Current chronicle
Chronicle 5 Oath Of Blood
Rank |
Level 5 Clan Solo Character |
Level 6 Clan |
Level 7 Clan |
Level 8 Clan |
---|---|---|---|---|
Vagabond |
Non-clan member |
|||
Vassal |
Clan member |
|||
Vassal |
Clan member in the Academy |
Clan member in the Academy |
Clan member in the Academy |
|
Heir |
Clan member of a clan level 5 and above |
Clan member in the Royal Guard |
Clan member in the Order of Knights |
|
Knight |
Clan leader of a level 4 clan |
Direct clan member |
Clan member in the Royal Guard |
Clan member in the Order of Knights |
Elder |
Clan leader of a clan level 5 and above |
Royal Guard |
Direct clan member |
Clan member in the Royal Guard |
Baron |
Noblesse |
Leader |
Knight Banneret |
Direct clan member |
Viscount |
Captain of Royal Guard |
Knight Banneret |
||
Count |
Leader |
Captain of the Royal Guard |
||
Marquis |
Hero |
Leader |
[ Clan Organization | Upgrading Clan Levels | Royal Guards and Order of Knights | Reputation Points | Clan Skills | Clan Academy | Clan Rights and Delegation | Other Changes ]
Clan Level | Mem- bers | Acad- emy | 1st Royal Guard | 2nd Royal Guard | 1st Order of Knights | 2nd Order of Knights | 3rd Order of Knights | 4th Order of Knights | Max # of Mem- bers |
---|---|---|---|---|---|---|---|---|---|
0 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
1 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
2 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
3 |
30 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
4 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
40 |
5 |
40 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
60 |
6 |
40 |
20 |
20 |
20 |
0 |
0 |
0 |
0 |
100 |
7 |
40 |
20 |
20 |
20 |
10 |
10 |
10 |
10 |
140 |
8 |
40 |
20 |
20 |
20 |
10 |
10 |
10 |
10 |
140 |
Clan Level |
SP |
Adena |
Required Items |
Reputation Score |
Minimum Number of Clan Members |
---|---|---|---|---|---|
1 |
30,000 |
650,000 |
- |
0 |
1 or more |
2 |
150,000 |
2,500,000 |
- |
0 |
1 or more |
3 |
500,000 |
0 |
Blood Mark |
0 |
1 or more |
4 |
1,400,000 |
0 |
Alliance Manifesto |
0 |
1 or more |
5 |
3,500,000 |
0 |
Seal of Aspiration |
0 |
1 or more |
6 |
0 |
0 |
- |
10,000 |
30 or more |
7 |
0 |
0 |
- |
20,000 |
80 or more |
8 |
0 |
0 |
- |
40,000 |
120 or more |
Requirements for Creating a Royal Guard
When a clan reaches level 6, a Royal Guard may be created. Upon creation of a Royal Guard, one of the clan members must be appointed an administrator. Up to 2 Royal Guards may be created. The maximum number of members in a Royal Guard is 20.Requirements for Creating an Order of Knights
When a clan reaches level 7, an Order of Knights may be created. Upon creation of an Order of Knights, one of the clan members must be appointed as an administrator. Up to 2 Orders of Knights may be created under one Royal Guard. The maximum number of members in an Order of Knights is 10.Disbandment
Once created, Royal Guards and Orders of Knights cannot be dissolved unless the clan is dissolved. When the administrator of each unit withdraws from their clan, the unit remains, and the administrator position becomes vacant. In this case, the clan leader must appoint a new administrator. The reappointment of the unit administrator can be done through an NPC that is in charge of clan-related activities.Organizational Structure
The organizational structure of the units are as follows:Rights Within the Clan
Skill Name |
Required Clan Level |
Description |
---|---|---|
Clan Vitality | 5 | Increases clan members' Max HP. It only effects those who are of an Heir class or higher. |
Clan Spirituality | 6 | Increases clan members' Max CP. It only effects those who are of a Baron class or higher. |
Clan Essence | 8 | Increases clan members' Max MP. It only effects those who are of a Viscount class or higher. |
Clan Lifeblood | 5 | Increases clan members' HP regeneration. It only effects those who are of an Heir class or higher. |
Clan Morale | 6 | Increases clan members' CP regeneration. It only effects those who are of an Elder class or higher. |
Clan Clarity | 8 | Increases clan members' MP regeneration. It only effects those who are of a Viscount class or higher. |
Clan Might | 6 | Increases clan members' P. Atk. It only effects those who are of a Knight class or higher. |
Clan Aegis | 6 | Increases clan members' P. Def. It only effects those who are of a Knight class or higher. |
Clan Empowerment | 8 | Increases clan members' M. Atk. It only effects those who are of a Viscount class or higher. |
Clan Magic Protection | 5 | Increases clan members' M. Def. It only effects those who are of an Heir class or higher. |
Clan Guidance | 7 | Increases clan members' Accuracy. It only effects those who are of a Baron class or higher. |
Clan Agility | 8 | Increases clan members' Evasion. It only effects those who are of a Baron class or higher. |
Clan Withstand-Attack | 7 | Increases clan members' Shield defense probability. It only effects those who are of a Viscount class or higher. |
