You can learn new skills on your main class according to the subclasses you have.
Subclass certifications which are needed to learn these skills
can be acquired from one of theAvant-GuardeNPCs on the 2nd floor (Human floor) in Ivory Tower. In order to be able to acquire certifications you must first complete the quest
More Than Meets The Eye which can be taken from Hardin at Hardin's Private Academy.
There are a maximum of 4 skills available per subclass, which means you can have a total of
12 subclass skills once you have all 3 of your subclasses leveled up to 80. The different certifications can be acquired
once you have reached these levels on your subclasses:
65 level on your subclass- a Emergent skill certificate
70 level on your subclass- another Emergent skill certificate
75 level on your subclass- you have a choice between a Class-Specific or a Master skill certificate
80 level on your subclass- a Divine Transformation certificate
Removing and resetting subclass skills
Deleting a subclass to reroll a new one will not erase the subclass skills you've already learned, but you won't be able to
learn additional skills from your new subclass for the levels you've already acquired certificates. E.g., you have learned two Emergent
skills from the 65 and 70 levels of your subclass respectively, then you reroll a new subclass, but you can't acquire certificates for level
65 and 70 of the new subclass unless you erase your previous subskills.
You can only remove all subskills from all subclasses on your main class.
This is done by paying 10 million adena to Avant-Guarde NPC. You cannot chose which subskills to remove.
Certificates in your inventory that you haven't used up yet are also deleted when you pay 10 million adena to erase your subclass skills.
Subclass categories
Subclasses are categorized broadly as Warrior, Rogue, Knight, Summoner, Wizard, Healer and Enchanter.
The Class-Specific and Divine Transformation subclass skills available to you through certification depend on the categories of your subclasses, as follows:
What follwos is a complete list of available skills, with exact effects and bonuses (some not confirmed).
Emergent Ability skills
These skills are avaialable regardless of the category your subclass falls to.
These skills can be stacked up, with maximum of level 6 if you chose to learn the same skill from
both 65 and 70 certificates for each of your 3 subclasses. E.g., you get 6 Emergent Ability certificates from all your subs
and use all of them to learn the Physical Defense skill. In the end you get Lv6 of the Physical Defense skill.
Skill Name, description
Effect
Physical Defense Increase P.Def
+18 Heavy/+13 Light/+9 Robe P.De
Magic Defense Increase M.Def
+15 M.Def
Physical Offence Increase P.Atk
+22 P.Atk
Magic Offence Increase M.Atk
+11 M.Atk
Master Ability skills
These skills are avaialable regardless of the category your subclass falls to.
Unlike Emergent Ability skills, only Defense and Magic Defense of the Master skills
can be learned/stacked up above Lv1 (up to Lv3).
Skill Name, description
Effect
Great Physical Defence Greatly increase P.Def
+59 Heavy/+44 Light/+29 Robe P.Def
Great Magic Defence Greatly increase M.Def
+50 M.Def
Great Physical Offense Greatly increase P.Atk
+49 P.Atk
Great Physical Offense Greatly increase P.Atk
+29 M.Atk
Critical Rate Increase critical rate
+30 Crit.Rate
Magic Casting Increase Cast.Spd
+11 Cast.Spd
Keep in mind that Class-specific skills can't be stacked up, e.g. you can't learn Boost CP or any other skill twice..
Long Shot Increases the maximum range of bow and crossbow attacks
+100 distance increase
Critical Chance 1% chance to increase Crit.Rate when attacking
+30% Crit.Rate for 15 seconds
Knight Class Paladin, Dark Avenger, Temple Knight, Shillien Knight
Skill Name, description
Effect
Boost HP Increase Max. HP.
+6% HP
Crit.dmg Reduction Reduce the amount of received critical damage
5% crit.dmg decrease
Counter Defense 3% chance to increase P.Def and M.Def when under attack
+20% P.Def and M.Def for 15 seconds
Summoner Class Warlock, Elemental Summoner, Phantom Summoner
Skill Name, description
Effect
Boost HP Increase Max. HP.
+147 HP and +74 MP (+3-4% ?)
