Current chronicle
Chronicle 4 Scions of Destiny
Skill Enchanting
Skill enchanting, a new feature in Chronicle 4, boosts previously learned skills. The third class transfer must be completed in order to be able to enchant skills. Speak to the NPC who began the third class transfer quest for more information about enchanting skills.
Skill enchanting differs from the usual method of increasing skill levels.
1) Enchanted skills improve unconditionally.
Unlike the normal skill level advancement, all parts of an enchanted skill will be enhanced unconditionally. For example, when the Deadly Blow skill level rises, power and consumed MP increases simultaneously. But when skills are enchanted, only the power increases or the consumed MP decreases.
2) It is possible to choose specific enchant effects.
Skill enchanting gives a choice of diverse methods of improvement. For example, it is possible to selectively enchant a decrease in MP consumption or a decrease in the reuse time of Deadly Blow.
However, the choice must be made when the skill is initially enchanted. Once the enchantment is selected, other abilities cannot be improved. For example, if a decrease in MP consumption of a skill is chosen and you continue to enchant the skill, only the MP consumption will continue to decrease. You cannot select additional enchantments.
3) No level restriction applies to the number of times the enchantment is used.
When learning skills, advancement in skill levels is restricted by character level, but no such restrictions apply to enchanting skills. Characters will be able to enchant to the maximum.
4) The cost of skill enchantment is experience and SP.
Experience points, SP, and the Secret Book of Giants are required for skill enchantment. The Secret Book of Giants is required for the initial enchantment, and if it is successful, only experience points in the current level and SP will be consumed for additional enchants. If the character lacks the required experience points or SP, the enchantment cannot be performed.
For example, if the character is level 76 at 0.0%, there are no experience points to be spent on the skill enchantment; the enchantment cannot be performed. The enchantment also cannot be cast when the SP is insufficient.
5) There is a probability that the skill enchanting may fail.
There is a determination of success or failure for every enchant. In the case of a failed enchantment, the skill will revert to the pre-enchanted state. Consequently, if you re-attempt an enchantment after a failed attempt, you will need the Secret Book of Giants. For example, if you have enchanted the Deadly Blow skill up +2 and fail on the next enchant attempt, the Deadly Blow will revert to the pre-enchanted state of +0.
Third Class Transfer Skills
Duelist |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Riposte Stance |
77 |
Toggle |
Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Eye of Hunter |
77 |
Active |
Temporarily increases P. Atk against insects, plants, and animals. |
Sonic Rage |
78 |
Active |
Dual Swords attack that emits a beam to strike a distant target while gathering force for use in other special attack skills. Force can be gathered up to level 7. Critical attack is possible. Usable when one is equipped with a dual-sword type weapon. |
Eye of Slayer |
78 |
Active |
Temporarily increases P. Atk. against beasts, magic creatures, giants, and dragons. |
Dreadnought |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Eye of Hunter |
77 |
Active |
Temporarily increases P. Atk against insects, plants, and animals. |
Shock Blast |
77 |
Active |
Throws a shock wave to enemies at a distant location. When the shock wave explodes, it instantly inflicts damage to nearby enemies, and throws them into a state of shock in a reduced defensive state. Critical and over-hit are possible. Usable when one is equipped with a spear type weapon. |
Parry Stance |
78 |
Toggle |
Uses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and Accuracy are decreased. MP will be continuously consumed while in effect. |
Earthquake |
78 |
Active |
By brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status. Critical and over-hit are possible. Available when one is equipped with a spear-type weapon. Power 4040. |
Eye of Slayer |
78 |
Active |
Temporarily increases P. Atk. against beasts, magic creatures, giants, and dragons. |
Phoenix Knight |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Fortitude |
76 |
Toggle |
Temporarily increases resistance to Shock/Paralysis significantly. Continuously consumes MP while in effect. |
Vengeance |
77 |
Active |
Instantly increases P. Def, M.Def and provokes nearby enemies' desire to attack. Transfers the target's status to oneself. Becomes immobile while skill is in effect. Available while one is being equipped with a shield. |
Shield Slam |
77 |
Active |
A shield attack that interrupts an enemy's physical skill attack and disarms them. Available when one is equipped with a shield. |
Touch of Life |
78 |
Active |
Bestows a sacred blessing while sacrificing one’s own HP. Regenerates HP significantly. Temporarily increases HP regeneration, resistance to buff canceling attack, resistance to debuff attack and the effect of one's own HP regeneration magic. |
Physical Mirror |
78 |
Active |
A shield power that reflects back buffs/de-buffs one receives from physical skill attacks. Available when one is equipped with a shield. |
Hell Knight |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Fortitude |
76 |
Toggle |
Temporarily increases resistance to Shock/Paralysis significantly. Continuously consumes MP while in effect. |
Vengeance |
77 |
Active |
Instantly increases P. Def, M.Def and provokes nearby enemies' desire to attack. Transfers the target's status to oneself. Becomes immobile while skill is in effect. Available while one is being equipped with a shield. . |
Shield Slam |
77 |
Active |
A shield attack that interrupts an enemy's physical skill attack and disarms them. Available when one is equipped with a shield. |
Touch of Death |
78 |
Active |
Casts a curse of dark magic to the enemy while sacrificing one’s HP. Cancels all the buff magic of the enemy. Significantly decreases maximum CP for a brief time period. Decreases resistance to debuff attack, and the effect of HP regeneration magic. Can be used while one's HP is 75% or below. |
Physical Mirror |
78 |
Active |
A shield power that reflects back buffs/de-buffs one receives from physical skill attacks. Available when one is equipped with a shield. |
Adventurer |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Lethal Blow |
76 |
Active |
Launches a potentially deadly attack upon the enemy. Usable when one is equipped with a dagger. Power 5773. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Bluff |
77 |
Active |
Tricks the enemy to show its back and cancels the target state. Instantly throws the enemy into a state of shock. Usable when one is equipped with a dagger. |
Focus Skill Mastery |
78 |
Toggle |
Increases skill success rate significantly. MP will be consumed continuously. |
Focus Chance |
78 |
Active |
Temporarily changes one’s critical chance and attack rate of target's vital parts based upon the direction of attack. Available when one is equipped with a dagger type weapon. |
Focus Power |
78 |
Active |
Temporarily changes one’s critical chance and attack rate of target's vital parts based upon the direction of attack. Available when one is equipped with a dagger type weapon. |
Sagittarius |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Lethal Shot |
76 |
Active |
Shoots a potentially deadly arrow. Over-hit possible. Usable when one is equipped with a bow. Power 5132. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Hamstring Shot |
77 |
Active |
Inflicts damage to a targeted enemy and slows the enemy’s speed at the same time. Critical attack is possible. Available when one is equipped with a bow. |
Focus Skill Mastery |
78 |
Toggle |
Increases skill success rate significantly. MP will be consumed continuously. |
Eva’s Templar |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Fortitude |
76 |
Toggle |
Temporarily increases resistance to Shock/Paralysis significantly. Continuously consumes MP while in effect. |
Vengeance |
77 |
Active |
Instantly increases P. Def, M.Def and provokes nearby enemies' desire to attack. Transfers the target's status to oneself. Becomes immobile while skill is in effect. Available while one is being equipped with a shield. |
Shield Bash |
77 |
Active |
A shield attack that interrupts an enemy's attack action and disarms them. Available when one is equipped with a shield. |
Touch of Life |
78 |
Active |
Bestows a sacred blessing while sacrificing one’s own HP. Regenerates HP significantly. Temporarily increases HP regeneration, resistance to buff canceling attack, resistance to debuff attack and the effect of one's own HP regeneration magic. |
Magical Mirror |
78 |
Active |
A shield power that reflects back buffs/de-buffs one receives from magic skill attacks. Available when one is equipped with a shield. |
Sword Muse |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Song of Renewal |
77 |
Active |
Temporarily decreases party members’ MP consumption for using physical/magic skill and re-use time. Any additional song, while other songs/dances are in effect, will consume additional MP. |
Song of Meditation |
77 |
Active |
Temporarily increases party members' MP regeneration rate. Any additional song, while other songs/dances are in effect, will consume additional MP. |
Song of Champion |
78 |
Active |
Temporarily decreases party members' MP consumption for physical skills. Any additional song, while other songs/dances are in effect, will consume additional MP. |
Wind Rider |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Lethal Blow |
76 |
Active |