Clan Shield Boost | 6 | Increases clan members' Shield P. Def. It only effects those who are of a Baron class or higher. |
Clan Cyclonic Resistance | 7 | Increases clan members' resistance to water/wind attacks. It only effects those who are of a Viscount class or higher. |
Clan Magmatic Resistance | 7 | Increases clan members' resistance to fire/earth attacks. It only effects those who are of a Viscount class or higher. |
Clan Fortitude | 7 | Increases clan members' resistance to stunning blows. It only effects those who are of a Viscount class or higher. |
Clan Freedom | 7 | Increases clan members' resistance to being held or charmed. It only effects those who are of a Viscount class or higher. |
Clan Vigilance | 7 | Increases clan members' resistance to sleep. It only effects those who are of a Viscount class or higher. |
Clan March | 8 | Increases clan members' Speed. It only effects those who are of a Count class or higher. |
Clan Luck | 7 | Decreases clan members' experience point reduction rate and the chance of items being dropped upon death by PK/monsters. It only effects those who are of an Heir class or higher. |
Clan Imperium | 5 | Grants the right to open a clan command channel |
Creation Requirements
Clans level 5 and above may create an Academy.Conditions for Joining
Any character, level 39 or below, who has not yet joined a clan and has not yet completed the second class transfer may join an Academy. The maximum number of members in an Academy is 20.How to Create an Academy
The clan leader can create an Academy through NPCs who are in charge of clan-related activities (a High Priest, Grand Master, etc.).Benefits and Withdrawal of Academy Members
When an Academy member completes his/her second class transfer, the member will receive a commemorative item. The Grand Master NPC of the member’s own class will award the commemorative item automatically upon the completion of the second class transfer. The member is then automatically withdrawn from the Academy, and will not receive a penalty for re-joining a clan.Academy Members’ Rights
An Academy member’s clan name is the same as the main clan name, but is displayed in yellow. Academy members may use clan chat and alliance chat. By default, Academy members may use the clan hall and castle owned by the clan just like any other clan member. However, the clan leader does have the option to set it up so that Academy members may not use them. Academy members may use the clan warehouse and clan bulletin board just like any other clan member. However, the clan leader does have the option to set it up so that Academy members may not use them. The rights below cannot be bestowed upon Academy members:Sponsors
Academy members who have a sponsor have their names displayed in yellow, but the names of those without sponsors are displayed in white. Clan members who have master management rights may appoint other clan members as sponsors for Academy members. Alert messages indicating their logged in status will be displayed for Academy members and their sponsors. The relationship between Academy members and their sponsors may only be one-on-one. Clan members who have master management rights may dissolve the relationship between an Academy member and their sponsor. Related Quests Academy members can acquire a D-grade armor set through a quest that may be conducted with ordinary clan members. Only Academy members and graduates of an Academy may wear the armor set acquired through this quest. When withdrawing from an Academy, after acquiring the armor set, the armor will not be unequipped automatically. However, once you unequip the armor it cannot be worn again.Clan Leadership Transfer
A clan leader may transfer their rights to other clan members. The leader must request the clan leader transfer from an NPC who is in charge of clan activities. The new clan leader will assume their new role during the next regularly scheduled maintenance time (10:30 CDT on Tuesdays). (The clan leader transfer should still be completed even when the server is down unexpectedly.) A clan leader transfer may be cancelled anytime prior to the regular maintenance time.Clan Window
Many different functions have been added for easier and more systematic clan-related activities and as such, the related interface has also been improved. Double click on a clan member’s name in the member list to open a menu window displaying the rights given to that member. Selection tabs have been added to the clan window so that you may see the members of the main clan, Academy, Royal Guard, and Order of Knights. In order to invite somebody to join a clan, click the “Invite” button and select the organization within the clan you wish to invite the person to. When clicking the Edit Emblem button, the menu window where you may register or delete the clan emblem or clan insignias is displayed. An information window to view clan war information by status has been added as well as an Edit Privileges window.You may view the Olympiad score from the previous period of games through the Grand Olympiad Manager.
