Current chronicle
Chronicle 3 Rise of Darkness
Players who want to participate in the Seven Signs must join one of the Cabals, either the Revolutionary Army of Dusk (hereinafter "Dusk") or the Lords of Dawn (hereinafter "Dawn").
Once they join one of the Cabals, it is impossible for them to withdraw until a new Seven Signs starts after two weeks.
At the time they join, they must vote upon the Seal they wish to possess.
Lords of Dawn:
Members of clans who own a castle may join the Lords of Dawn.
Players who are not members of castle-holding clans or alliances, but who are willing to pay 50,000 adena, will be able to choose Dawn through the Priests of Dawn in each village during the competition period.
At this time, the Lord of each castle may purchase an additional 300 Approval Certificates through the Chamberlain and transfer them to other characters.
Characters who are not members of castle-holding clans need to get an Approval Certificate from their castle's Lord to join Dawn, or pay 50,000 adena.
Approval Certificates never expire and are re-usable.
Revolutionary Army of Dusk:
Only characters who are not members of the castle-holding clans and guilds may join Dusk.
During the registration period, they may join through the Priests of Dusk in each village.
They may freely join either the Lords of Dawn or the Revolutionary Army of Dusk.
They may not participate in the Seven Signs.
Characters who joined a Cabal may participate in the competition period from the first Monday until the Monday of the following week.
Each Cabal may hunt the Seven Signs monsters (Lilim, Nephilim, Lilith, and Gigant), within the Catacombs and Necropolis' to acquire Seal Stones.
They can participate in two kinds of competitions: acquiring items necessary for their Cabal, and participating in the Festival of Darkness.
Each Cabal may hunt monsters within the Catacombs and Necropolis' to acquire Seal Stones.
Items acquired in this way are entrusted to the Priest of each side.
Scores contributed to the Priests by each player are accumulated and included in the total score of the whole Cabal.
Contribution points to the Cabal will be different based on stone color: Blue (1), Green (5), and Red (10).
Seal Stones are items that can be exchanged among players.
Even if these items are not entrusted to the Priest during the competition period, they do not disappear and can be used during the next competition period.
Among the players participating in the Festival of Darkness, the party that records the best score in each level will contribute points to their Cabal.
The Festival of Darkness is divided by level and any players belonging to either of the Cabals can participate.
The place where the Festival of Darkness occurs.
The Festival of Darkness is divided into five grades, such as less than a 32 level, less than a 43 level, less than a 54 level, less than a 65 level and an unlimited level.
* For each level listed below, pay the indicated amount of either Blue, Green or Red Stones.
Level | Blue Seal Stones | Green Seal Stones | Red Seal Stones |
---|---|---|---|
Below 32 | 900 | 540 | 270 |
Below 43 | 1500 | 900 | 450 |
Below 54 | 3000 | 1800 | 900 |
Below 65 | 4500 | 2700 | 1350 |
No Limit | 6000 | 3600 | 1800 |
Maximum Level | Points |
---|---|
~ 32 | 70 |
~ 43 | 70 |
~ 54 | 80 |
~ 65 | 80 |
Unlimited | 100 |
If a party owns each Seal, the following changes will occur.
1) Seal of Avarice
2) Seal of Gnosis
3) Seal of Strife
- If Owned by Dawn
- If Owned by Dusk
Sixteen dungeons were added in relation to the Seven Signs. The Oracle is the place where the Festival of Darkness is held. The Catacombs and Necropolis’ are dungeons where the players can hunt monsters and get Seal Stones necessary for the acquisition of the Seals. These monsters, represented by Lilim and Nephilim, drop Seal Stones, but do not drop Adena. Access to these dungeons is limited based on participation in the Cabal and ownership of the Seals.
1) Necropolis
2) Catacomb
3) Oracle
4) Access to the Dungeons
During the first week of the Seven Signs, the competition period, any characters who join a Cabal can access the dungeons. After the competition period is over and the Seals are effective, only the Cabal who owns the appropriate Seal can have access. The loser, or even the winner who did not achieve the voting percentage necessary to obtain the Seal, cannot access the dungeons for the week following the competitions when the Seals are in effect.
1) Seal Stones
Seal Stones are exchangeable and can be acquired by hunting Lilim, Nephilim, and Gigant in the Catacombs and Necropolis’. The value of the Stones are higher in the order of Blue < Green < Red. If the player entrusts the stones to the Priests in town, it will add points to your Cabal. Blue, Green, and Red contribute 3, 5, and 10 points respectively.
2) Ancient Adena
Ancient Adena is acquired through Seal Stones during the competition period. Ancient Adena is used to purchase the items from the Priests of Dawn or Dusk, Blacksmith of Mammon, Trade of Mammon, or to utilize various functions. The Black Market Trader of Mammon will also convert Ancient Adena to regular Adena at a one to one ratio.
3) The Record of Seven Signs
This is the item that allows you to see overall situations, main events and Seal states of the Seven Signs at a glance. Anyone can buy this item at 500 adena through the Priests of Dawn or Dusk.
4) Approval Certificates of the Lord
With this item characters that are not members of castle-holding clans, who have done their second class transfer can join Dawn.
5) The Black Market Trader of Mammon
They exchange Seal Stones and also exchange Ancient Adena with Adena.
An improved seed type has been added to allow monsters to drop regular items in addition to adena and crops. The drop rate is tha same as when hunting normally. Sowing probability has been lowered accordingly.
In this way, from two types of seeds, you may select the style that is most helpful in making good use of the manor system. In each castle, improved seeds have been added to be sold in the varieties that had been available for normal seeds. For example, in Gludio Castle, originally there were 8 types of seeds sold; 8 types of improved seeds have been added, for a total of 16 types of seeds for sale.
When sowing the seeds, originally, no more than one crop was produced. In certain cases, this has been changed so that multiple crops can now be produced.
1) When setting the seeds' sale price, it was restricted to set the price at 60% or less, or 1000% or more of the seeds' base price.
2) Likewise, when setting the crop's compensation price, it was restricted to set the price at 60% or less, or 1000% or more of the crop's compensation price. The seed and item compensation prices may be viewed by speaking with the particular castle's Grand Chamberlain.
