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All L2 classes
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Abyssal Blaze
Abyssal Blaze Lv.1
Fires a materialized soul. Power 24.
2100
Active
Yes
No
Unholy: 20
Abyssal Blaze
Abyssal Blaze Lv.2
Fires a materialized soul. Power 26.
2100
Active
Yes
No
Unholy: 20
Change Weapon
Change Weapon Lv.1
Changes a general weapon to a Kamael exclusive weapon. The weapon can be reverted back to a general weapon.
4100
Active
Yes
No
Crossbow Mastery
Crossbow Mastery Lv.1
Increases P. Atk. when using a crossbow.
4100
Passive
No
Yes
Double Thrust
Double Thrust Lv.1
Makes two quick stabs. Requires a rapier. Power 108.
1400
Active
No
No
Double Thrust
Double Thrust Lv.2
Makes two quick stabs. Requires a rapier. Power 117.
1400
Active
No
No
Double Thrust
Double Thrust Lv.3
Makes two quick stabs. Requires a rapier. Power 126.
1400
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.1
Increases P. Def. when wearing light armor.
2100
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.2
Increases P. Def. when wearing light armor.
2100
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.6
Increases M. Def.
2100
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.7
Increases M. Def.
2100
Passive
No
Yes
Penetrating Shot
Penetrating Shot Lv.1
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 179.
1400
Active
No
No
Penetrating Shot
Penetrating Shot Lv.2
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 194.
1400
Active
No
No
Penetrating Shot
Penetrating Shot Lv.3
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 210.
1400
Active
No
No
Rapier Mastery
Rapier Mastery Lv.1
Increases P. Atk. when using rapiers.
4100
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.4
Absorbs souls. 294 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 12 souls can be absorbed.
4100
Passive
No
No
Level: 24
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Abyssal Blaze
Abyssal Blaze Lv.3
Fires a materialized soul. Power 28.
2200
Active
Yes
No
Unholy: 20
Abyssal Blaze
Abyssal Blaze Lv.4
Fires a materialized soul. Power 31.
2200
Active
Yes
No
Unholy: 20
Crossbow Mastery
Crossbow Mastery Lv.2
Increases P. Atk. when using a crossbow.
4400
Passive
No
Yes
Dark Explosion
Dark Explosion Lv.1
Detonates a soul to damage nearby enemies. Power 16.
4400
Active
Yes
No
Unholy: 20
Death Mark
Death Mark Lv.1
Stigmatize target with darkness. Effect 1.
4400
Active
Yes
Yes
Defuse Trap
Defuse Trap Lv.2
Disarm traps below Level 28.
2200
Active
No
No
Detect Trap
Detect Trap Lv.2
Detect traps below Level 28.
2200
Active
No
No
Double Thrust
Double Thrust Lv.4
Makes two quick stabs. Requires a rapier. Power 147.
1500
Active
No
No
Double Thrust
Double Thrust Lv.5
Makes two quick stabs. Requires a rapier. Power 159.
1500
Active
No
No
Double Thrust
Double Thrust Lv.6
Makes two quick stabs. Requires a rapier. Power 171.
1500
Active
No
No
Erase Mark
Erase Mark Lv.1
Cures the death mark for up to Effect 3.
4400
Active
Yes
No
Hard March
Hard March Lv.1
Uses MP to boost your speed.
4400
Toggle
No
No
Increase Range
Increase Range Lv.1
Increases crossbow range.
4400
Passive
No
No
Light Armor Mastery
Light Armor Mastery Lv.3
Increases P. Def. when wearing light armor.
2200
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.4
Increases P. Def. when wearing light armor.
2200
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.8
Increases M. Def.
2200
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.9
Increases M. Def.
2200
Passive
No
Yes
Penetrating Shot
Penetrating Shot Lv.4
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 245.
1500
Active
No
No
Penetrating Shot
Penetrating Shot Lv.5
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 264.
1500
Active
No
No
Penetrating Shot
Penetrating Shot Lv.6
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 285.
1500
Active
No
No
Rapier Mastery
Rapier Mastery Lv.2
Increases P. Atk. when using rapiers.
4400
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.5
Absorbs souls. 385 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 14 souls can be absorbed.
4400
Passive
No
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Abyssal Blaze
Abyssal Blaze Lv.5
Fires a materialized soul. Power 33.