When an Olympiad game ends in a draw, the Olympiad points for PCs on both sides are now reduced.
A buff is provided in games between PCs of the same class and a Noblesse Gate Pass is rewarded to the winner.
Hero skills and clan skills cannot be used in an Olympiad game.
When there are multiple 1st place winners from each class, the character that has won the most games becomes a Hero. When the number of games won is the same, then the character who has the highest winning percentage becomes a Hero. When Olympiad points, number of wins, and winning percentage are all the same, then there will be no Hero in each class. However, the basic requirements to be a Hero, which are that the character participate in 5 games and should have at least one victory, remain the same as in Chronicle 4.
When an Olympiad match cannot be held due to a lack of combatants, the system will notify you of the game delay with an appropriate message.
When being moved to the Olympiad Stadium in the middle of summoning a servitor or cubic, the skill in use is terminated automatically.
When moved to an Olympiad Stadium with the automatic use of Soulshots/Spiritshots or Beast Soulshots/Spiritshots enabled, the automatic use is cancelled.
New Hero skills have been added. Hero skills may be acquired through the Grand Olympiad Manager upon becoming a Hero; however, you cannot use a Hero skill when in subclass status.
Skill Name |
Description |
---|---|
Heroic Miracle | Instantly and significantly increases P.Def., M.Def., and resistance to buff canceling attacks as well as increases Speed. Consumes 40 Soul Ores. |
Heroic Berserker | Temporarily yet significantly increases Accuracy, P. Atk., M. Atk., Atk. Spd., Casting Spd., Speed, resistance to buff canceling attacks and debuff attacks, and the effects of HP regeneration magic. Significantly decreases P. Def., M. Def., and Evasion while the effect lasts. Consumes 40 Soul Ores. |
Heroic Valor | Temporarily yet significantly increases P. Atk., P.Def., and resistance to buff canceling attacks. Consumes 80 Spirit Ores. |
Heroic Grandeur | Instantly and significantly decreases nearby enemies' P. Def., M. Def., Evasion, and Shield defense probability, and increases the chance of negating the effects of magical damage, and blocks all physical and magic skill effects. Consumes 80 Spirit Ores. |
Heroic Dread | Instantly instills fear into enemies and causes them to flee with increased Speed (momentum). Consumes 80 Spirit Ores. |
When Heroes participate in a raid against Antharas, Valakas, and Baium, the boss monster has a chance to shout out the Hero characters’ names.
[ New Skills | Changes to Existing Skills ]
The skills below have been added.
Name | Class | Mastery Level | Description |
---|---|---|---|
Tribunal | Paladin | 55 | Use your collected sacred energy to provoke your enemies to attack and instantly decrease their critical attack chance at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. |
Temple Knight | |||
Judgment | Dark Avenger | 55 | Use your collected dark energy to provoke your enemies to attack and instantly decrease their critical attack power at the same time. An equipped sword or blunt weapon is required in order to use this skill. Over-hit is possible. |
Shillien Knight | |||
Arrest | Temple Knight | 55 | Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect. |
Shillien Knight | |||
Swordsinger | |||
Bladedancer | |||
Shackle | Paladin | 55 | Provokes your enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect. |
Dark Avenger | |||
Mass Shackling | Paladin | 58 | Provokes nearby enemies to attack and instantly immobilizes them. The target(s) may not be held again while the spell remains in effect. |
Banish Undead | Paladin | 55 | The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Soul Ores are required. |
Angelic Icon | Paladin | 58 | By the will of your God, your fighting ability significantly increases. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30% or lower. |
Psycho Symphony | Swordsinger | 55 | Instantly reduces the Speed, Atk. Spd., and Casting Spd. of all nearby enemies. |
Demonic Blade Dance | Bladedancer | 55 | Instantly reduces the P. Atk. and M. Atk. of all nearby enemies. You must be wielding dual swords in order to use this skill. |