Launches a potentially deadly attack upon the enemy. Usable when one is equipped with a dagger. Power 5773. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Bluff |
77 |
Active |
Tricks the enemy to show its back and cancels the target state. Instantly throws the enemy into a state of shock. Usable when one is equipped with a dagger. |
Focus Skill Mastery |
78 |
Toggle |
Increases skill success rate significantly. MP will be consumed continuously. |
Focus Death |
78 |
Active |
Temporarily reduces one’s own critical attack rate and changes the success rate and power of one’s own vital attack in different directions. Available when one is equipped with a dagger type weapon. |
Focus Chance |
78 |
Active |
Temporarily changes one’s critical chance and attack rate of target's vital parts based upon one’s direction of attack. Available when one is equipped with a dagger type weapon. |
Moonlight Sentinel |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Lethal Shot |
76 |
Active |
Shoots a potentially deadly arrow. Over-hit possible. Usable when one is equipped with a bow. Power 5132. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Hamstring Shot |
77 |
Active |
Inflicts damage to a targeted enemy and slows the enemy’s speed at the same time. Critical attack is possible. Available when one is equipped with a bow. |
Focus Skill Mastery |
78 |
Toggle |
Increases skill success rate significantly. MP will be consumed continuously. |
Evade Shot |
78 |
Active |
Inflicts damage to the enemy and instantly increases one's evasion significantly. Usable when one is equipped with a bow. Over-hit possible. |
Shillien Templar |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Fortitude |
76 |
Toggle |
Temporarily increases resistance to Shock/Paralysis significantly. |
Vengeance |
77 |
Active |
Instantly increases P. Def, M.Def and provokes nearby enemies' desire to attack. Transfers the target's status to oneself. Becomes immobile while skill is in effect. Available while one is being equipped with a shield. |
Shield Bash |
77 |
Active |
A shield attack that interrupts an enemy's attack action and disarms them. Available when one is equipped with a shield. |
Touch of Death |
78 |
Active |
Casts a curse of dark magic to the enemy while sacrificing one’s HP. Cancels all the buff magic of the enemy. Significantly decreases maximum CP for a brief time period. Decreases resistance to debuff attack, and the effect of HP regeneration magic. Can be used while one's HP is 75% or below. |
Magical Mirror |
78 |
Active |
A shield power that reflects back buffs/de-buffs one receives from magic skill attacks. Available when one is equipped with a shield. |
Spectral Dancer |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Dance of Shadow |
77 |
Active |
While temporarily reducing movement speed confers ability on party members to avoid being subjected to pre-attacks. By singing with song/dance effect activated, consumed MP increases additionally. Used with dual weaponry. |
Dance of Medusa |
77 |
Active |
Dances to summon the phantom of Medusa. Instantly throws the nearby enemies into a state of fossilization. Usable when one is equipped with a dual-sword type weapon. |
Dance of Siren |
78 |
Active |
Temporarily increases the party member's critical rate of magic attacks significantly. Continuous dancing consumes additional MP. Usable when one is equipped with a dual-sword type weapon. |
Ghost Hunter |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Lethal Blow |
76 |
Active |
Launches a potentially deadly attack upon the enemy. Usable when one is equipped with a dagger. Power 5773. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Bluff |
77 |
Active |
Tricks the enemy to show its back and cancels the target state. Instantly throws the enemy into a state of shock. Usable when one is equipped with a dagger. |
Focus Skill Mastery |
78 |
Toggle |
Increases skill success rate significantly. MP will be consumed continuously. |
Focus Death |
78 |
Active |
Temporarily reduces one’s own critical attack rate and changes the success rate and power of one’s own vital attack in different directions. Available when one is equipped with a dagger type weapon. |
Focus Power |
78 |
Active |
Temporarily changes one’s critical chance and attack rate of target's vital parts based upon ones direction of attack. Available when one is equipped with a dagger type weapon. |
Ghost Sentinel |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Lethal Shot |
76 |
Active |
Shoots a potentially deadly arrow. Over-hit possible. Usable when one is equipped with a bow. Power 5132. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Hamstring Shot |
77 |
Active |
Inflicts damage to a targeted enemy and slows the enemy’s speed at the same time. Critical attack is possible. Available when one is equipped with a bow. |
Focus Skill Mastery |
78 |
Toggle |
Increases skill success rate significantly. MP will be consumed continuously. |
Evade Shot |
78 |
Active |
Inflicts damage to the enemy and instantly increases one's evasion significantly. Usable when one is equipped with a bow. Over-hit possible. |
Titan |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Fortitude |
76 |
Toggle |
Temporarily increases resistance to Shock/Paralysis significantly. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Armor Crush |
77 |
Active |
Inflicts powerful damage and instantly throws the target into a state of shock with largely decreased P. Def. Critical and over-hit are possible. Usable when one is equipped with a sword, two-handed type weapon or a blunt type weapon. |
Parry Stance |
78 |
Toggle |
Uses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Earthquake |
78 |
Active |
By brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status. Critical and over-hit are possible. Available when one is equipped with a spear type weapon. |
Grand Khavatari |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Fortitude |
76 |
Toggle |
Temporarily increases resistance to Shock/Paralysis significantly. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Riposte Stance |
77 |
Toggle |
Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Force Rage |
78 |
Active |
Fists weapon attack that emits energy to strike a distant target while gathering force for use in other special attack skills. Force can be gathered up to level 7. Critical attack is possible. Usable when one is equipped with a fist type weapon. |
Fortune Seeker |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Spoil Crush |
76 |
Active |
While attacking an enemy it changes the inside of the monster so that one can use a Sweeper skill. Critical can be used. This skill is available when one is equipped with a blunt type weapon. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Riposte Stance |
77 |
Toggle |
Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Armor Crush |
77 |
Active |
Inflicts powerful damage and instantly throws the target into a state of shock with largely decreased P. Def. Critical and over-hit are possible. Usable when one is equipped with a sword, two-handed type weapon or a blunt type weapon. |
Parry Stance |
78 |
Toggle |
Uses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Earthquake |
78 |
Active |
By brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status. Critical and over-hit are possible. Available when one is equipped with a spear type weapon. |
Maestro |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Riposte Stance |
77 |
Toggle |
Uses weapon to reflect incoming attacks. It reflects the damage received and has a chance to reflect buff/de-buff skill attacks. The damage received through the skill use and remote attack are excluded. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Armor Crush |
77 |
Active |
Inflicts powerful damage and instantly throws the target into a state of shock with largely decreased P. Def. Critical and over-hit are possible. Usable when one is equipped with a sword, two-handed type weapon or a blunt type weapon. Power 1973. |
Parry Stance |
78 |
Toggle |
Uses weapon to block incoming attacks. P. Def and M.Def increase significantly. Speed, Atk. Spd. and accuracy are decreased. MP will be continuously consumed while in effect. |
Earthquake |
78 |
Active |
By brandishing a spear, strikes nearby enemies with a powerful force and cancels the target status. Critical and over-hit are possible. Available when one is equipped with a spear type weapon. |
Archmage |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Fire Vortex |
77 |
Active |
Creates a vortex that connects to the dimension of fire. While launching a fire attack, it instantly decreases the enemy’s resistance to fire attack, Speed, Atk. Spd. And Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. |
Arcane Power |
78 |
Toggle |
Significantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Arcane Chaos |
78 |
Active |
Temporarily decreases an enemy’s resistance to buff canceling attack and resistance to debuff attack. Increases MP consumption of physical and magic skills. MP gets decreased continuously. |
Soultaker |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Dark Vortex |
76 |
Active |
Creates a vortex that connects to the dimension of darkness. While launching a dark magic attack, it absorbs HP, instantly decreases the enemy’s resistance to dark attack and decreases MP continuously. Over-hit is possible. Power 139. |
Curse of Doom |
77 |
Active |
Temporarily prevent the use of enemy's physical skills and magic. |
Mass Warrior Bane |
77 |
Active |
Removes buffs that increase Atk. Spd. and Speed from nearby enemies. |
Arcane Power |
78 |
Toggle |
Significantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Curse of Abyss |
78 |
Active |
Significantly decreases an enemy’s Speed, P. Def., Evasion, M. Atk., Casting Spd, and critical chance of damage magic for a certain time period. |
