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Kamael
Classes
Kamael F Soldier
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All L2 classes

Kamael

Kamael F Soldier Skills

Level: 1
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Common Craft
Common Craft Lv.1
Can read common recipe books.
0
Active
No
No
Guilted Body
Guilted Body Lv.1
Body of Original Sin. Only able to equip light armor and effect of recovery magic reduces in half.
0
Passive
No
No
Lucky
Lucky Lv.1
Prevents the Death Penalty while you are Level 9 or lower.
0
Passive
No
No
Level: 5
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Armor Mastery Lv.1
Increases P. Def.
160
Passive
No
No
Create Common Item
Create Common Item Lv.1
Creates level 1 common items.
0
Passive
No
No
Fallen Arrow
Fallen Arrow Lv.1
Release an arrow infused with darkness. Consumes 1 soul. Power 13.
80
Active
Yes
No
Wind: 20
Fallen Arrow
Fallen Arrow Lv.2
Release an arrow infused with darkness. Consumes 1 soul. Power 14.
80
Active
Yes
No
Wind: 20
Fallen Attack
Fallen Attack Lv.1
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 20.
50
Active
No
No
Fallen Attack
Fallen Attack Lv.2
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 22.
50
Active
No
No
Fallen Attack
Fallen Attack Lv.3
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 24.
50
Active
No
No
Magic Immunity
Magic Immunity Lv.1
Increases M. Def.
160
Passive
No
No
Soul Mastery
Soul Mastery Lv.1
Absorb a soul. 73 or more Exp is needed to absorb a soul. Maximum of 5 souls can be absorbed.
160
Passive
No
No
Weapon Mastery
Weapon Mastery Lv.1
Attack power increase.
160
Passive
No
No
Level: 10
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Armor Mastery Lv.2
Increases P. Def.
400
Passive
No
No
Armor Mastery
Armor Mastery Lv.3
Increases P. Def.
400
Passive
No
No
Fallen Arrow
Fallen Arrow Lv.3
Release an arrow infused with darkness. Consumes 1 soul. Power 16.
400
Active
Yes
No
Wind: 20
Fallen Arrow
Fallen Arrow Lv.4
Release an arrow infused with darkness. Consumes 1 soul. Power 18.
400
Active
Yes
No
Wind: 20
Fallen Attack
Fallen Attack Lv.4
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 31.
260
Active
No
No
Fallen Attack
Fallen Attack Lv.5
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 34.
260
Active
No
No
Fallen Attack
Fallen Attack Lv.6
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 37.
260
Active
No
No
Magic Immunity
Magic Immunity Lv.2
Increases M. Def.
400
Passive
No
No
Magic Immunity
Magic Immunity Lv.3
Increases M. Def.
400
Passive
No
No
Rapid Attack
Rapid Attack Lv.1
Temporarily increase Atk. Spd. Consumes 1 soul.
790
Active
Yes
No
Soul Mastery
Soul Mastery Lv.2
Absorb a soul. 147 or more Exp is needed to absorb a soul. Maximum of 7 souls can be absorbed.
790
Passive
No
No
Weapon Mastery
Weapon Mastery Lv.2
Attack power increase.
790
Passive
No
No
Level: 15
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Armor Mastery Lv.4
Increases P. Def. and Evasion.
1250
Passive
No
No
Armor Mastery
Armor Mastery Lv.5
Increases P. Def. and Evasion.
1250
Passive
No
No
Defuse Trap
Defuse Trap Lv.1
Disarm traps below Level 18. Consumes 1 soul.
1250
Active
No
No
Detect Trap
Detect Trap Lv.1
Detect traps below Level 18. Consumes 1 soul.
1250
Active
No
No
Fallen Arrow
Fallen Arrow Lv.5
Release an arrow infused with darkness. Consumes 1 soul. Power 20.
1250
Active
Yes
No
Wind: 20
Fallen Arrow
Fallen Arrow Lv.6
Release an arrow infused with darkness. Consumes 1 soul. Power 22.
1250
Active
Yes
No
Wind: 20
Fallen Attack
Fallen Attack Lv.7
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 48.
830
Active
No
No
Fallen Attack
Fallen Attack Lv.8
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 52.
830
Active
No
No
Fallen Attack
Fallen Attack Lv.9
Deal a powerful strike to the enemy. A sword or blunt weapon has to be equipped to use this skill. Over-hit is possible. Power 56.
830
Active
No
No
Magic Immunity
Magic Immunity Lv.4
Increases M. Def.
1250
Passive
No
No
Magic Immunity
Magic Immunity Lv.5
Increases M. Def.
1250
Passive
No
No
Soul Mastery
Soul Mastery Lv.3
Absorb a soul. 220 or more Exp is needed to absorb a soul. Maximum of 9 souls can be absorbed.
2500
Passive
No
No
Weapon Mastery
Weapon Mastery Lv.3
Attack power increase.
2500
Passive
No
No
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.2
Creates level 2 common items.
0
Passive
No
No
Expertise D
Expertise D Lv.1
You become familiar with D-grade equipment.
0
Passive
No
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.3
Creates level 3 common items.
0
Passive
No
No
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.4
Creates level 4 common items.
0
Passive
No
No
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise C
Expertise C Lv.2
You become familiar with C-Grade equipment.
0
Passive
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.5
Creates level 5 common items.
0
Passive
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.6
Creates level 6 common items.
0
Passive
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise B
Expertise B Lv.3
You become familiar with B-Grade equipment.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.7
Creates level 7 common items.
0
Passive
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise A
Expertise A Lv.4
You become familiar with A-Grade equipment.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.8
Creates level 8 common items.
0
Passive
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Create Common Item Lv.9
Creates level 9 common items.
0
Passive
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S
Expertise S Lv.5
You become familiar with S-Grade equipment.
0
Passive
No
No
Level: 80
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S80
Expertise S80 Lv.6
You become familiar with S80-Grade equipment.
0
Passive
No
No
Level: 84
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
0
Passive
No
No