The limit on the number of each seed that can be sold per day needs to be determined and the number of items that can be purchased is now limited to the same amount of seeds that are set to be sold. Therefore, there is no way to purchase items without having first settled the sale of seeds. 100% of the amount of seeds put on sale by the castle lord may now be purchased.
When selling crops to the manor manager in the past, 2 or 3 items were given based on certain probability per reward type. Now, only one kind of item by reward type will be given.
Ingredients required for crafting high-grade items such as enria, asofe, thons and mold hardener have been added to the list of rewards, as well.
Previously, when the Lord of each castle produces the final products through the castle blacksmith, the crop necessary for producing certain merchandise is limited to one kind. Now the Lord of each castle is allowed to use all the crops to produce each piece of merchandise. For example, only the matured blue Cobol could be used before to make the Enchanted Haste Potion. Now he is allowed to make the potion with all the crops purchased in the appropriate castle. Also, the number of types of items that each castle may produce has been increased to 10 or more.
1. Siege Alliance System
At the time of siege warfare, the siege clans not allied with each other are automatically set up as an alliance clan fighting against the defending side. Therefore, the siege clans can avoid automatically attacking each other, as well as damage from ranged magic used by the attacking side. However, if the Lord of the appropriate castle is changed even once during siege warfare, that siege alliance is dissolved and the participating clans will become enemies. Therefore, they can suffer damage from automatic attack and ranged magic. These clans cannot be allied with the attacking clans of other castles.
2. Players can now enter in the tax rate directly through the Chamberlain versus just picking 0, 5, 10, or 15%.
3. The Wyvern Master has been added to each castle. Players must communicate with the Wyvern Master to ride the wyvern.
4. The build headquarters skill won't be interrupted by another player's attack.
5. The HP of castle doors and walls has been reduced by about 1/5 of their original value.
Combat Will Points (CP) offer a new dynamic to PvP situations, by adding an extra layer of protection when attacked by another player. CP total varies by class, recovers over time, and acts as a buffer that must be depleted before damage will affect your hit-points.
Skill |
Details |
Snipe | For a short while, when not moving, increases attack power, critical chance, and accuracy. |
Fatal Counter | Shoot arrows with one’s pain added. |
Crush of Doom | Use a two-handed weapon to deliver a strong blow to an enemy. HP is used. Overhit is possible. |
Aegis | When using a shield, shield defense from all directions is possible. |
Focus Attack | When using a spear, attack just one enemy. The hit ratio is increased. |
Aegis Stance | When defending with a shield, shield defense from all the directions is possible. Shield defense power is decreased. |
Agile Movement | When wearing light armor, accuracy and movement speed are increased. |
Aqua Splash | Generate a strong wave and attack multiple enemies. |
Eruption | Generate a huge explosion and attack multiple enemies. |
Clear Mind | In the standing and walking state, increase MP recovery speed. |
Mass Slow | Decrease the moving speed of the surrounding enemies. HP is consumed. |
Servitor Ultimate Defense | Greatly increases the summon's melee and magic defense. During the effect's duration, the summon cannot move. |
Servitor Cure | Heal the summon, and cure poison. |
Servitor Blessing | Dissolve the hold, paralysis, attacking speed and moving speed decrease condition of the Servitor. |
Wild Magic | Increase the critical rate of damage attack magic. |
Advanced Block | Increase the shield defense power. |
Wrath | Reduce the CP of targets within an area. For use with spears. |
Blinding Blow | Deliver a strong, critical attack and for a short while, increase one's own movement speed. For use with daggers. |
Shield Fortress | Increase one’s shield defense power. Continuously consume MP. |
Quiver of Arrows - A grade | Create Mithril arrows. A minimum of 450 and a maximum of 1800 are created. Requires 1 A grade crystal. |
Quiver of Arrows - S grade | Create Shining arrows. A minimum of 650 and a maximum of 2600 are created. Requires 1 S grade crystal. |
Honor of Paagrio | Recover the CP of alliance members. |
Ritual of Life | Recover CP. |
Prayer | Increases the effectiveness of HP recovering magic on party members. |
Shillien Knight |
Aegis | 60 |
Shield Fortress |
64, 66, 68, 70, 72, 74 |
|
Guard Stance |
43, 52, 62, 70 |
|
Sword Singer |
Poison Recovery | 60 |
Cure Bleeding |
62 |
|
Plains Walker |
Blinding Blow | 66, 68, 70, 72, 74 |
Silent Move |
40 |
|
Poison Recovery |
60 |
|
Cure Bleeding |
62 |
|
Abyss Walker |
Blinding Blow | 66, 68, 70, 72, 74 |
Hawkeye |
Snipe | 60, 62, 64, 66, 68, 70, 72, 74 |
Quiver of Arrows - A grade |
66 |
|
Quiver of Arrows - S grade |
72 |
|
Silver Ranger |
Quiver of Arrows - A grade | 66 |
Quiver of Arrows - S grade |
72 |
|
Poison Recovery |
60 |
|
Cure Bleeding |
62 |
|
Phantom Ranger |
Fatal Counter | 60, 62, 64, 66, 68, 70, 72, 74 |
Quiver of Arrows - A grade |
66 |
|
Quiver of Arrows - S grade |
72 |
|
Sorcerer |
Eruption | 58, 60, 62, 64, 66, 68, 70, 72, 74 |
Clear Mind |
40, 48, 56, 62, 68, 74 |
|
Spellsinger |
Aqua Splash | 58, 60, 62, 64, 66, 68, 70, 72, 74 |
Clear Mind |
40, 48, 56, 62, 68, 74 |
|
Spellhowler |
Clear Mind | 40, 48, 56, 62, 68, 74 |
Surrender to Wind |
40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 |
|
Necromancer |
Mass Slow | 62, 64, 66, 68, 70, 72, 74 |
Bishop |
Prayer | 66, 70, 74 |
Cure Poison |
58 |
|
Purify |
62 |
|
Elder |
Wild Magic | 62, 70 |
Advanced Block |
58, 66, 72 |
|
Cure Poison |
58 |
|
Resist Shock |
64, 72 |
|
Shillien Elder |
Wild Magic | 62, 70 |
Cure Poison |
58 |
|
Purify |
62 |
|
Prophet |
Resist Aqua | 58, 62, 66 |
Resist Wind |
58, 62, 66 |
|
Resist Poison |
60, 64, 68 |
|
Overlord |
Honor of Paagrio | 66, 68, 70, 72, 74 |
Ritual of Life |
64, 66, 68, 70, 72, 74 |
|
Warlock/Elemental Summoner/Phantom Summoner |
Servitor Ultimate Defense | 52, 70 |
Servitor Cure |
40, 48, 60 |
|
Servitor Blessing |
62 |
2. When summoning, the total amount of crystals required for summoning will not be used upfront. Only some portion is consumed at this time; as time passes, more of the crystals will be used, so that the total number of crystals will be used by the end of a complete summoning. The amount of required crystals and summon duration is the same as before.