Mass Mage Bane |
78 |
Active |
Removes buffs that increase M. Atk and Casting Spd. from nearby enemies. |
Arcana Lord |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Warrior Bane |
76 |
Active |
Removes buffs that increase Atk. Spd. and Speed from an enemy. |
Warrior Servitor |
77 |
Active |
The spirit of an ancient warrior takes possession of the servitor for a certain period of time. Consumes 10 spirit ores. |
Mage Bane |
77 |
Active |
Removes buffs that increase M. Atk and Casting Spd. from an enemy. |
Arcane Agility |
78 |
Toggle |
Significantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Final Servitor |
78 |
Active |
The spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores. |
Cardinal |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Balance Life |
76 |
Active |
Balances party members' HP. |
Divine Protection |
77 |
Active |
Temporarily increases resistance to dark attack. |
Mass Block Shield |
77 |
Active |
Removes buffs that increase P. Def from nearby enemies. Temporarily decreases P. Def and prevents enemies from receiving removed buffs that will increase their P. Def. again. |
Arcane Wisdom |
78 |
Toggle |
Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect. |
Mass Block Wind Walk |
78 |
Active |
Removes buffs that increase Speed from nearby enemies. Temporarily decreases Speed and prevents enemies from receiving removed buffs that will increase their Speed again. |
Hierophant |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Elemental Protection |
76 |
Active |
Temporarily increases resistance to fire, water, wind, and earth attacks. |
Block Shield |
77 |
Active |
Removes buffs that increase P. Def from a targeted enemy. Temporarily decreases P. Def and prevents enemy from receiving the buff that will increase P. Def. again. |
Block Wind Walk |
77 |
Active |
Removes buffs that increase Speed from a targeted enemy. Temporarily decreases Speed and prevents enemy from receiving removed buffs that will increase Speed again. |
Arcane Wisdom |
78 |
Toggle |
Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect. |
Prophecy of Fire |
78 |
Active |
The spirit of an ancient warrior temporarily possesses the user. Consumes 5 spirit ores. |
Mystic Muse |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Light Vortex |
76 |
Active |
Creates a vortex that connects to the dimension of light. While launching a holy attack, it instantly decreases the accuracy and the enemy’s resistance to holy attack. Decreases MP continuously. Power 139. |
Ice Vortex |
77 |
Active |
Creates a vortex that connects to the dimension of water. While launching a water attack, it instantly decreases the enemy’s resistance to water attack, Speed, Atk. Spd. and Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. |
Arcane Power |
78 |
Toggle |
Significantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Arcane Chaos |
78 |
Active |
Temporarily decreases an enemy’s resistance to buff canceling attack and resistance to debuff attack. Increases MP consumption of physical and magic skills. MP gets decreased continuously. |
Elemental Master |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Warrior Bane |
76 |
Active |
Removes buffs that increase Atk. Spd. and Speed from an enemy. |
Wizard Servitor |
77 |
Active |
The spirit of an ancient wizard takes possession of the servitor for a certain period of time. Consumes 10 spirit ores. |
Arcane Agility |
78 |
Toggle |
Significantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Final Servitor |
78 |
Active |
The spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores. |
Eva’s Saint |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Arcane Protection |
76 |
Active |
Temporarily increases resistance to buff cancel and de-buff attack. |
Divine Protection |
77 |
Active |
Temporarily increases resistance to dark attack. |
Block Wind Walk |
77 |
Active |
Removes buffs that increase Speed from a targeted enemy. Temporarily decreases Speed and prevents enemy from receiving removed buffs that will increase Speed again. |
Arcane Wisdom |
78 |
Toggle |
Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect. |
Prophecy of Water |
78 |
Active |
The spirit of an ancient wizard temporarily possesses the user. Consumes 5 spirit ores. |
Storm Screamer |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Dark Vortex |
76 |
Active |
Creates a vortex that connects to the dimension of darkness. While launching a dark magic attack, it absorbs HP, instantly decreases the enemy’s resistance to dark attack and decreases MP continuously. Over-hit is possible. Power 139 . |
Wind Vortex |
77 |
Active |
Creates a vortex that connects to the dimension of wind. While launching a wind attack, it instantly decreases the enemy’s resistance to wind attack, Speed, Atk. Spd. And Casting Spd at the same time. Decreases MP continuously. Over-hit is possible. |
Arcane Power |
78 |
Toggle |
Significantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Arcane Chaos |
78 |
Active |
Temporarily decreases an enemy’s resistance to buff canceling attack and resistance to debuff attack. Increases MP consumption of physical and magic skills. MP gets decreased continuously. |
Spectral Master |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Assassin Servitor |
77 |
Active |
The spirit of an ancient assassin takes possession of the servitor for a certain period of time. Consumes 10 spirit ores. |
Mage Bane |
77 |
Active |
Removes buffs that increase M. Atk and Casting Spd. from an enemy. |
Arcane Agility |
78 |
Toggle |
Significantly increases Casting Spd. and decreases skill re-use time at an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Final Servitor |
78 |
Active |
The spirit of an ancient hero takes possession of the servitor for a certain period of time. Consumes 20 spirit ores. |
Shillien Saint |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Arcane Protection |
76 |
Active |
Temporarily increases resistance to buff cancel and de-buff attack. |
Block Shield |
77 |
Active |
Removes buffs that increase P. Def from a targeted enemy. Temporarily decreases P. Def and prevents enemy from receiving the buff that will increase P. Def. again. |
Arcane Wisdom |
78 |
Toggle |
Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect. |
Prophecy of Wind |
78 |
Active |
The spirit of an ancient assassin temporarily possesses the user. Consumes 5 spirit ores. |
Dominator |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Seal of Disease |
76 |
Active |
Temporarily decreases enemy's alliance members' healing from heal spells and increases chance of buffs being removed. |
Eye of Paagrio |
77 |
Active |
Temporarily increases alliance members' critical power. |
Soul of Paagrio |
77 |
Active |
Temporarily increases alliance members' M.Atk. |
Arcane Power |
78 |
Toggle |
Significantly increase M. Atk. Increases the power. At an increased MP consumption per skill. HP will be continuously consumed while in effect. |
Seal of Despair |
78 |
Active |
Temporarily decreases nearby enemies' Speed, M. Def., Accuracy, P. Atk., Atk. Spd, and also the success rate and power of critical attack. |
Doomcryer |
|||
Skill Name |
Mastery Level |
Mastery Type |
Skill Effect |
Wisdom |
76 |
Passive |
Increases resistance to Hold, Sleep, and Mental attacks. |
Health |
76 |
Passive |
Temporarily increases resistance to Poison and Bleed. |
Skill Mastery |
77 |
Passive |
Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. |
Chant of Spirit |
77 |
Active |
Temporarily increases party members' resistance to buff cancel and de-buff attack. |
Arcane Wisdom |
78 |
Toggle |
Significantly increases efficiency of magic and decreases MP consumption of skills. Casting Spd. is decreased and HP will be continuously consumed while in effect. |
Chant of Victory |
78 |
Active |
The spirits of ancient heroes temporarily possess one's party members. Consumes 40 spirit ores. |
New Skills
1) Summoning Skills
New servitor skills and mass summon cubics have been added to the available skill lists for Warlocks, Elemental Summoners, and Phantom Summoners. New summoning skills have also been added for Necromancers. These skills can be learned after the second class transfer.2) Common Skills
New common skills can be learned from Fisherman’s Guild members stationed at the grocery store in every port and town. In order to learn common skills, players need to obtain a Proof of Catching a Fish, rather than SP or a spellbook. Proof of Catching a Fish can be obtained by exchanging items caught by fishing with a Fisherman's Guild member.
Skill Name |
Increases Slots Of |
Slots Normally Used |
Maximum Expansion Slot |
Slot Increase Amount by Level |
Items Needed |
Expand Dwarven Craft |
Recipe Book for Dwarves |
50 |
98 |
6 |
Proof of Catching a Fish |
Expand Common Craft |
Recipe Book |
50 |
98 |
6 |
|
Expand Trade |
Private Store (Dwarf) |
4 |
7 |
1 |
|
Private Store |
3 |
6 |
1 |
||
Expand Inventory | Inventory (Dwarf) |
100 |
148 |
6 |
|
Inventory |
80 |
128 |
6 |
||
Expand Storage | Storage (Dwarf) |
120 |
168 |
6 |
|
Storage |
100 |
148 |
6 |
Skill Name |
Skill Level |
Mastery Level |
Create Common Item |
1 |
5 |
2 |
20 |
|
3 |
28 |
|
4 |
36 |
|
5 |
43 |
|
6 |
49 |
|
7 |
55 |
|
8 |
62 |
Valakas is the second dragon to make an appearance in Lineage II and one of the first ancient dragon children of Shilen. Valakas inhabits a volcanic terrain in Goddard known as the Forge of the Gods. Fearing Gran Kain, who watches over humans, he unleashes the wrath of fire at human trespassers who venture into his territory.
Players must traverse the Hall of Flames at the top of the Forge of the Gods to arrive at the Lair of Valakas. In order to enter the Hall of Flames, players must first complete the quest of Watcher of Valakas Klein, in the Forge of the Gods, to obtain Floating Stones.
