Current chronicle
Kamael
The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
Other Versions
GD: Glory Days
E: Ertheia
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The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
Other Versions
GD: Glory Days
E: Ertheia
Lineage 2 Wiki
K
Kamael
Classes
Kamael F Soldier
K
: Kamael
K
: Kamael
HB
: Hellbound
G1
: Part 1
G2
: Part 2
GF
: Final
GE
: Epilogue
F
: Part 2
H5
: Final
Classes
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All L2 classes
Kamael
Kamael F Soldier Skills
Warder
1
5
10
15
20
28
36
40
43
49
52
55
61
62
70
76
80
84
All Levels
Level: 1
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Common Craft
Lv.1
Can read common recipe books.
0
Active
No
No
Guilted Body
Lv.1
Body of Original Sin. Only able to equip light armor and effect of recovery magic reduces in half.
0
Passive
No
No
Lucky
Lv.1
Prevents the Death Penalty while you are Level 9 or lower.
0
Passive
No
No
Level: 5
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Lv.1
Increases P. Def.
160
Passive
No
No
Create Common Item
Lv.1
Creates level 1 common items.
0
Passive
No
No
Fallen Arrow
Lv.1
Release an arrow infused with darkness. Consumes 1 soul. Power 13.
80
Active
Yes
No
Wind: 20
Fallen Arrow
Lv.2
Release an arrow infused with darkness. Consumes 1 soul. Power 14.
80
Active
Yes
No
Wind: 20
Fallen Attack
Lv.1
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 20.
50
Active
No
No
Fallen Attack
Lv.2
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 22.
50
Active
No
No
Fallen Attack
Lv.3
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 24.
50
Active
No
No
Magic Immunity
Lv.1
Increases M. Def.
160
Passive
No
No
Soul Mastery
Lv.1
Absorb a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.
160
Passive
No
No
Weapon Mastery
Lv.1
Attack power increase.
160
Passive
No
No
Level: 10
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Lv.2
Increases P. Def.
400
Passive
No
No
Armor Mastery
Lv.3
Increases P. Def.
400
Passive
No
No
Fallen Arrow
Lv.3
Release an arrow infused with darkness. Consumes 1 soul. Power 16.
400
Active
Yes
No
Wind: 20
Fallen Arrow
Lv.4
Release an arrow infused with darkness. Consumes 1 soul. Power 18.
400
Active
Yes
No
Wind: 20
Fallen Attack
Lv.4
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 31.
260
Active
No
No
Fallen Attack
Lv.5
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 34.
260
Active
No
No
Fallen Attack
Lv.6
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 37.
260
Active
No
No
Magic Immunity
Lv.2
Increases M. Def.
400
Passive
No
No
Magic Immunity
Lv.3
Increases M. Def.
400
Passive
No
No
Rapid Attack
Lv.1
Temporarily increase Atk. Spd. Consumes 1 soul.
790
Active
Yes
No
Soul Mastery
Lv.2
Absorb a soul. 147 or more Exp is needed to absorb a soul. Maximum of 7 souls can be absorbed.
790
Passive
No
No
Weapon Mastery
Lv.2
Attack power increase.
790
Passive
No
No
Level: 15
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Lv.4
Increases P. Def. and Evasion.
1250
Passive
No
No
Armor Mastery
Lv.5
Increases P. Def. and Evasion.
1250
Passive
No
No
Defuse Trap
Lv.1
Disarm traps below Level 18. Consumes 1 soul.
1250
Active
No
No
Detect Trap
Lv.1
Detect traps below Level 18. Consumes 1 soul.
1250
Active
No
No
Fallen Arrow
Lv.5
Release an arrow infused with darkness. Consumes 1 soul. Power 20.
1250
Active
Yes
No
Wind: 20
Fallen Arrow
Lv.6
Release an arrow infused with darkness. Consumes 1 soul. Power 22.
1250
Active
Yes
No
Wind: 20
Fallen Attack
Lv.7
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 48.
830
Active
No
No
Fallen Attack
Lv.8
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 52.
830
Active
No
No
Fallen Attack
Lv.9
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 56.
830
Active
No
No
Magic Immunity
Lv.4
Increases M. Def.
1250
Passive
No
No
Magic Immunity
Lv.5
Increases M. Def.
1250
Passive
No
No
Soul Mastery
Lv.3
Absorb a soul. 220 or more Exp is needed to absorb a soul. Maximum of 9 souls can be absorbed.
2500
Passive
No
No
Weapon Mastery
Lv.3
Attack power increase.
2500
Passive
No
No
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.2
Creates level 2 common items.
0
Passive
No
No
Expertise D
Lv.1
You become familiar with D-grade equipment.
0
Passive
No
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.3
Creates level 3 common items.
0
Passive
No
No
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.4
Creates level 4 common items.
0
Passive
No
No
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise C
Lv.2
You become familiar with C-Grade equipment.
0
Passive
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.5
Creates level 5 common items.
0
Passive
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.6
Creates level 6 common items.
0
Passive
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise B
Lv.3
You become familiar with B-Grade equipment.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.7
Creates level 7 common items.
0
Passive
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise A
Lv.4
You become familiar with A-Grade equipment.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.8
Creates level 8 common items.
0
Passive
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.9
Creates level 9 common items.
0
Passive
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S
Lv.5
You become familiar with S-Grade equipment.
0
Passive
No
No
Level: 80
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S80
Lv.6
You become familiar with S80-Grade equipment.
0
Passive
No
No
Level: 84
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise D
Lv.7
0
Passive
No
No