3. Pets and summons had been classified as humanoids and have been fixed to properly match their species' true classification.
4. Pets took penalties based on its master's level, but now pets will receive penalties independently of its master's level.
5. If pet food is in the pet's inventory and its hunger gauge falls below 55%, it will automatically consume food to increase its hunger gauge.
1. A-grade items have been added. A-grade items can only be obtained through crafting. When crafted, they are crafted into a sealed state. Sealed A-grade items are not shown with the normal graphics.
Item |
Description |
Weapons |
A-grade weapons are not sealed and can be crafted and obtained by killing special raid bosses. If a special weapon option is bestowed upon an A-grade weapon, when attacking other players physically and/or with magic, additional damage is delivered. |
Armor |
When armor pieces are obtained or crafted, they will exist in a sealed state. Sealed A-grade items, if worn, are displayed with the normal graphic, however the icon with the item sealed and unsealed are different. The defensive rating of a sealed armor piece and its unsealed equivalent are the same. But to acquire the item set bonuses, the seals must be released. When unsealing boots and gloves, one must select light armor, heavy armor, or robes. The boots and gloves must be of the same class of armor as the body armor when worn to have the set bonus to take effect. |
Accessories |
Accessories, like armor, are crafted in a sealed state. In Chronicle 3, the seal on accessories cannot be undone. |
Option |
Details |
Conversion |
The maximum MP is increased with a fixed percentage and the maximum HP is decreased with a fixed percentage. |
Acumen |
Magic casting speed increases with a fixed percentage. |
Magic Damage |
When using harmful magic on a target, it delivers additional magic damage with a fixed percentage. |
Magic Power |
When attacking with magic, the amount of MP used increases with a fixed percentage and magic power also increases. |
Magic Paralyze |
When using harmful magic on a target, it will paralyze the target with a fixed percentage. |
Magic Silence |
When using harmful magic on a target, it will silence the target with a fixed percentage. |
Empower |
Increases magic power. |
Option |
Details |
Light |
Originally it lowered the weapon's weight by 50% but it has been changed to lower the weight by 70%. |
Rsk. Haste |
The 20% or lower requirement for HP has been changed to be 60% or lower. |
Rsk. Evasion |
The 20% or lower requirement for HP has been changed to be 60% or lower. |
Rsk. Focus |
The 20% or lower requirement for HP has been changed to be 60% or lower. |
Crt.Bleed/Poison/Stun |
During a critical, the probability of the special abilities taking effect has been greatly increased. |
Crt.Damage/Crt.Anger |
During a critical, the damage formula used has been changed. Therefore, the numbers have also changed. |
Cheap Shot |
Originally, this ability randomly reduced the amount of MP used when attacking with a bow. It has been changed so that a very little amount of MP is always used. |
Back Blow |
When attacking a target's back, the critical has been fixed to increase by a non-absolute probability. |
Anger |
Decreases the maximum amount of HP by 15% and increases attack power. |
The newly added A-grade weapons have the following options available. To bestow the weapons with an option, an 11/12 level soul stone is required and can only be performed by Mamon's Blacksmith.
Option |
Effect |
Dasparion's Staff |
May select one of: Mana-Up, Conversion, Acumen to bestow. |
Meteor Shower |
May select one of: Focus, Crt.Bleed, Rsk.Haste to bestow. |
Elysian Axe |
May select one of: Health, Anger, Crt.Drain to bestow. |
Branch of the Mother Tree |
May select one of: Conversion, Magic Damage, Acumen to bestow. |
Carnium Bow |
May select one of: Light, Crt.Drain, Mana-Up to bestow. |
Bow of Soul |
May select one of: Cheap Shot, Quick Recovery, Crt.Poison to bestow. |
Bloody Orchid |
May select one of: Focus, Back Blow, Crt.Bleed to bestow. |
Soul Separator |
May select one of: Guidance, Crt.Damage, Rsk.Haste to bestow. |
Blood Tornado |
May select one of: Haste, Focus, Anger to bestow. |
Dragon Grinder |
May select one of: Rsk.Evasion, Guidance, Health to bestow. |
Halberd |
May select one of: Haste, Crt.Stun, Wide Blow to bestow. |
Tallum Glaive |
May select one of: Guidance, Health, Wide Blow to bestow. |
Tallum Blade |
May select one of: Crt.Poison, Haste, Anger to bestow. |
Elemental Sword |
May select one of: Magic Power, Magic Paralyze, Empower to bestow. |
Sword of Miracles |
May select one of: Magic Power, Magic Silence, Acument to bestow. |
Dragon Slayer |
May select one of: Health, Crt.Bleed, Crt.Drain to bestow. |
Dark Legion |
May select one of: Crt.Damage, Health, Rsk.Focus to bestow. |
Keshanberk*Keshanberk |
Ability to increases attack speed by 8% if the enchant level is 4 or more. |
Keshanberk* Damascus |
Ability to increase maximum HP by 25% if the enchant level is 4 or more. |
Damascus * Damascus |
Ability to increase accuracy by 6 if the enchant level is 4 or more. |
* Level 11/12 Soul Crystal: Even without using soul absorption skills, the soul collection is possible, and when killing a boss monster (Antharas, Baium, Anakim, Lilith, etc.) the party whose member delivered the last blow may have entire members upgrade the soul crystal.