Distinction |
Dimensional Fragments |
Level 30 |
18 |
Level 40 |
21 |
Level 50 |
24 |
Level 60 |
27 |
Level 70 |
30 |
Unrestricted |
33 |
Name |
Level |
Location |
Madness Beast |
20 |
Entrance of Ascetics Necropolis |
Discarded Guardian |
20 |
Elven Ruins |
Zombie Lord Farakelsus |
20 |
Elven Fortress |
Malex Herald of Dagoniel |
21 |
Elven Fortress |
Sukar Wererat Chief |
21 |
Looting Area of Evil Spirits (NE of Gludio) |
Kaysha Herald of Icarus |
21 |
School of Dark Arts |
Tracker Leader Sharuk |
23 |
Vicinity of Forgotten Temple |
Kuroboros' Priest |
23 |
Southern area of Gludin |
Mammon Collector Talos |
25 |
Northeastern area of Dwarf Village Hunting Grounds |
Soul Scavenger |
25 |
Ruins of Agony |
Betrayer of Urutu Freki |
25 |
Eastern area of Orc Village Hunting Grounds |
Patriarch Kuroboros |
26 |
Western area of Forgotten Temple |
Tiger Hornet |
26 |
Central area of Beehive |
Giant Wasteland Basilisk |
30 |
Northeastern area of Wasteland |
Skyla |
32 |
Northeastern area of Dragon Valley |
Captain of Queen's Royal Guards |
32 |
Northeastern area of Cruma Marshlands |
Nurka's Messenger |
33 |
Southern area of Partisan Hideaway |
Corsair Captain Kylon |
33 |
Pirate Tunnel |
Ghost of Sir Calibus |
34 |
Central area of Tanor Canyon |
Gargoyle Lord Sirocco |
35 |
Central area of Wasteland |
Nakondas |
35 |
Eastern area of Martyr's Necropolis |
Red Eye Captain Trakia |
35 |
Central area of Partisan Hideaway |
Eye of Beleth |
35 |
Southern area of Monster Derby Track |
Evil Spirit Tempest |
36 |
Central area of Execution Ground |
Premo Prime |
38 |
Northeastern area of Field of Whispers |
Gwindorr |
40 |
Southern area of Field of Whispers |
Road Scavenger Leader |
40 |
Southern area of Death's Pass |
Water Spirit Lian |
40 |
Central area of Field of Silence |
Thief Kelbar |
44 |
Southeastern area of Catacomb of the Forbidden Path |
Dread Avenger Kraven |
44 |
Northeast of Sea of Spores |
Evil Spirit Cyrion |
45 |
Northeastern area of Catacomb of the Forbidden Path |
Archon Suscepter |
45 |
Cruma Tower 2nd Floor |
Timak Orc Gosmos |
45 |
Central area of Timak Outpost |
Fafurion's Henchman Istary |
45 |
Eastern area of Alligator Island |
Necrosentinel Royal Guard |
47 |
Central area of Dragon Valley |
Orfen's Handmaiden |
48 |
Western area of Sea of Spores |
Mirror of Oblivion |
49 |
Southwestern area of Forest of Mirrors |
Zaken's Mate Tillion |
50 |
Devil's Isle |
Deadman Ereve |
51 |
Southern area of Narsell Lake |
Grave Robber Kim |
52 |
Northern area of Forsaken Plains |
Bandit Leader Barda |
55 |
Southern area of Border Outpost |
Ghost Knight Kabed |
55 |
Southern area of Forbidden Gateway |
Fairy Queen Timiniel |
56 |
Central area of Enchanted Valley |
Harit Guardian Garangky |
56 |
Northern area of Anghel Waterfall |
Lord Ishka |
60 |
Eastern area of Dragon Valley |
Gorgolos |
64 |
Giant's Cave |
Priest of Shilen, Hisilrome |
65 |
Northwestern area of Forsaken Plains |
Enmity Ghost Ramdal |
65 |
Tower of Insolence |
Last Titan Utenus |
66 |
Giant's Cave |
Demon's Agent Falston |
66 |
Southeastern area of Valley of Saints |
Flame of Shine Barakiel |
70 |
Eastern area of Valley of Saints |
Minas Anor |
70 |
Western area of Fields of Massacre |
Eilhalder Von Hellman |
71 |
Cursed Village |
Immortal Savior Mardil |
71 |
Tower of Insolence |
Icicle Emperor Bumbalump |
74 |
Eastern area of Hot Springs |
Guardian Deity of Hot Springs Hestia |
78 |
Western area of Hot Springs |
Daimon the White-Eyed |
78 |
Central area of Wall of Argos |
Cherub Galaxia |
78 |
Tower of Insolence |
Varka's Hero Shadith |
80 |
Southern area of Varka Silenos Outpost |
Ketra's Hero Hekaton |
80 |
Central area of Ketra Orc Outpost |
Soul of Water Ashutar |
81 |
Varka Silenos Barracks |
Soul of Fire Nastron |
81 |
Ketra Orc Outpost |
Varka's Commander Mos |
82 |
Southern area of Varka Silenos Outpost |
Ketra's Commander Tayr |
82 |
Southern area of Ketra Orc Outpost |
Ember |
85 |
Southwestern area of Flame Path |
Varka's Chief Horus |
87 |
Southwestern area of Varka Silenos Outpost |
Ketra's Chief Brakki |
87 |
Central area of Ketra Orc Outpost |
Upon being crowned Hero in the Olympiad, the Hero gains access for the duration of the term to exclusive items from the Monument of Heroes.
S-grade weaponry, armor, and accessories have been added for players Level 76 and above. As with A-grade items, S-grade items are also sealed. They can be unsealed by the Blacksmith of Mammon. The prerequisite item for endowing S-grade weaponry with special abilities is a Level 13 Soul Crystal. They can be obtained by completing the Enhance Your Weapon quest.
S-grade armor set effects are listed below.
Name |
Item Name |
Set Effect |
Imperial Crusader Heavy Armor Set |
Imperial Crusader Breastplate |
P Def. +8%, Maximum HP +445, Sleep/Hold Probability -70%, DEX -2, STR +2. Probability of Poison/Bleed -80% with Imperial Crusader Shield equipped. |
Imperial Crusader Gaiters |
||
Imperial Crusader Helmet |
||
Imperial Crusader Gauntlets |
||
Imperial Crusader Boots |
||
Imperial Crusader Shield |
Name |
Item Name |
Set Effect |
Draconic Leather Light Armor Set |
Draconic Leather Armor |
Attack Speed/P. Atk +4%, Maximum MP +289, Weight Limit +5759, DEX +1, STR +1, CON -2. |
Draconic Leather Helmet |
||
Draconic Leather Gloves |
||
Draconic Leather Boots |
Name |
Item Name |
Set Effect |
Major Arcana Robe Set |
Major Arcana Robe |
M. Atk +8%, Movement Speed +7, Casting Cancel Probability -50%, Weight Limit +5759, WIT +1, INT +1, MEN -2. |
Major Arcana Circlet |
||
Major Arcana Gloves |
||
Major Arcana Boots |
Name | Special Abilities |
Forgotten Blade (Sword / One Handed) | Haste |
Health | |
Focus | |
Heaven’s Divider (Sword / Two Handed) | Haste |
Health | |
Focus | |
Basalt Battlehammer (Blunt / One Handed) | HP Drain |
Health | |
HP Regeneration | |
Dragon Hunter Axe (Blunt / Two Handed) | HP Regeneration |
Health | |
HP Drain | |
Arcana Mace (Blunt / One Handed) | Acumen |
MP Regeneration | |
Mana Up | |
Imperial Staff (Blunt / Two Handed) | Empower |
MP Regeneration | |
Magic Hold | |
Angel Slayer (Dagger / One Handed) | Crt. Damage |
HP Drain | |
Haste | |
Saint Spear (Pole / Two Handed) | Health |
Guidance | |
Haste | |
Demon Splinter (Fist / Two Handed) | Focus |
Health | |
Crt. Stun | |
Draconic Bow (Bow / Two Handed) | Cheap Shot |
Focus | |
Crt. Slow | |
Tallum Blade*Dark Legion’s Edge (Dual Sword) | When enchanting above +4, maximum HP increases by 15%, maximum MP increases by 20%, and maximum CP increases by 30% |
Seals placed on A-grade accessories can be unsealed. When the seal is lifted the item’s ability will increase.
Special abilities to C- and B-grade weaponry have been added.