5500
Active
Yes
No
Unholy: 20
Abyssal Blaze
Abyssal Blaze Lv.6
Fires a materialized soul. Power 35.
5500
Active
Yes
No
Unholy: 20
Crossbow Mastery
Crossbow Mastery Lv.3
Increases P. Atk. when using a crossbow.
5500
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.4
Increases P. Atk. when using a crossbow.
5500
Passive
No
Yes
Dark Explosion
Dark Explosion Lv.2
Detonates a soul to damage nearby enemies. Power 18.
10900
Active
Yes
No
Unholy: 20
Double Thrust
Double Thrust Lv.7
Makes two quick stabs. Requires a rapier. Power 198.
3600
Active
No
No
Double Thrust
Double Thrust Lv.8
Makes two quick stabs. Requires a rapier. Power 213.
3600
Active
No
No
Double Thrust
Double Thrust Lv.9
Makes two quick stabs. Requires a rapier. Power 229.
3600
Active
No
No
Fire Trap
Fire Trap Lv.1
Summon a trap that damages a single target.
10900
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.5
Increases P. Def. when wearing light armor.
3600
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.6
Increases P. Def. when wearing light armor.
3600
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.7
Increases P. Def. when wearing light armor.
3600
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.10
Increases M. Def.
3600
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.11
Increases M. Def.
3600
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.12
Increases M. Def.
3600
Passive
No
Yes
Penetrating Shot
Penetrating Shot Lv.7
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 330.
3600
Active
No
No
Penetrating Shot
Penetrating Shot Lv.8
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 354.
3600
Active
No
No
Penetrating Shot
Penetrating Shot Lv.9
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 381.
3600
Active
No
No
Rapier Mastery
Rapier Mastery Lv.3
Increases P. Atk. when using rapiers.
5500
Passive
No
Yes
Rapier Mastery
Rapier Mastery Lv.4
Increases P. Atk. when using rapiers.
5500
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.6
Absorbs souls. 486 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 16 souls can be absorbed.
10900
Passive
No
No
Surrender to the Unholy
Surrender to the Unholy Lv.1
Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Enchant Time: Increases the effect's duration. Effect 3.
10900
Active
Yes
Yes
Unholy: 20
Level: 32
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Abyssal Blaze
Abyssal Blaze Lv.7
Fires a materialized soul. Power 38.
7200
Active
Yes
No
Unholy: 20
Abyssal Blaze
Abyssal Blaze Lv.8
Fires a materialized soul. Power 40.
7200
Active
Yes
No
Unholy: 20
Crossbow Mastery
Crossbow Mastery Lv.5
Increases P. Atk. when using a crossbow.
7200
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.6
Increases P. Atk. when using a crossbow.
7200
Passive
No
Yes
Dark Armor
Dark Armor Lv.1
Increases resistance to dark attacks.
14300
Toggle
No
No
Dark Explosion
Dark Explosion Lv.3
Detonates a soul to damage nearby enemies. Power 20.
14300
Active
Yes
No
Unholy: 20
Death Mark
Death Mark Lv.2
Stigmatize target with darkness. Effect 2.
14300
Active
Yes
Yes
Double Thrust
Double Thrust Lv.10
Makes two quick stabs. Requires a rapier. Power 263.
4800
Active
No
No
Double Thrust
Double Thrust Lv.11
Makes two quick stabs. Requires a rapier. Power 281.
4800
Active
No
No
Double Thrust
Double Thrust Lv.12
Makes two quick stabs. Requires a rapier. Power 301.
4800
Active
No
No
Fast Shot
Fast Shot Lv.1
Temporarily increases your crossbow attack speed. Effect 1.
14300
Active
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.8
Increases P. Def. when wearing light armor.
4800
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.9
Increases P. Def. when wearing light armor.
4800
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.10
Increases P. Def. when wearing light armor.
4800
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.13
Increases M. Def.
4800
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.14
Increases M. Def.
4800
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.15
Increases M. Def.
4800
Passive
No
Yes
Penetrating Shot
Penetrating Shot Lv.10
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 438.
4800
Active
No
No
Penetrating Shot
Penetrating Shot Lv.11
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 469.
4800
Active
No
No
Penetrating Shot
Penetrating Shot Lv.12
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 502.