The newly-added C-grade two-handed sword Berserker Blade and the weapons that previously could not have C-grade weapon options added: Sword of Limit, Deathbreath Sword, and Homunkulus Sword, can now be given special weapon options.
Option |
Effect |
Sword of Limit |
May select one of: Guidance, Crt.Drain, Health to bestow. |
Deathbreath Sword |
May select one of: Empower, Magic Power, Magic Silence to bestow. |
Homunkulus Sword |
May select one of: Acumen, Conversion, Paralyze to bestow. |
Berserker Blade |
May select one of: Focus, Crt.Damage, Haste to bestow. |
A-grade Set Items have been added. To receive A-grade set bonuses, the seals must be undone.
Dark Crystal Heavy Armor Set |
Dark Crystal Breastplate | Bonus: Amount of healed +4%, probability of paralysis -50%, STR-2, CON+2. when the Dark Crystal Shield is also worn, increases shield defense +18%. |
Dark Crystal Gaiters | ||
Dark Crystal Gloves (for use with heavy armor) | ||
Dark Crystal Boots (for use with heavy armor) | ||
Dark Crystal Helmet | ||
Dark Crystal Shield | ||
Dark Crystal Light Armor Set |
Dark Crystal Leather Mail | Bonus: Physical attack speed/physical attack power +4%, probability of paralysis -50%, STR+1, CON-1. |
Leggings of Dark Crystal | ||
Dark Crystal Gloves (for use with light armor) | ||
Dark Crystal Boots (for use with light armor) | ||
Dark Crystal Helmet | ||
Dark Crystal Robe Set |
Dark Crystal Robe | Bonus: Physical defense +8%, magic casting speed +15%, movement speed +7, reduces probability of spell cancellation slightly, probability of paralysis -50% WIT+2, MEN-2. |
Dark Crystal Gloves (for use with robes) | ||
Dark Crystal Boots (for use with robes) | ||
Dark Crystal Helmet |
Tallum Heavy Armor Set |
Tallum Plate Armor | Bonus: Physical attack speed +8%, weight +5759, probability of receiving poisoning/wounds -80%, STR+2, CON-2. |
Tallum Gloves (for use with heavy armor) | ||
Tallum Boots (for use with heavy armor) | ||
Tallum Helmet | ||
Tallum Light Armor Set |
Tallum Leather Mail | Bonus: MP recovery speed +8%, maximum MP +222, probability of receiving poisoning/wounds -80%, MEN+2, WIT-2. |
Tallum Gloves (for use with light armor) | ||
Tallum Boots (for use with light armor) | ||
Tallum Helmet | ||
Tallum Robe Set |
Tallum Tunic | Bonus: Magic casting speed +15%, magic defense +8%, probability of receiving poisoning/wounds -80%, INT-2, WIT+2. |
Tallum Hose | ||
Tallum Gloves (for use with robes) | ||
Tallum Boots (for use with robes) | ||
Tallum Helmet |
Nightmare Heavy Armor Set |
Armor of Nightmare | Bonus: physical attack power +4%, probability of being affected by sleep/hold -70%,CON+2, DEX-2. When the Shield of Nightmare is also worn, damage from an enemy's melee attacks will be reflected slightly by 5%. |
Gauntlets of Nightmare (for use with heavy armor) | ||
Boots of Nightmare (for use with heavy armor) | ||
Helmet of Nightmare | ||
Shield of Nightmare | ||
Nightmare Light Armor Set |
Nightmare Leather Mail | Bonus: Magic defense +4%, probability of being afflicted with sleep/hold -70%, recovers about 3% in HP from the melee damage delivered to an enemy, DEX+1, CON-1. |
Gauntlets of Nightmare (for use with light armor) | ||
Boots of Nightmare (for use with light armor) | ||
Helmet of Nightmare | ||
Nightmare Robe Set |
Robe of Nightmare | Bonus: MP recovery speed +4%, magic attack +8%, probability of being afflicted with sleep/hold -70%, INT+2, WIT-2. |
Gauntlets of Nightmare (for use with robes) | ||
Boots of Nightmare (for use with robes) | ||
Helmet of Nightmare |
Majestic Heavy Armor Set |
Majestic Plate Armor | Bonus: physical attack power +4%, accuracy +3, probability of being afflicted with stun -50%, STR+2. CON-2. |
Majestic Gauntlets (for use with heavy armor) | ||
Majestic Boots (for use with heavy armor) | ||
Majestic Circlet | ||
Majestic Light Armor Set |
Majestic Leather Mail | Bonus: bow attack power +8%, maximum MP +240, weight +5759, probability of being afflicted with stun -50%, DEX+1, CON-1. |
Majestic Gauntlets (for use with light armor) | ||
Majestic Boots (for use with light armor) | ||
Majestic Circlet | ||
Majestic Robe Set |
Majestic Robe | Bonus: Maximum MP +240, magic casting speed +15%, MP recovery speed +8%, probability of being afflicted with stun -50%, MEN+1, INT-1. |
Majestic Gauntlets (for use with robes) | ||
Majestic Boots (for use with robes) | ||
Majestic Circlet |
4. All B-grade gloves and boots have been placed into a sealed state and any more [B-grade items] obtained from here on will be similarly sealed upon acquisition. To unseal, visit the town blacksmiths and unseal them for free. When removing a seal, one needs to select the correct type for one's item: heavy type, light type, robes.
8. The graphical animation displayed now differs by grade of soulshot. When using soulshot, a graphical effect for a critical hit has been added. For Dark Elves and Orcs, the graphical effect is different.
9. For smooth solo-play, the effects of Lesser Healing Potion, Healing Potion, and Greater Healing Potion have been increased. The effect of a beginner's health potion has been greatly increased.
10. A reuse delay of 0.5 seconds has been added to antidotes and bandages so they cannot be used in succession. The reuse delay of health recovery type of items is now 10 seconds.