Resist Element Attribute Increase Fire, Water, Wind and Earth Attributes resistance
+5 to Elemental Attributes
Counter Spirit 3% chance to increase M.Atk, Cast.Spd, P.atk and Atk.Spd when under attack
Increase M.Atk, P.atk by 7% and Cast.Spd, Atk.Spd by 8% for 15 seconds
Wizard Class Sorcerer, Spellsinger, Spellhowler, Necromancer
Skill Name, description
Effect
Anti Magic Increase resistance to magic attacks
+5% chance for attacking magic to fail
Mana Gain Increase the amount of MP gained from recharge
+20 MP per recharge
Counter Mana Steal 3% chance to steal MP from the opponent and recover it as your own when under attack
+10 MP
Healer Class Shillien Elder, Elven Elder, Bishop
Skill Name, description
Effect
Boost Pray Increases effectiveness of received healing
+19 HP per heal
Resist Divine Attribute Increase Holy and Dark Attributes resistance
+5 to Divine Attributes
Counter Heal 3% chance to restore HP when under attack
+183 HP
Enchanter Class Prophet, Warcryer, Inspector, Swordsinger, Bladedancer
Skill Name, description
Effect
Boost Mana Increase Max. MP
+148 MP (+5-6% ?)
Mana Recovery Increase MP regeneration rate
+10%
Counter Barrier 3% chance to become temporarily invincible to damage (but not debuffs) when under attack
Celestial Shield type of buff for 5 seconds
You receive a seal book of transformation instead of
certificate for these skills. You can learn them via the transformation menu on the Avan-Guard NPC
Divine Transformations, although more sophisticated,
follow the rules for regular transformations. This means you cannot use your regular class skills,
your subclass skills remain active, your stats are determined by your equipment and the class type of the Divine Transformation in use.
Reuse time, Sacrifice Skill and Transformation level
Each Divine Transformation lasts 30 minutes and has a cooldown/reuse time of 3 hours.
Each Divine Transformation has its specific Sacrifice Skill.
All sacrifice skills bring your HP and MP down to zero for a certain amount of time during
which you can't be healed through skills or potions. The Sacrifice Skill usage conditions depend on the type of your
subclass: Fighter-type subclasses - 30% or lower HP; Mystic-type subclasses - 10% or lower MP.
Each transformation
can be learned up to level 3 if you happen to have more than one subclass of the same type. E.g., if you have
2 Warrior-type subclasses and they've reached level 80, you can learn Warrior Divine Transformation level 2. If you have 3, the transformation learned would be level 3
Divine Transformations and their respective skills
What follows is a list of all Divine Transformations, along with their specific skills.
Divine Warrior Sonic Blaster Attacking enemy at range using Hurls Sword Energy force, can critical
Power 2323
Divine Warrior Transfixion of Earth Cuts with a downward blow to attack nearby enemies (earthquake), ignores shield defense, can critical
Power 2323
Divine Warrior War Cry Increases one's own P. Atk. by 25% for 1 minutes.
P. Atk. by 25%
Sacrifice Warrior Sacrifices oneself to increase P. Atk. of all party members by 20% for 30 seconds. Available only when HP is under 30%.
P. Atk party. by 20%
Divine Knight Transform to Divine Knight
Knight Class level: 80 + subclass
(Paladin, Dark Avenger, Temple Knight, Shillien Knight)
Skill Name, description
Effect
Divine Knight Brandish Attacks the enemies at the front by flourishing an ax. Over-hit is possible
Power 2322
Divine Knight Explosion Attack Detonates the floor by striking it hard.
Power 1900
Divine Knight Hate Aura Stimulates the attacking desire of nearby enemies
Power 6752
Divine Knight Stun Attack Cause damage and shock together at the same time. Make the enemies shocked momentarily. Over-hit is possible.
Power 1162
Divine Knight Thunder Storm Inflicts shock and damage to the enemies nearby at the same time. Instantly makes nearby enemies shocked. Ignores Shield Defense. Over-hit is possible
Power 775
Divine Knight Ultimate Defense Instantly and drastically increases tolerance to P. Def./M. Def, buff cancel attacks. The player cannot move while the effect lasts
Power 2
Sacrifice Knight Increases P. Def. of the party members by sacrificing yourself. Available only when HP is under 30%.
Party UD
Divine Rouge Transform to Divine Rouge
Divine rouge is a combination of archer and dagger, hence you get skills for both weapons, but the skills are also limited by weapon-type
Divine Rogue Double Shot Shoots 2 arrows continuously. Critical hit is possible. Over-hit is possible
Power 6195
Divine Rogue Piercing Attack Attacks all enemies, even the enemies behind you with a strong thrust. Over-hit is possible
Power 2111
Divine Rogue Deadly Blow Attempts a potentially deadly attack. Lethal Strike is possible. Over-hit is possible. Be used with dagger equipped
Power 6969
Divine Rogue Bleed Attack Causes injury by deadly attacks. Instantly causes the enemies to bleed. Over-hit is possible
Power 1549. Effect 3
Divine Rogue Stun Shot Shoots arrows that inflict both damage and shock to the enemy in order to cancel target state.