4800
Active
No
No
Rapier Mastery
Rapier Mastery Lv.5
Increases P. Atk. when using rapiers.
7200
Passive
No
Yes
Rapier Mastery
Rapier Mastery Lv.6
Increases P. Atk. when using rapiers.
7200
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.7
Absorbs souls. 614 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 18 souls can be absorbed.
14300
Passive
No
No
Surrender to the Unholy
Surrender to the Unholy Lv.2
Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Enchant Time: Increases the effect's duration. Effect 3.
14300
Active
Yes
Yes
Unholy: 20
Warp
Warp Lv.1
Teleports you to the battlefront.
14300
Active
Yes
No
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Abyssal Blaze
Abyssal Blaze Lv.9
Fires a materialized soul. Power 43.
9500
Active
Yes
No
Unholy: 20
Abyssal Blaze
Abyssal Blaze Lv.10
Fires a materialized soul. Power 46.
9500
Active
Yes
No
Unholy: 20
Crossbow Mastery
Crossbow Mastery Lv.7
Increases P. Atk. when using a crossbow.
9500
Passive
No
Yes
Crossbow Mastery
Crossbow Mastery Lv.8
Increases P. Atk. when using a crossbow.
9500
Passive
No
Yes
Dark Blade
Dark Blade Lv.1
Grants the ability to do dark damage.
19000
Toggle
No
No
Dark Explosion
Dark Explosion Lv.4
Detonates a soul to damage nearby enemies. Power 23.
19000
Active
Yes
No
Unholy: 20
Defuse Trap
Defuse Trap Lv.3
Disarm traps below Level 38.
9500
Active
No
No
Detect Trap
Detect Trap Lv.3
Detect traps below Level 38.
9500
Active
No
No
Double Thrust
Double Thrust Lv.13
Makes two quick stabs. Requires a rapier. Power 344.
6500
Active
No
No
Double Thrust
Double Thrust Lv.14
Makes two quick stabs. Requires a rapier. Power 367.
6500
Active
No
No
Double Thrust
Double Thrust Lv.15
Makes two quick stabs. Requires a rapier. Power 391.
6500
Active
No
No
Fire Trap
Fire Trap Lv.2
Summon a trap that damages a single target.
19000
Active
No
No
Light Armor Mastery
Light Armor Mastery Lv.11
Increases P. Def. when wearing light armor.
6500
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.12
Increases P. Def. when wearing light armor.
6500
Passive
No
Yes
Light Armor Mastery
Light Armor Mastery Lv.13
Increases P. Def. when wearing light armor.
6500
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.16
Increases M. Def.
6500
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.17
Increases M. Def.
6500
Passive
No
Yes
Magic Immunity
Magic Immunity Lv.18
Increases M. Def.
6500
Passive
No
Yes
Penetrating Shot
Penetrating Shot Lv.13
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 573.
6900
Active
No
No
Penetrating Shot
Penetrating Shot Lv.14
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 611.
6900
Active
No
No
Penetrating Shot
Penetrating Shot Lv.15
Fires a powerful bolt at a distant enemy. Over-hit is possible. Requires a crossbow. Power 651.
6900
Active
No
No
Rapier Mastery
Rapier Mastery Lv.7
Increases P. Atk. when using rapiers.
9500
Passive
No
Yes
Rapier Mastery
Rapier Mastery Lv.8
Increases P. Atk. when using rapiers.
9500
Passive
No
Yes
Soul Mastery
Soul Mastery Lv.8
Absorbs souls. 777 or more Exp. is needed to absorb a soul. There is a 15 percent chance of absorbing an additional soul on a critical hit. Maximum of 20 souls can be absorbed.
19000
Passive
No
No
Soul Shock
Soul Shock Lv.1
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 344.
6500
Active
No
No
Soul Shock
Soul Shock Lv.2
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 367.
6500
Active
No
No
Soul Shock
Soul Shock Lv.3
Fires a close-range shot that causes your target to panic. Requires a bow or crossbow. Over-hit is possible. Power 391.
6500
Active
No
No
Surrender to the Unholy
Surrender to the Unholy Lv.3
Instantly decrease the enemy's resistance to dark attacks and increase their resistance to holy attacks. Enchant Time: Increases the effect's duration. Effect 3.
19000
Active
Yes
Yes
Unholy: 20