11. The weights of Lesser Healing Potion, Healing Potion, Greater Healing Potion, and Beginner's Health Potion have been reduced from 20 to 5.
12. The grade for Reinforced Mithril Boots has been changed from D to C. Therefore, the amount of crystals obtained when crystallizing has been adjusted to reflect the amount of a C-grade items.
13. The amount of MP consumed when using bows has been reduced.
14. The prices for pet weapons/armor have been slightly adjusted.
15. For easy classification, the recipe icon color differs for each grade of recipes.
1. Village NPCs now have animations attached to their dialogue and will react to you interacting with them.
2. Trial of Equipment:
3. Manufacturing dual swords, giving special abilities to a weapon, high-end stores, and manufacturing through the village Blacksmith are now subject to the castle tax rate.
4. The magic trader of Gludin Village is allowed to sell dyes.
5. You can check the present status of the territory through the village trader.
To increase the efficiency of hunting as a small party or when alone, the wide distribution of monsters in the entire hunting field was changed to a more concentrated arrangement and monster appearance time was adjusted. Due to this change, the total number of monsters was reduced. In the dungeon hunting ground, monster arrangement and appearance time was adjusted to make hunting more efficient and interesting. The HP ratio of dungeon-type monsters (those with higher HP than general monsters) was adjusted overall.
Anakim, the Sacred Flame and Lilth, the Holy Mother of Abyss were added. To meet Anakim, you must join the Cabal of Dawn, win the event and possess the Seal of Greed. Then you may reach Anakim only through a specific NPC in the Disciples Necropolis. To meet Lilth, you must join the Cabal of Twilight and proceed in the same manner.
Monster |
Place |
Soul Collector Acheron (level 42) |
West of the Execution Ground |
Roaring Lord Kastor (level 62) |
Southwest of the Bandit Stronghold |
Wing of Wind Naga (level 75) |
South of the Border Outpost |
Timak Seer Ragoth (level 57) |
East of the Spore Sea |
Revenant of Traitor Andras (level 78) |
South of the Devastated Castle |
Ancient Weird Drake (level 65) |
South of the Hunter's Village |
Vanor Chief Kandra (level 72) |
West of the Aden Castle Village |
Nightmare Drake (level 67) |
Northeast of the Narsell Lake |
Harit Hero Tamash (level 64) |
West of the Anghel Waterfall |
Last Titan Olcs (level 75) |
Inside of the Giants Cave |
Last Lesser Giant Glaki (level 78) |
Inside of the Giants Cave |
Doom Blade Tanatos (level 73) |
North of the Ancient Battleground |
Tree of Blood Virmilion (level 75) |
Southeast of the Tower of Insolence |
Palibati Queen Themis (level 70) |
Seal of Shilen |
Gargoyle Lord Tiphon (level 65) |
Southwest of the Silent Valley |
Taik High Prefect Arak (level 60) |
The Cemetary |
Zaken's Butcher Krantz (level 55) |
The island above the Pirates Tunnel |
Totem of Iron Giant (level 50) |
Northwest of the Ivory Tower |
Malruk's Witch Sekina (level 67) |
North of the Dragon Valley |
Bloody Empress Decarbia (level 75) |
North of the Seal of Shilen |
Beast Lord Behemoth (level 70) |
West of the Narsell Lake |
Partisan Leader Talakin (level 45) |
Partisan Hideaway |
Carnamakos (level 56) |
Second Story of Cruma Tower |
Death Lord Ipos (level 75) |
Blazing Swamp |
Lilith's Witch Marilion (level 50) |
Catacomb of the Branded |
Pagan Watcher Cerberon (level 55) |
Catacomb of the Apostate |
Anakim's Nemesis Zakaron (level 70) |
Catacomb of the Witch |
Death Lord Shax (level 75) |
Disciples Necropolis |
6. The names of the hunting grounds are broken down. Also, the name of the hunting ground called Hatu Bee Hive was changed to Bee Hive, and Tanor Silenos Barrack was changed to Tanor Canyon.
7. The list of items dropped by monsters was changed, and the maximum number of items that can be acquired through Spoil was increased to three. The success rate for getting finished goods through Spoil was added for high-level monsters.
8. For A-grade items, accessories, finished armor products and required material items can be acquired from general monsters. Finished weapon products can be acquired only through Raid Boss monsters. The required weapon material items can be acquired through Quest and Raid Boss monsters. There are only 60% and 70% recipes, all of which can be acquired through Quest monsters. A-grade crystals are no longer dropped.
1. MSN Messenger
Within Lineage II, players can use MSN Messenger service of Microsoft company (hereinafter MSN) and the friends list can be maintained and interacted with using MSN.
Friends Registration and Classification
MSN Account Accessed Within the Game
2. Mail System Within the Game
3. Maintenance of the Friends List
In the Community menu, you can maintain your friends list and the blocked characters list you registered.
As you receive an update, you can check the notices about the game at the same time. Therefore, the previous notice window displayed after entering the account number was removed. Also, the "Full Check" button has been changed to "Check File".
Previously, various kinds of abnormal character states (buffs and debuffs) were effective up to 20, but now additional effects over 20 are shown for the following cases:
- The Chant of Life and Heart of Paagrio skills are now effective even if the abnormal state windows are over 20. However, only one of the skills is valid and both skills cannot be effective at the same time.
- Energy Charging State, Weight Penalty State, Total Block State, Damage Zone Mark, and Item Grade Penalty State are all now separately displayed.
A character's current location is now displayed as text on the Mini Map window, and when the character moves, the name of the region he enters is automatically displayed on the screen.
If you point to a monster and enlarge its window, you can now see its attribute information. The displayed monster attributes are Tribe, Defense Type, Dungeon Type and Passive Skills.
Only the window in the game you selected last is now displayed clearly, while previous windows are shown as semitransparent.
You can now check the abnormal state of Servitors and Pets.
The number of slots has been increased from 10 to 12.
