power 1218.
720000
Active
No
Yes
Sharpshooting
Sharpshooting Lv.8
Temporarily increases accuracy, range, P. Atk., and Critical attack rate. Requires a crossbow. Immobilized while in effect. Effect 8.
1400000
Active
No
Yes
Slow Trap
Slow Trap Lv.6
Summon a trap that slows down nearby enemies.
1400000
Active
No
No
Soul Mastery
Soul Mastery Lv.23
Absorbs souls. 3285 or more Exp. is needed to absorb a soul. There is a 30 percent chance of absorbing an additional soul on a critical hit. Maximum of 40 souls can be absorbed.
1400000
Passive
No
No
Soul Shock
Soul Shock Lv.39
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 2132.
720000
Active
No
No
Soul Shock
Soul Shock Lv.40
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 2192.
720000
Active
No
No
Twin Shot
Twin Shot Lv.36
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4738.
720000
Active
No
Yes
Twin Shot
Twin Shot Lv.37
Launches 2 bolts in rapid succession. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 4870.
720000
Active
No
Yes
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Divine Inspiration
Divine Inspiration Lv.3
Increases the number of buffs you can receive.
0
Passive
No
No
Divine Inspiration
Divine Inspiration Lv.4
Increases the number of buffs you can receive.
0
Passive
No
No
Level: 81
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Wild Shot
Wild Shot Lv.1
Fire bolts at random. Critical hit is possible. Over-hit is possible. Requires a crossbow. Power 5750.
0
Active
No
No