1) C Grade
Stick of Faith: Mana Up, Magic Hold, Magic Shield Stick of Eternity: Empower, Rsk. Evasion Soulfire Dirk: Mana Up, Magic Hold, Magic Silence Nirvana Axe: Magic Power, Magic Poison, Magic Weakness Club of Nature: Acumen, Magic Mental Shield, Magic Hold Mace of the Underworld: Mana Up, Magic Silence, Conversion Inferno Staff: Acumen, Magic Silence, Magic Paralysis Poleaxe: Critical Stun, Long Blow, Wide Blow
2) B Grade
Sword of Valhalla: Acumen, Magic Weakness, Magic Regeneration Hell Knife: Magic Regeneration, Magic Mental Shield, Magic Weakness
1) Scrolls of Escape to Town
Scrolls for returning to each town have been added. For example, if you use Scroll of Escape to Giran Castle Town, the character will be transported to Giran Castle Town regardless of current location. In order to obtain town return scrolls: a) produce them in clan halls or b) purchase them from each town’s gatekeeper with Dimension Diamonds obtained from the second class transfer quests.2) Blessed Scrolls of Enchant Weapon/Armor
Unlike the normal Scrolls of Enchant Weapon/Armor, the item will not disappear when the enchant fails. However, upon failure to enchant, the item will be reverted to +0. The probability of success for a Blessed Scroll of Enchant Weapon/Armor is identical to that of normal Blessed Scrolls of Enchant Weapon/Armor.3) Wedding Formal Wear
Appearing as a tuxedo on male characters and wedding dress on female characters, Formal Wear is a quest reward (level 60+). Characters donning Formal Wear cannot use skills and magic. If they equip weapons or shields, the Formal Wear will automatically be unequipped.4) Exclusive Accessories for Clans
Crown of Lord: A crown able to be worn solely by the clan leader of a clan possessing a castle has been added. The crown can be acquired from the castle’s lord Chamberlain and can be obtained after the end of a siege. Only one Crown of Lord can be obtained, and they cannot be dropped on the ground or sold. Also, if castle ownership is surrendered, the castle lord will be stripped of the crown and it will be removed from the inventory. Exclusive Castle Circlet: Circlets exclusively worn by members of a clan possessing a castle have been added. Alliance members do not have access to circlets. If castle ownership is surrendered or if the player withdraws from the clan, the circlets can no longer be worn. Shields: Shields worn exclusively by members of a clan with possession of a castle or clan hall have been added. Shields can be acquired from the castle’s lord Chamberlain or Clan Hall Manager, and the shield may display the clan insignia. The insignia can be registered as a 64*64 pixel 256 color bmp file by clicking on the Register Insignia button in the Clan window. If the clan has possession of a clan hall, item production must first be activated in order to purchase a clan shield. The shield will no longer be accessible upon surrendering ownership of the castle/clan hall or withdrawal from the clan.5) Exclusive Circlets for Noblesse and Heroes
Noblesse Tiara: Awarded upon completion of the Noblesse quest; exclusively worn by Noblesse and Heroes. Wings of Destiny Circlet: Awarded by the Monument of Heroes upon being crowned Hero; exclusively worn by Heroes.6) Hair Accessories
Hair accessories that can be worn by all classes regardless of gender have been added. However, Hairpins can only be worn by female characters.7) Boss Monster Accessories
Unique jewelry that is dropped exclusively by boss monsters has been added. Boss accessories possess special effects aside from magic defense ability. Boss monsters which drop exclusive accessories are the Ant Queen, Orphen, Core, Zaken, Baium, Antharas, and Valakas.8) Recipes
Recipes have been changed to stackable items. Recipes for ordinary crafting have been added. Ordinary crafting recipes are consumed upon item creation. These crafting recipes can be obtained by fishing and some recipes are produced in clan halls.9) Additional Miscellaneous Items
Echo Crystals for weddings and birthday celebrations have been added. Exclusive Soulshots, Spiritshots, and Blessed Spiritshots for pets have been added. They can be obtained from the Pet Manager stationed in every village.A different experience from combat and leveling up, fishing has been added to catch ingredients for item creation.
Fishing equipment and/or the Fishing skill can be acquired along with other newly added common skills from the Fisherman’s Guild Members dispatched at the grocery store or port of each town.
You will need a Fishing Rod and lures to go fishing. These items can be bought from the store or earned through quests. Fishing rods and Fishing Shots exist by grade (no grade, D, C, B, A, S) and item damage will be applied according to grade. A penalty will be applied when using a fishing rod of a grade incompatible with your character level.
You must master the Fishing skill in order to begin fishing. You can acquire Fishing, Reeling, Pumping, and Fishing Mastery skills by speaking with the Fisherman’s Guild Members stationed in each town or port.
Although not essential for fishing, Fishing Shots will assist you with your fishing. Fishing Shots, like spiritshots and soulshots, can be accessed by double-clicking on them in inventory or registering with shortcuts. The Fishing Shot grade must be compatible to that of the fishing rod, and they can also be earned through quests.
The Fishing Rod is equipped in the weapon slot and the bait in the left hand, like an arrow. Once you equip the rod and use the Fishing skill, you begin to fish.
Once fishing is under way, the Fishing Window will display and an enlarged image of the bobber will appear.
The fishing skills Pumping and Reeling determine fishing success. These skills can also be mastered by paying adena to the Fisherman’s Guild Members. Use the Reeling skill while the fish struggles and resists, and the Pumping skill while the fish is exhausted.
When fishing is under way, the Fishing Window will display. When a fish begins to bite, the HP gauge of the fish and the time allotted to catch it will appear in the Fishing Window. Fishing is successful only if the HP of the fish drops to 0 before the time expires.
Upon successful fishing, fish or treasure chests will be added to the inventory, fishing will end and the Fishing Window will close. When an attempt at catching fish fails, fishing will end and the Fishing Window will close. Fishing will also end if the Fishing skill is re-used during fishing.
If you double-click on fish or treasure chests acquired while fishing, they will turn into other items. These items can be used in common crafting, and certain items can be exchanged for Proof of Catching a Fish with the Fisherman’s Guild Member.
Fishing holes are home to fish abundant enough to enable fishing. Fish usually inhabit waters where the breathing gauge is displayed or regions with unique water quality such as the Goddard Hot Springs. Be wary, as monsters instead of fish may be caught with fishing!
Increasing Fishing Mastery enables catching of higher grade fish. However, higher grade fish are stronger and brighter than lower grade fish, so advanced Reeling and Pumping skills are required to catch them.
A Fishing Manual that provides fishing instructions can be purchased from the Fisherman’s Guild Member. Beginner tips will be provided when fishing with beginner bait. Beginner bait can be bought from the Fisherman’s Guild Member.
If Reeling/Pumping skills exceed Fishing Mastery by more than 2 levels, a penalty will be imposed.
/enemylist
: Displays a list of clans on which your clan has declared war but has not declared in return./attackerlist
: Displays a list of opposing clans which have declared war on your clan that has not declared in return./clanwarlist
: Displays a list of opposing clans and friendly forces which have mutually declared war on one another./attackerlist
./clanwarstop
command or clicking on the Withdraw War button in the Clan window and entering the name of the opposing clan./channelinvite
command or by clicking on the Channel Invitation button in the party action section of the action window (Alt+C) the command channel will be created and chat window activated.
A maximum number of 50 parties can join one channel.
The channel will automatically disband when the channel creator disbands his party.
The command channel window shows information about the channel.
If the channel creator terminates the game unexpectedly or transfers party leader privileges to another individual, channel creator privileges are transferred to the new leader. The recipient of these privileges does not have to be a clan leader of a level 5 clan. In other words, the prerequisite of a channel creator is a clan leader of a level 5 clan and a party leader, but merely a party leader is sufficient for subsequent channel maintenance.
Other parties can be invited with the /channelinvite
command or by clicking on the Channel Invitation button in the party action section of the action window (Alt+C). If channel invitations have been extended to members of other parties, the invitation message will ask for the invited party leader’s approval.
After the channel has been activated, the channel creator can deliver notices and messages to all characters in the channel by clicking on the All Command icon. Each party leader can chat by clicking on commander chat icon.
The following commands are used in the multiparty command window:
/channeldelete
: Disbands the channel/channelinvite [name]
: Invites parties to channel./channelkick [leader name]
: Expels a party from channel./channelleave
: Withdraws from channel./channelinfo
: Shows information about the channel./dwarvenmanufacture
is now used to set up a private Dwarven crafting store. The command /generalmanufacture
sets up a private common crafting store.
Adventurer’s Guildsmen have been added to each village to aid with quests and raids.
The Adventurer's Guildsman provides the location of NPCs that begin quests and quest information such as the quest name, prerequisites, recommended level, and if it is a repetitive quest.