1. Added New Quests
Mimir's Elixir (Solo-type) / Ivory Tower, Magister Ladd |
You, who acquired the Star of Destiny through the Whisper of Fate, can find the eternal wisdom contained in the Spring Water of Mimir. You stand at the end of fate. Now, develop a new destiny with your own hands... A new challenge for adventurers who have reached the highest level. When you complete this quest, you can acquire a subclass. |
Now, Loading the Power to the Blade (Solo-type) / Giran Castle Town |
The Soul Crystal thirsts for stronger souls. Only when you confront the most powerful and strongest monsters can you grasp two levels of the Soul Crystal in your hands...
Now, you can make levels 11 and 12 of the Soul Crystal and you can use it to give special abilities to the weapon of the highest caliber. |
Help Rood Raise A New Pet! (Solo-type) / Heine, Pet Manager Rood |
Pet Manager Rood is developing a new pet. His target is Lienrik living in the Field of Whispers. But who will bring the eggs of Lienrik for him to hatch...?
A quest for adventurers level 39 to 44. A special bonus will be paid if you are fortunate to get a female egg! |
Power of Darkness (Solo-type) / Dragon Valley, Valley Trader Galman |
Trader Galman started business in the Dragon Valley, but his lover is dying from an unknown illness. He made every effort and searched everywhere to find the cure, but continued to fail. After all, he wanted to get the Power of Darkness, which should not be touched...
A quest for adventurers at levels 55~60 who are hunting in the Dragon Valley. |
Conquest of Alligator Island (Solo-type) / Heine, Warehouse Keeper Kluck |
To fight back at humans who are monopolizing the trade of Innadril, Warehouse Keeper Kluck attempts to establish a free trade zone in neighboring Alligator Island. To do this, someone should slay monsters that are swarming all over Alligator Island. What adventurers will participate in the Conquest of Alligator Island...?
A quest for adventurers at levels 41~49 who are hunting on Alligator Island. If you collect 10 rare Map Fragments, you can begin a new quest called "Treasure Hunting". |
Family Honor (Solo-type) / Town of Oren, Trader Galibredo |
Trader Galibredo asserts that his ancestor was a high-ranking nobleman of the ancient Elmoreden Empire. However, who would believe him? He has the bust of an ancestor created by Berona, the great sculptor of the empire. Then, he was robbed of the bust by Timak Orc.
A quest for adventurers at levels 42~49. If you collect the busts of Galfredo Romer and bring them to Trader Galibredo, you will receive a reward, and if you bring 100 or more at one time, you will even receive a special bonus! In addition, if you find the sculptures of Berona, bring them to Antique Dealer Patrin to seek an expert opinion. The sculptures you found, are they expensive treasures or cheap imitations? |
Dig Up the Sea of Spores! (Solo-type) / Ivory Tower, Magister Gauen |
The ever-expanding Sea of Spores! Although the Watch Tower prevents expansion, it should not be neglected any more. In order to begin research on the Spore Sea, Magister Gauen of the Ivory Tower is looking for a person to gather the spores...
A quest for adventurers at levels 43~51. You can select rewards in XP, SP or adena. |
Warehouse Keeper's Ambition (Solo-type) / Hunters Village, Warehouse Freighman Silva |
Warehouse Keeper Silva looks gentle, but actually she is a woman of ambition who tries to force out Sorint to become the next Warehouse Chief! To do so, she must perform better than Sorint, who is making decent profits from the Coin Collector Club. Indeed, will the ambition of the Warehouse Freightman be achieved...?
A quest for adventurers at levels 50~57 hunting in Fairy Valley. If you bring 100 or more Jade Crystals, you will receive an even bigger reward. |
Illegitimate Child of Goddess (Solo-type) / Town of Aden, Grand Master Oltlin |
To Dark Elves, Shilen is the Creator and a just goddess of Revenge. However, the monsters of Shilen, wandering around the land of Aden, completely deny this religious doctrine. To establish the authority of Shilen, Grand Master Oltlin of the Dark Elf Guild is looking for competent adventurers who can remove these monsters...
A quest for adventurers at level 63 or above. Perfect for soloing or a small party. As a reward, you can receive an A-grade accessory recipe. |
For Sleepless Deadman (Solo-type) / Town of Aden, High Priest Orven |
A destroyed castle, where the wounds of the ancient war have not been healed yet. The Undead who are wandering around the castle are all spirits of people who lost their lives in the war. Who will give them rest...?
A quest for adventurers at level 60 or above. If you are lucky, you can receive as a reward the required materials necessary for manufacturing A-grade accessories. |
Plunder Their Supplies (Solo-type) / Town of Aden, Guard Coleman |
The Cemetery is where the royal families and heroes in the past were buried. However, taking advantage of shoddy management, the Orcs are using this place as a supply position. Guard Coleman of the Town of Aden is preparing an attack to block the supply line of the Taik Orcs...
A quest for adventurers at levels 52~59. If you want to get a bigger reward, you must find out the supply certificate of the Taik Orcs! |
Devil' s Legacy (Party-type) / Giran Castle Town, Warehouse Keeper Randolf |
Legendary Great Pirate Zaken! According to Legend, on Devil's Island there remained treasures hidden secretly by Zaken's men who betrayed him. To find them, Warehouse Keeper Randolf suggested taking the treasures from the Pirate Zombie...
A quest for adventurers' party at levels 40~56. If you bring the Treasure Trove of the pirate, Warehouse Keeper Randolf will give you an adena reward. However, Warehouse Keeper Collob said he can open the Treasure Trove. As a reward, you can receive C-grade weapons and armor, enchanted scrolls and other items. |
Silver Haired Shaman (Party-type) / Giran Castle Town, Magister Dieter |
Magister Dieter of Giran Castle Town is interested in the dolls with silver hair discovered recently on Devil' s Island. He asks you to go to Devil's Island, knock down the dolls, and get their silver hair...
A quest for adventurers' party at levels 45~58. |
Great Adventure: Electrifying Recharge! (Party-type) / Outside Cruma Tower, Researcher Lorain |
Researcher Lorain discovered that the monster of Cruma Tower, Catherok, is the power source that moves ancient relics. Giving you the relics, Lorain asks you to get the lightning of Catherok, which is an electrifying and empowering sensation! Caution: Overcharging may cause equipment problems...