Momentarily stuns target. Over-hit is possible.
Can only be used with a bow
Power 2323
Divine Rogue Agility Temporarily increase Evasion
by 4
Sacrifice Rogue Increase party member's Evasion by sacrificing yourself. Available only when HP is under 30 percent
Party evasion
Divine Healer Transform to Divine Healer
Healer Class 80 + subclass
(Cardinal, Evas Saint, Shillien Saint)
Skill Name, description
Effect
Divine Healer Battle Heal Restores HP
Power 826
Divine Healer Major Heal Restores HP
Power 946
Divine Healer Group Heal Restores HP of a party member and causes 27 HP recovery every second for 15 seconds
Power 400
Divine Healer Resurrection Resurrects a corpse. Restores XP by about 70 percent additionally
Ressurection
Divine Healer Clans Cancel all the debuffs of the target.
Cleanse
Sacrifice Healer Regenerate party member's HP and MP by sacrificing yourself. Usable only when MP is under 10 percent
Party HP and MP
Divine Wizard Transform to Divine Wizard
Wizard Class 80 + subclass
(Sorcerer, Spellsinger, Spellhowler, Necromancer)
Skill Name, description
Effect
Divine Wizard Holy Cloud Instantly bring divine clouds making nearby enemies sleep. Decrease probability of additional sleep state while effects last.
AoE sleep
Divine Wizard Holy Curtain Attack a large number of enemies with divine rainstorm.
Power 64
Divine Wizard Holy Flare Attacks a contacted target with non-attribute attack. Temporarily decreases your magic attack power during PvP.
Power 102
Divine Wizard Holy Strike Unleashes divine attack. Over-hit is possible.
Power 128
Divine Wizard Surrender to Holy Instantly decrease resistance to divine attacks, and increase resistance to darkness attacks.
Effect 3
Sacrifice Wizard Increase party member's M. Atk. by sacrificing yourself. Usable only when MP is under 10 percent.
Party M. Atk.
Divine Enchanter Transform to Divine Enchanter
Enchanter Class 80 + subclass
(Prophet, Warcryer, Inspector, Swordsinger, Bladedancer)
Skill Name, description
Effect
Divine Enchanter Fire Spirit For 2 minutes, a powerful spirit acts to increase a party member's Max MP by 20%, HP recovery bonus by 20%, damage magic critical attack rate by 20%, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases movement speed by 20%. Consumes 10 Runestones.
Prophecy of Fire
Divine Enchanter Hero Spirit For 2 minutes, receives help from a great spirit to increase the target's Max MP by 20%, the chance of prominent magic damage by 2, Critical Damages by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. By 20%, debuff resistance by 10%. Speed is decreased by 20%. Consumes 10 Spirit Ore. Duration: 2 min.
Target CoV (not party buff)
Divine Enchanter Mass Binding Instantly apply Hold to surrounding enemies. Additional Hold is not available while effects last.
AoE Root
Divine Enchanter Water Spirit For 2 minutes, a powerful spirit acts to increase the rate of damage magic critical attack rate by 20%, MP recovery bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases movement speed by 20% and MP consumption for skill use by 5%. Consumes 10 Runestones.
Prophecy of Water
Divine Enchanter Wind Spirit For 2 minutes, a powerful spirit acts to increase a party member's Max HP by 20%, rate of critical attack by 20%, damage magic critical attack rate by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buff by 10%. Decreases movement speed by 20%. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Consumes 10 Runestones.
Prophecy of Wind
Sacrifice Enchanter Increase all the party member's abilities by sacrificing yourself. Usable only when MP is under 10 percent.
Increases all abilities of party
Divine Summoner Transform to Divine Summoner
Summoner Class 80 + subclass
(Warlock, Elemental Summoner, Phantom Summoner)
Skill Name, description
Effect
Divine Summoner Final Servitor Temporarily causes the summoner to be possessed with the spirit of an ancient hero. Consumes 20 Spirit Ores.
CoV for summon
Divine Summoner Servitor Hill Restores the servitor's HP by 991 power.
Power 991
Divine Summoner Summon Divine Beast Summons the divine beast. Consumes 2 Crystals: A grade - when summoning, and consumes additional 1 Crystal - A grade per hour.
Summons the divine beast.
Divine Summoner Transfer Pain Transfers some of the player's damage to the summoner. Consumes MP continuously.
Transfer pain
Sacrifice Summoner Increase the party member's critical abilities by sacrificing yourself. Usable only when MP is under 10 percent.