The Adventurer's Guildsman also indicates raid monster locations and gives information about monsters.
A function that enables recording and replay of gameplay has been added.
Recording
Begin gameplay recording with the /start_videorecording command or by clicking Begin/End Video Recording in the Action window (Alt+C). When recording begins, a system message displays and a red camera icon at the top right of the screen will blink.
Stop recording with the /end_videorecording command or by clicking the Begin/End Video Recording button. When recording stops, a system message with the replay file name displays and the red camera icon will disappear.
Saved files of the recorded game are created in the Replay folder.
Playback
Click the Replay button at the bottom right of the Login screen to view the list of available replay files. Select the file to be played back and click the OK button. Check the box above the OK button to lock the camera perspective during playback. If the file is played back without checking the box, the camera can be freely moved during playback with the right mouse button. The following keys can be used during playback:Assorted quests have been added in Chronicle 4 to make the new hunting grounds more exciting and general gameplay more rewarding. Important new quests such as third class transfer quests and Noblesse quests have also been added.
Third Class Transfer Quests
Quest |
Starting Level |
Description |
Starting Location |
Starting NPC |
Succession to the Legend, Phoenix Knight |
76 |
Paladin’s Third Class Transfer |
Town of Aden |
Grand Master Sedrick |
Succession to the Legend, Eva’s Templar |
76 |
Temple Knight’s Third Class Transfer |
Town of Aden |
Master Sinden |
Succession to the Legend, Sword Muse |
76 |
Swordsinger’s Third Class Transfer |
Town of Aden |
Master Raien |
Succession to the Legend, Duelist |
76 |
Gladiator’s Third Class Transfer |
Town of Aden |
Grand Master Sedrick |
Succession to the Legend, Dreadnought |
76 |
Warlord’s Third Class Transfer |
Town of Aden |
Master Aiken |
Succession to the Legend, Titan |
76 |
Destroyer’s Third Class Transfer |
Rune Castle Town |
Prefect Tazki |
Succession to the Legend, Grand Khavatari |
76 |
Tyrant’s Third Class Transfer |
Rune Castle Town |
Amulet Seller Hakran |
Succession to the Legend, Dominator |
76 |
Overlord’s Third Class Transfer |
Rune Castle Town |
Seer Rahorakti |
Succession to the Legend, Doomcryer |
76 |
Warcryer’s Third Class Transfer |
Rune Castle Town |
Seer Rahorakti |
Succession to the Legend, Adventurer |
76 |
Treasure Hunter’s Third Class Transfer |
Hunter’s Village |
Hunter’s Guild Member Black Cat |
Succession to the Legend, Wind Rider |
76 |
Plains Walker’s Third Class Transfer |
Hunter’s Village |
Hunter’s Guild Member Black Cat |
Succession to the Legend, Ghost Hunter |
76 |
Abyss Walker’s Third Class Transfer |
Hunter’s Village |
Hunter’s Guild Member Black Cat |
Succession to the Legend, Sagittarius |
76 |
Hawkeye’s Third Class Transfer |
Hunter’s Village |
Guild President Bernard |
Succession to the Legend, Moonlight Sentinel |
76 |
Silver Ranger’s Third Class Transfer |
Hunter’s Village |
Guild President Bernard |
Succession to the Legend, Ghost Sentinel |
76 |
Phantom Ranger’s Third Class Transfer |
Hunter’s Village |
Guild President Bernard |
Succession to the Legend, Cardinal |
76 |
Bishop’s Third Class Transfer |
Oren Castle Town |
Priest Hollint |
Succession to the Legend, Hierophant |
76 |
Prophet’s Third Class Transfer |
Oren Castle Town |
Priest Hollint |
Succession to the Legend, Eva’s Saint |
76 |
Elder’s Third Class Transfer |
Oren Castle Town |
Priest Hollint |
Succession to the Legend, Archmage |
76 |
Sorcerer’s Third Class Transfer |
Ivory Tower |
Grand Magister Valeria |
Succession to the Legend, Mystic Muse |
76 |
Spellsinger’s Third Class Transfer |
Ivory Tower |
Grand Magister Arkenias |
Succession to the Legend, Storm Screamer |
76 |
Spellhowler’s Third Class Transfer |
Ivory Tower |
Grand Magister Fairen |
Succession to the Legend, Arcana Lord |
76 |
Warlock’s Third Class Transfer |
Ivory Tower |
Head Summoner Kinsley |
Succession to the Legend, Elemental Master |
76 |
Elemental Summoner’s Third Class Transfer |
Ivory Tower |
Grand Magister Arkenias |
Succession to the Legend, Spectral Master |
76 |
Phantom Summoner’s Third Class Transfer |
Ivory Tower |
Grand Magister Fairen |
Succession to the Legend, Soultaker |
76 |
Necromancer’s Third Class Transfer |
Hardin’s Academy |
Hardin |
Succession to the Legend, Hell Knight |
76 |
Dark Avenger’s Third Class Transfer |
Hardin’s Academy |
Dark Knight Mordred |
Succession to the Legend, Spectral Dancer |
76 |
Bladedancer’s Third Class Transfer |
Hardin’s Academy |
Dark Knight Mordred |
Succession to the Legend, Shillien Templar |
76 |
Shillien Knight’s Third Class Transfer |
Hardin’s Academy |
Master Galadrid |
Succession to the Legend, Shillien Saint |
76 |
Shillien Elder’s Third Class Transfer |
Hardin’s Academy |
Magister Anastia |
Succession to the Legend, Fortune Seeker |
76 |
Bounty Hunter’s Third Class Transfer |
Rune Castle Town |
Chief Inspector Monde |
Succession to the Legend, Maestro |
76 |
Warsmith’s Third Class Transfer |
Rune Castle Town |
Chief Golem Crafter Telson |
Noblesse Quests
Quest |
Starting Level |
Repeatable? |
Description |
Starting Location |
NPC Name |
Path of a Noblesse, Possessor of a Precious Soul - 1 |
50 |
N |
Noblesse-related quest |
Town of Aden |
Talien |
Path of a Noblesse, Possessor of a Precious Soul - 2 |
60 |
N |
Noblesse-related quest |
Rune Castle Town |
Virgil |
Path of a Noblesse, Possessor of a Precious Soul - 3 |
65 |
N |
Noblesse-related quest |
Goddard Castle Town |
Caradine |
Path of a Noblesse, Possessor of a Precious Soul - 4 |
75 |
N |
Noblesse-related quest |
Goddard Castle Town |
Caradine |
Fishing Quests
Quest |
Starting Level |
Repeatable? |
Description |
Starting Location |
NPC Name |
Let’s Get Big Fishshots |
1 |
Y |
Fishing-related quest |
Each town/harbor |
Fisherman’s Guild Member |
Lanosco’s Special Bait |
27 |
N |
Fishing-related quest |
Dion Castle Town |
Fisherman Lanosco |
O’Fulle’s Special Bait |
36 |
N |
Fishing-related quest |
Giran Castle Town |
Fisherman O’Fulle |
Willie’s Special Bait |
48 |
N |
Fishing-related quest |
Oren Castle Town |
Fisherman Willie |
Linnaeus’ Special Bait |
60 |
N |
Fishing-related quest |
Aden Castle Town |
Fisherman Linnaeus |
Chest Caught by Bait of Wind |
27 |
N |
Fishing-related quest |
Dion Castle Town |
Fisherman Lanosco |
Chest Caught by Bait of Icy Air |
36 |
N |
Fishing-related quest |
Giran Castle Town |
Fisherman O’Fulle |
Chest Caught by Bait of Earth |
48 |
N |
Fishing-related quest |
Oren Castle Town |
Fisherman Willie |
Chest Caught by Bait of Fire |
61 |
N |
Fishing-related quest |
Aden Castle Town |
Fisherman Linnaeus |
Pet Quests
Quest |
Starting Level |
Repeatable? |
Description |
Starting Location |
NPC Name |
Help my Uncle! |
25 |
N |
Quest for a Buffalo pet |
Dion Castle Town |
Pet Manager Waters |
Help my Sister! |
26 |
N |
Quest for a Cougar pet |
Giran Castle Town |
Pet Manager Cooper |
Help my Son! |
24 |
N |
Quest for a Kookaburra pet |
Gludio Castle Town |
Pet Manager Lundy |
Quests Related to the Dimensional Rift
Quest |
Starting Level |
Repeatable? |
Description |
Starting Location |
NPC Name |
In Search of Dimensional Fragments |
20 |
Y |
Quest collecting dimensional fragments in Seven Signs dungeons |
Seven Signs Dungeon |
Dimensional Rift Doorman |
In the Dimensional Rift |
20 |
Y |
Dimensional Rift quest |
Dimensional Rift |