A quest for adventurers' party at levels 40~45. Since you must be attacked by the monster's skill to complete the quest, you need a new strategy rather than simply killing the monster. You can receive various kinds of dye as a reward! |
Trespassing into the Sacred Area (Party-type) / Heine, Priestess Restina |
Monsters have intruded into the Garden of Eva! Eva's Priestess Restina wants to slay the intruders who defile the Holy Ground...
A quest for adventurers' party at levels 37~48. |
Collector of Jewels (Party-type) / Gludin Village, Magister Nell |
Magister Nell asks you to get the fragment of elemental stone from the Forgotten Temple. However, the man who taught Nell about the elemental stone looks strange in some way...
A quest for adventurers' party at levels 30~37. |
A Wiseman Sows Seeds (Party-type) / Wasteland, Wiseman Casian |
Origin of Wasteland. Forbidden Magic. Wiseman Casian was there when the magic power devastated the green earth and created all sorts of monsters. Hoping to restore the contaminated Wasteland to its original condition, Wiseman Casian asks you to find Great Magus Kranvel's Spellbook...
A quest for adventurers' party at levels 33~42. Great Magus Kranvel's Spellbook is comprised of four chapters: Fire, Water, Wind, and Earth. In order to collect all four parts, exchange the items among party members. |
Shriek of Ghosts (Party-type) / Town of Aden, Seer Reva |
Endless winter is coming. The fury of the ghosts whirling around the Tower of Insolence is just one of the signs. In order to make the crying ghosts sleep, Seer Reva asks you to collect the Ash Urn of the ancient people...
A quest for adventurers' party at levels 64~71 who are hunting at the Tower of Insolence. If you bring 100 or more of the ancient people's Ash Urn at one time, you can receive an additional reward. Bring the pottery without ash to the Antique Dealer to seek an expert opinion. That way, you can determine the true value of the pottery. |
Legacy of Insolence (Party-type) / Town of Aden, Warehouse Keeper Walderal |
Saying that the Tower of Insolence is the essence of Dwarf's architecture, Warehouse Keeper Walderal wants to regain the vanished drawings of the tower. While searching the Tower of Insolence at his request, you discover a variety of ancient scrolls...
A quest for adventurers' party at levels 64~75 who are hunting at the Tower of Insolence. You can receive the recipes for A-grade helmets, boots, and gloves as a reward. In order to collect all of the drawings divided into 13 parts, exchange the items among party members. It is also said that you can receive a reward for bringing the ancient scrolls and drawings to someone... |
Supplier of Reagents (Party-type) / Ivory Tower, Trader Wesley |
Trader Wesley is supplying potions for research to the sorcerers of the Ivory Tower. However, recently, the supply of potions was interrupted, so he asks you to collect the materials...
A quest for adventurers' party at levels 62~75 who are hunting at the Tower of Insolence or Blazing Swamp. You can collect various kinds of materials and make a variety of potions using the material-mixing clay pot in the basement of the Ivory Tower. Wesley gives many kinds of rewards, based on the potions brought to him. In particular, you can receive the recipe for many kinds of A-grade equipment and required items. |
Whisper of Dreams - Part 1 (Party-type) / Giran Castle Town, Seer Manakia |
Having been plagued by a continuous stream of mysterious dreams recently, Seer Manakia of Giran Castle Town intends to perform a religious service. Go to the Lair of Antharas and get the materials for the religious service requested by Manakia.
A quest for adventurers' party at levels 60~65 who are hunting at the Lair of Antharas. You can receive a recipe for an A-grade robe as the reward. The "mysterious stone" acquired during the quest is the connecting link to the next part of this quest. However, you should first dissolve the seal of the stone... |
Whisper of Dreams - Part 2 (Party-type) / Giran Castle Town, Seer Manakia |
When you dissolve the seal of the mysterious stone and bring it to Seer Manakia, you receive a new request. Return to the Lair of Antharas and get the materials requested by Manakia...
A quest for adventurers' party at levels 65~71 who are hunting at the Lair of Antharas. You can receive a recipe for an A-grade robe as the reward.
|
Exploration of Giants Cave - Part 1 (Party-type) / Giants Cave Entrance, Head Researcher Sobling |
Head Researcher Sobling wants to organize a large-scale exploration group to search Giants Cave. However, to do this, he must submit to the guild officers evidence that the valuable ancient heritages were found in the Giants Cave...
A quest for adventurers' party at levels 55~65 who are exploring Giants Cave. In order to collect everything Sobling is looking for, exchange the items among party members. If you discover the mysterious scrolls while performing the mission, bring them to Warehouse Keeper Cliff. If you complete the mission, you can receive a recipe for A-grade armor as the reward. |
Exploration of Giants Cave - Part 2 (Party-type) / Giants Cave Entrance, Head Researcher Sobling |
The quest begins if you bring the Head Researcher Sobling the Ancient Language Intermediary Dictionary that you received from Warehouse Keeper Cliff. Sobling asks you to explore the Giants Cave once again...
A quest for adventurers' party at levels 55~65 who are exploring Giants Cave. You can receive a recipe for A-grade armor as the reward. |
Magnificent Feast (Solo-type) / Dion Castle Town, Warehouse Chief Ranspo |
Warehouse Chief Ranspo of Dion Castle Town is very busy these days because the inspector who was dispatched from the guild will come for an inspection soon. Saying that he must prepare a splendid dinner to entertain the inspector, Ranspo orders you to find and bring the best wine, dishes, dessert, and music...
The last quest of the "Adept of Taste" chronicle. After you complete Adept of Taste, Fantasy Wine, Bring Out the Flavor of Ingredients!, and Jovial Accordion, you can see the conclusion of this quest. |
Fantasty Wine (Solo-type) / Dion Castle Town, Guard Harlan |
Guard Harlan of Dion Castle Town says his family has made wine for generations. Recently, he wants to make a new wine to celebrate his daughter's birthday and he needs someone to get the material. He promises that, if you comply with his request, he will give you one of his precious wines...
A quest for adventurers at levels 20~25. The Wine Part of "Adept of Taste" chronicles. You can attempt this quest many times and receive one of the three different kinds of wines as a reward. |
Bring Out the Flavor of Ingredients! (Solo-type) / Dion Castle Town, Magister Rollant |
Magister Rollant has a vast knowledge of cooking. He complained about the cooking competition held at Dion Castle recently and says that true proper cooking reveals the taste of the ingredients. Get Rollant the ingredients for cooking and experience the real taste of these dishes...!
A quest for adventurers at levels 24~29. The Dessert Part of the "Adept of Taste" chronicles. |
Let's Become a Royal Member! (Solo-type) / Hunters Village, Warehouse Keeper Sorint |
Finally, Warehouse Keeper Sorint introduces the "Royal Membership," a special membership level of the Coin Collector Group! However, he requires that you prove your ability first before you can become a Royal Member, and tells you to get the Coin of the Sorcerer Kail...
A quest for adventurers at levels 55~65. If you want to get the Royal Membership, you must complete this quest. Of course, you must have a 1-grade membership card of the Coin Collector Group. |
Kail's Magic Coin (Solo-type) / Hunters Village, Head Blacksmith Vergara |
The quest that can only be undertaken by the Royal Members of the Coin Collector Group. These days, Head Blacksmith Vergara of the Hunters Village is collecting coins from the Coin of Sorcerer Kail series. He promises that if you bring him the coins he wants, he will give you the recipe for an A-grade weapon as the reward... |
Searching for Treasure (Solo-type) / Heine, Trader Espen |
This quest begins when you bring Trader Espen the treasure map you discovered in the Conquest of Alligator Island. Espen is a great pirate aficionado and he especially knows everything about Zaken! You need his help to interpret the Treasure Map of the Pirate. Indeed, where is the Treasure of the Great Pirate, and what is the hidden treasure...? |
Warehouse Keeper's Pastime (Solo-type) / Town of Oren, Warehouse Keeper Cliff |
Dwarf Warehouse Keepers enjoy killing time by playing a game of Bingo for a medal. But the medal to be used in Bingo was robbed! Warehouse Keeper Cliff asks you to reclaim the medal and, as a reward, promises that he will give you a chance to play Bingo, even though it is only for Warehouse Keepers... |
Yoke of the Past (Party-type) / Entrance to Catacombs/Necropolis, Gatekeeper Ziggurat |
The Gatekeeper Ziggurat is an ancient gate keeper responsible for 8 Necropolis and 6 Catacombs. He was once human, but his soul was sealed by an ancient magic, and he must endure hardships watching the Underground Temple. He asks you to find the Ancient Scroll he needs to dissolve the Seal. Can his hope be realized? Why is the Trader of Mammon collecting empty scrolls...?
A quest that adventurers of all levels from 20 to 75 can undertake. The empty scrolls acquired as rewards for this quest are used when you deal with the Trader of Mammon. |
2. Changes from the Previous Quest
3. When you receive two or more quests from one NPC, whether the quest is completed or in process is now displayed.
1. When you finish the Mimir's Elixir quest, you can go to each occupation grand master and select a subclass.
2. If you increase one subclass to level 75, you can select up to three additional subclasses.
3. If you select a subclass, level and first ability value, the skills are changed to the character with a level 40 in the subclass.
4. You can switch between your main class and your subclasses through the appropriate Master of each class in the village.
5. There is no time limit or number of times that you can switch classes.
6. When switching classes, the buff state and symbol information is not maintained.
7. Property of character, PvP/PK counter, information related to the clan/siege, recommended numeric value and number of votes, friends list, party information, numeric value related to the Seven Signs, and quest information are retained as in the previous class. Warehouse and inventory are also shared. Therefore, please note that, when switching classes, in some cases, you are not able to move due to weight restrictions.
8. If the race of the main class is Elf or Dark Elf, you may not select either class as a subclass to the other class. You may not select either the Overlord or Warsmith class as a subclass.
9. You may not select a similar class as the subclass. The occupations classified as similar classes are as follows:
10. The subclass is connected to the Hero System that will be implemented later. You can switch the main class to Hero, only when one or more subclasses reaches level 75. Whatever subclass you select, the kinds of subclasses do not affect the Hero System, and the subclasses are not switched to Heroes.
To make it easier for newly starting customers of Lineage II to enjoy the game, special bonuses are offered to distinguish them from already playing customers of Lineage II.
If an account has no characters at level 25 or above on a particular server, the new character bonuses are activated and applied to only one character at the highest level among the characters at level 25 or below on that account. If there are no characters on that server, the new character bonuses will be applied to the first character that becomes level 5 or above and, if this character becomes level 25 or above, the bonuses are rescinded.
New characters can purchase higher-level items by paying the difference in the price between the equipment they have now and the higher-level equipment they want to buy.In the starting villages, Gludin, and Gludio Castle Town, all No Grade weapons, armor, and jewelry can be traded at the weapons, armor, and accessory traders.
1. When a new character is created, they start the game with an item called the "Tutorial Guide". The Tutorial Guide explains the basics of Lineage II.
2. After a new character enters the game for the first time, that character starts near the location of the monster that the player must hunt while performing the Tutorial Quest. If the character dies while performing the Tutorial Quest, the character begins at the starting point, not at a nearby village as before. The beginner helper NPC is situated nearby, so that the player can ask questions using the dialog window while hunting.
3. At the dock, the remaining time until the arrival of each regular boat is reported through a system message.
4. A glow effect option was added to the graphic options. This is enabled when a user's graphic card supports Shader 2.0 or above.
5. The anti-aliasing function was added to the graphic options.
6. Screenshots can now be saved in bitmap and multiple JPEG formats.
7. Please try /unstuck command when a character is trapped in an immovable geographic location. If it is determined that the character really is confined in the map, the character is quickly moved to a nearby place. If it is determined otherwise, the five-minute escape function is activated and the character is moved to a nearby village after five minutes.