Dimensional Rift Doorman |
Quests Related to Ketra Orcs and Varka Silenos
Quest |
Starting Level |
Repeatable? |
Description |
Starting Location |
NPC Name |
Secret Meeting with Ketra Orcs |
74 |
N |
Ketra Orc Outpost introduction quest |
Goddard Castle Town |
Guard Cadmon |
Secret Meeting with Varka Silenos |
74 |
N |
Varka Silenos outpost introduction quest |
Goddard Castle Town |
Guard Cadmon |
Alliance with Ketra Orcs |
74 |
Y |
Ketra Orcs alliance quest |
Ketra Orc Outpost |
Ketra’s Messenger Wahkan |
War with Varka Silenos |
74 |
Y |
Varka Silenos hunting quest |
Ketra Orc Outpost |
Hierarch Kadun Zu Ketra |
Prove your Courage! |
75 |
Y |
Varka Silenos hunting quest |
Ketra Orc Outpost |
Hierarch Kadun Zu Ketra |
Slay the Enemy Commander! |
75 |
Y |
Varka Silenos hunting quest |
Ketra Orc Outpost |
Hierarch Kadun Zu Ketra |
Magical Power of Water - Part 1 |
74 |
N |
Ketra Orcs alliance quest |
Ketra Orc Outpost |
Ketra’s Messenger Wahkan |
Magical Power of Water - Part 2 |
75 |
Y |
Continued from Magical Power of Water - Part 1 |
Ketra Orc Outpost |
Soul Guide Asefa |
Alliance with Varka Silenos |
74 |
Y |
Varka Silenos alliance quest |
Varka Silenos Post |
Varka’s Messenger Naran Ashanuk |
War with Ketra Orcs |
74 |
Y |
Ketra Orcs hunting quest |
Varka Silenos Post |
Hierarch Ashas Varka Durai |
Prove your Courage! |
75 |
Y |
Ketra Orcs hunting quest |
Varka Silenos Post |
Hierarch Ashas Varka Durai |
Slay the Enemy Commander! |
75 |
Y |
Ketra Orcs hunting quest |
Varka Silenos Post |
Hierarch Ashas Varka Durai |
Magical Power of Fire - Part 1 |
74 |
N |
Varka Silenos alliance quest |
Varka Silenos Post |
Varka’s Messenger Naran Ashanuk |
Magical Power of Fire - Part 2 |
75 |
Y |
Continued from Magical Power of Fire - Part 1 |
Varka Silenos Post |
Soul Guide Udan Mardui |
Giran Tour Quests for Beginners
Quest |
Starting Level |
Repeatable? |
Description |
Starting Location |
NPC Name |
Step into the Future |
3 |
N |
Tour the prosperous city of Giran |
Talking Island Village |
Gatekeeper Roxxy |
A Trip Begins |
3 |
N |
Tour the prosperous city of Giran |
Elven Village |
Gatekeeper Mirabel |
An Adventure Begins |
3 |
N |
Tour the prosperous city of Giran |
Dark Elven Village |
Gatekeeper Jasmine |
Into the City of Humans |
3 |
N |
Tour the prosperous city of Giran |
Orc Village |
Centurion Petukai |
Into the World |
3 |
N |
Tour the prosperous city of Giran |
Dwarf Village |
Elder Balanki |
To Talking Island |
3 |
N |
Return to hometown after a tour of Giran |
Giran Castle Town |
Trader Galladucci |
Once More into the Arms of the Mother Tree |
3 |
N |
Return to hometown after a tour of Giran |
Giran Castle Town |
Trader Galladucci |
Into the Dark Elven Forest |
3 |
N |
Return to hometown after a tour of Giran |
Giran Castle Town |
Trader Galladucci |
To the Immortal Plateau |
3 |
N |
Return to hometown after a tour of Giran |
Giran Castle Town |
Trader Galladucci |
The Road Home |
3 |
N |
Return to hometown after a tour of Giran |
Giran Castle Town |
Trader Galladucci |
Echo Crystal Quests
Quest |
Starting Level |
Repeatable? |
Description |
Starting Location |
NPC Name |
Wedding March |
38 |
Y |
Quest for Echo Crystal (Wedding March) |
Heine |
Melody Maestro Kantabilon |
Birthday Party Song |
31 |
Y |
Quest for Echo Crystal (Birthday Song) |
Dion Castle Town |
Melody Maestro Octavia |
Formal Wear Quests
Quest |
Starting Level |
Repeatable? |
Description |
Staring Location |
NPC Name |
In Search of Cloth |
60 |
N |
Quest for obtaining Formal Wear |
Giran Castle Town |
Armor Trader Radia |
Let’s Find Glittering Jewelry! |
60 |
N |
Quest for obtaining Formal Wear |
Giran Castle Town |
Jeweler Ellie |
Make a Sewing Kit |
60 |
N |
Quest for obtaining Formal Wear |
Town of Aden |
Head Blacksmith Ferris |
Please Make Me Formal Wear! |
60 |
N |
Quest for obtaining Formal Wear |
Town of Aden |
Trader Alexis |
Make a Pair of Dress Shoes |
60 |
N |
Quest for obtaining Formal Wear |
Town of Aden |
Trader Woodley |
Miscellaneous Quests
Quest |
Starting Level |
Repeatable? |
Description |
Starting Location |
NPC Name |
Dragon Fangs |
19 |
N |
Hunting quest for Langk Lizardmen |
Gludin |
Guard Luis |
Red-Eyed Invaders |
20 |
N |
Hunting quest for Maille Lizardmen |
Gludio Castle Town |
Guard Babenco |
Lizardmen’s Conspiracy |
25 |
Y |
Hunting quest for characters who have completed the first class transfer |
Gludio Castle Town |
Guard Praga |
Gather Ingredients for Pie |
34 |
Y |
Delivery quest for pie ingredients |
Dion Castle Town |
Emily |
Hunting Leto Lizardman |
34 |
Y |
Hunting quest |
Giran Castle Town |
Guard Rath |
An Obvious Lie |
45 |
N |
Quest awarding a choice of cat ears, raccoon ears, or rabbit ears |
Giran Castle Town |
High Priest Maximillian |
A Dark Twilight |
60 |
Y |
Valley of the Saints hunting quest |
Valley of the Saints |
Hierarch |
Heart in Search of Power |
60 |
Y |
Valley of the Saints hunting quest |
Valley of the Saints |
Mysterious Necromancer |
Sweet Whispers |
60 |
N |
Delivery quest to introduce Valley of the Saints |
Rune Castle Town |
Trader Vladimir |
Into the Flame |
60 |
Y |
Quest to gain entry to Hall of Flames |
Forge of the Gods - Upper Floor |
Watcher of Valakas Klein |
Light and Darkness |
61 |
N |
Altar-related quest |
Valley of the Saints |
Hierarch |
The Coming Darkness |
62 |
N |
Altar-related quest |
Valley of the Saints |
Hierarch |
Necromancer’s Request |
63 |
Y |
Forest of the Dead-related quest |
Forest of the Dead |
Mysterious Wizard |
Go to the Pastureland |
63 |
N |
Delivery quest to introduce the Beast Farm |
Rune Castle Town |
Trader Vladimir |
Hidden Truth |
63 |
N |
Forest of the Dead-related quest |
Forest of the Dead |
Mysterious Wizard |
Tragedy in Von Hellman Forest |
63 |
N |
Forest of the Dead-related quest |
Rune Castle Town |
Grand Magister Tifaren |
Lidia’s Heart |
64 |
N |
Forest of the Dead-related quest |
Rune Castle Town |
High Priest Innocentin |
Inhabitants of the Forest of the Dead |
64 |
N |
Forest of the Dead-related quest |
Cursed Village |
Dorian |
Hiding Behind the Truth |
64 |
N |
Forest of the Dead-related quest |
Rune Castle Town |
Priest Benedict |
Delicious Top Choice Meat |
65 |
Y |
Beast Farm hunting quest |
Beast Farm |
Beast Herder Tunatun |
In the Forgotten Village |
65 |
Y |
Forest of the Dead region hunting quest (day) |
Forest of the Dead |
Mina |
Bring Up With Love |
65 |
N |
Quest for raising monsters in the wild |
Beast Farm |
Beast Herder Tunatun |
Hunt of the Golden Ram Mercenary Force |
66 |
Y |
Swamp of Screams-related quest |
Swamp of Screams |
Mercenary Kahman |
Meeting with the Golden Ram |
66 |
N |
Delivery quest to the Swamp of Screams |
Rune Castle Town |
Warehouse Chief Donal |
Secret Buried in the Swamp |
66 |
N |
Swamp of Screams-related quest |
Swamp of Screams |
Mercenary Supplier Abercrombie |
Clean Up the Swamp of Screams |
66 |
Y |
Swamp of Screams hunting quest |
Swamp of Screams |
Mercenary Captain Pierce |
Shadow of Light |
68 |
Y |
Wall of Argos region hunting quest |
Wall of Argos |
Eye of Argos |
Egg Delivery |
68 |
Y |
Hot Springs delivery quest |
Hot Springs |
Chef Jeremy |
Delivery of Special Liquor |
68 |
Y |
Hot Springs delivery quest |
Hot Springs |
Chef Jeremy |
Watching Eyes |
71 |
Y |
Wall of Argos region hunting quest |
Wall of Argos |
Eye of Argos |
The Finest Food |
71 |
Y |
Hot Springs hunting quest |
Hot Springs |
Jeremy |
Daimon the White-Eyed - Part 1 |
73 |
Y |
Wall of Argos region hunting quest |
Wall of Argos |
Eye of Argos |
Daimon the White-Eyed - Part 2 |
73 |
Y |
Continued from Daimon the White-Eyed - Part 1 |
Wall of Argos |
Eye of Argos |
The Finest Ingredients - Part 1 |
73 |
Y |
Hot Springs hunting quest |
Hot Springs |
Chef Jeremy |
The Finest Ingredients - Part 2 |
73 |
Y |
Continued from The Finest Ingredients - Part 1 |
Hot Springs |
Chef Jeremy |
Gather the Flames |
74 |
Y |
Forge of the Gods quest; awards S-grade weapon recipes |
Forge of the Gods - Lower Floor |
Blacksmith of Flame Vulcan |
Parcel Delivery |
74 |
N |
Delivery quest for introducing Forge of the Gods |
Goddard Castle Town |
Mineral Trader Fundin |
Whereabouts of the Archaeologist |
74 |
N |
Delivery quest for introducing Imperial Tomb region |
Goddard Castle Town |
Trader Liesel |
Relics of the Old Empire |
74 |
Y |
Quest related to Imperial Tomb |
Imperial Tomb |
Ghost of Adventurer |
Four Goblets |
74 |
Y |
Quest related to Four Sepulchers |
Four Sepulchers |
Nameless Soul |
The Enhance Your Weapon quest now awards Soul Crystals up to level 13. Monsters eligible to obtain Level 13 Soul Crystals Souls are Antharas, Valakas, Raid Monster Ember, and Invading Army Leader Anakazel.
Second class transfer quest awards have been modified as shown below. The Dimension Diamonds awarded in these quests can be exchanged for village Scrolls of Escape with the gatekeepers stationed in every village.
Quest |
Dimension Diamonds |
Experience Points |
SP |
Trial of the Challenger |
8 |
72394 |
11250 |
Trial of Duty |
8 |
79832 |
3750 |
Trial of the Seeker |
8 |
72126 |
11000 |
Trial of the Scholar |
8 |
80265 |
30000 |
Trial of the Pilgrim |
8 |
77382 |
16000 |
Trial of Guildsman |
8 |
80993 |
12250 |
Testimony of Trust |
16 |
39571 |
2500 |
Testimony of Life |
16 |
104591 |
11250 |
Testimony of Fate |
16 |
68183 |
1750 |
Testimony of Glory |
16 |
91457 |
2500 |
Testimony of Prosperity |
16 |
12969 |
1000 |
Test of the Duelist |
0 |
47015 |
20000 |
Test of Champion |
0 |
117454 |
25000 |
Test of Sagittarius |
0 |
54726 |
20250 |
Test of the Searcher |
0 |
37831 |
18750 |
Test of the Healer (without Golden Statue) |
0 |
118304 |
26250 |
Test of the Healer (with Golden Statue) |
0 |
134839 |
50000 |
Test of the Reformer |
0 |
164032 |
17500 |
Test of Magus |
0 |
139039 |
40000 |
Test of Witchcraft |
0 |
139796 |
40000 |
Test of the Summoner |
0 |
148409 |
30000 |
Test of the Maestro |
0 |
154499 |
37500 |
Trial of the Lord |
0 |
92955 |
16250 |
Test of the War Spirit |
0 |
63483 |
17500 |
Goddard Castle in the Goddard territory resembles a fortress tucked away in rugged mountainous terrain. The distinguishing feature of Goddard Castle is that it makes use of two artifacts. Divided into Altar of Water and Altar of Fire, those who succeed in engraving their seal onto the artifacts assume the castle lordship.
Unlike other castles, Goddard Castle is equipped with a rear door that is immune to attacks. This door shuts at the beginning of a siege and opens automatically upon its end.
No castles have been added to the Rune territory with the Chronicle 4 update.
Five clan halls available for auction have been added in Giran Castle Town and four in Goddard Castle Town. These are A-grade clan halls are equal to the Aden Castle Town clan halls and can be decorated.
The six clan halls in Aden Castle Town now give clan leaders the ability to ride a wyvern through the clan hall gatekeeper.
Dion Castle Town clan halls can now produce items.
A map of clan hall locations can be viewed by speaking with the Auctioneer.
The amount of time the hideouts Partisan Hideaway, Devastated Castle, the Bandit Stronghold can be held has been increased from one week to two weeks.
The functions of occupied hideouts have been expanded. Experience points recovery, buffs, and item production functions have been added. A Wyvern Master has been dispatched to the Devastated Castle and the leader of the clan that owns the castle will be able to ride the wyvern. The Devastated Castle and Bandit Stronghold can create Scrolls of Enchant Armor.
Players can now pay adena to participate in the Bandit Stronghold battle in addition to applying through the pre-existing quest. The clans participating in the Bandit Stronghold battle can be viewed by speaking to the messenger.
Teleporting at occupied hideouts now requires a fee of 500 adena, the same as clan halls.
At item production level 3, pet exchange tickets, assorted potions, fish oil, dyes, and recipes can be acquired.
By activating item production in the Devastated Castle or the clan halls of Aden Castle Town, Food for Wyverns can be purchased.
The time allotted to clan leaders for scheduling seed sales and crop purchase and for the withdrawal of manor-related funds from the warehouse has been modified. Clan leaders can set manor-related configurations every day between 8:00 PM and 6:00 AM the next morning. After 6:00 AM, no modification to that day’s manor can be made.
Predesignated manor-related funds are withdrawn from the warehouse at 6:00 AM.
When the manor opens at 8:00 PM, crops purchased on the previous day will be transferred to the clan warehouse, and the remaining balance will be deposited to the castle warehouse.
The crop purchase limit for each castle has been modified.
High level coba seeds for the new territories have been added.
All castles are now able to produce items. Each castle’s maximum production limit depends on the amount of crops available for purchase.
Sales volume of standard seeds and improved seeds has been modified.
The ratio of seed sale/purchase has been adjusted, and this ratio applies differently to standard crops and improved crops.
The maximum number of products now slightly exceeds the maximum seed purchase volume for standard crops.
Crops can be sold to other territories through the Manor Manager. The Manor Manager charges a commission of 5% of sales.
Red Cobol seeds and Mature Red Cobol seeds no longer sold at Oren can now be sold to the vendor NPC for 50 adena each.
The amount of Blood of the Sacrifice acquired at the Festival of Darkness has increased.
Monsters which use new battle tactics have been added.
The Blood of the Sacrifice can differ according to battle format.
A search function has been added to the clan list. Searches can be performed by the clan name or clan leader’s name.
The clan notification function has been added. If the clan leader drafts a notice in the clan notification menu in the manage clan page and turns the notification on, the notices will pop up to clan members upon log in.
Regional information provides more detailed information. Information on each territory’s castles and clan halls can be found in Regional Community -> Regional Information.
Information for the regions includes each castle’s clan, alliance, today’s tax rate, and the next day’s tax rate.
Clicking on the territory name provides detailed information on that territory’s castle. It also displays the territory’s clans, name of the clan leader, and the next day of auction.
A ferry operating to and from Rune Harbor and Gludin Harbor has been added. The ferry runs free of charge.
The attack-range distance of town guards equipped with bows has been increased.
The appearance of several NPCs has been modified.
If a player is disconnected or restarts while in battle with Antharas, Zaken, Baium, Anakim, and Lilith, the player will not be returned to town upon login if they reconnect within 30 minutes.
The prices for various spellbooks have been adjusted. A warehouse keeper has been added to Floran Village. The level of Guards protecting the entrance of the villages has been increased. Player characters now blink.