Critical Blow | Treasure Hunter | 55 | With an increased chance of success, you attempt an extremely deadly attack on your foes. A Lethal Strike is possible. An equipped dagger is required to use this skill. |
Mortal Strike | Plains Walker | 58 | Temporarily increases your chances of making a critical strike. An equipped dagger is required to use this skill. |
Abyss Walker | |||
Stealth | Treasure Hunter | 58 | You use the shadows and your keen senses to temporarily avoid monsters' initial strikes. While in effect, your fighting ability significantly decreases. |
Sand Bomb | Treasure Hunter | 55 | Explodes a cloud of sand onto your enemies and instantly reduces their line of sight (Accuracy). |
Plains Walker | |||
Abyss Walker | |||
Rapid Fire | Silver Ranger | 60 | Temporarily increases your P. Atk. and Atk. Spd. when using a bow. While in effect, your firing range decreases. Obviously, an equipped bow is required to use this skill. |
Dead Eye | Phantom Ranger | 60 | Temporarily increases your Accuracy, P. Atk., and Critical Attack Power when using a bow. While in effect, your Atk. Spd. decreases. Obviously, an equipped bow is required to use this skill. |
Spirit of Sagittarius | Hawkeye | 58 | Temporarily decreases the MP consumption of a physical skill. |
Silver Ranger | |||
Phantom Ranger | |||
Blessing of Sagittarius | Hawkeye | 58 | Temporarily decreases a physical skill's recovery time. |
Silver Ranger | |||
Pain of Sagittarius | Hawkeye | 58 | Regenerates your MP by sacrificing your HP. |
Phantom Ranger | |||
Quiver of Holding | Hawkeye | 58 | Increases your weight capacity. |
Summon Treasure Key | Treasure Hunter | 46 | Summons 20-30 Treasure Chest Keys, a single Treasure Chest Key or a single Thief Key. |
Plains Walker | |||
Abyss Walker | |||
Zealot | Destroyer | 58 | By the will of a Guardian God, you instantly and significantly increase your fighting ability. While in use, the effects of HP regeneration magic significantly decreases. This skill is only available when your HP is at 30% or lower. |
Tyrant | |||
Fell Swoop | Warlord | 58 | Temporarily increases the number of enemies affected by your spear attack. Obviously, an equipped spear is required to use this skill. |
Polearm Accuracy | Warlord | 58 | Increases your Accuracy when using a spear. While in use, MP is continuously consumed. |
Destroyer | |||
Bounty Hunter | |||
Warsmith | |||
Infernal Form | Destroyer | 58 | Temporarily bestows a fire enchantment for all physical attacks and increases your resistance to fire. |
Tyrant | |||
War Frenzy | Gladiator | 58 | Increases your resistance to stun and sleep. While in use, MP is continuously consumed. |
Warlord | |||
Destroyer | |||
Tyrant | |||
Bounty Hunter | |||
Warsmith | |||
Hawk Spirit Totem | Tyrant | 74 | The spirit of the great hawk possesses you, temporarily increasing Accuracy, critical attack rate and critical attack power when using hand-to-hand combat weapons. Can be used with hand-to-hand combat weapons. |
Betray | Warlock | 56 | Confuses an enemy into attacking its allies. Spirit Ores are required. |
Elemental Summoner | |||
Phantom Summoner | |||
Mass Fear | Necromancer | 58 | This curse causes nearby enemies to tremble and flee at the sight of your awesome power and insatiable wickedness. |
Mass Gloom | Necromancer | 58 | This curse decreases the M. Def. of enemies that are near a servitor. Cursed bones are required. |
Mass Surrender To Fire | Warlock | 58 | Near a servitor, this decreases your enemies’ resistance to fire attacks. Spirit Ores are required. |
Mass Surrender To Water | Elemental Summoner | 58 | Near a servitor, this decreases your enemies’ resistance to water attacks. Spirit Ores are required. |
Mass Surrender To Wind | Phantom Summoner | 58 | Near a servitor, this decreases your enemies’ resistance to wind attacks. Spirit Ores are required. |
Arcane Disruption | Warlock | 56 | Decreases your enemies' Casting Spd. |
Summon Cursed Bones | Necromancer | 58 | Summons cursed bones. Spirit Ores are required. |
Greater Might | Prophet | 58 | Temporarily increases your target's P. Atk. Spirit Ores are required. |
Greater Shield | Prophet | 58 | Temporarily increases your target's P. Def. Spirit Ores are required. |
War Chant | Warcryer | 58 | Temporarily increases your party’s P. Atk. Spirit Ores are required. |
Earth Chant | Warcryer | 58 | Temporarily increases your party’s P. Def. Spirit Ores are required. |
Holy Resistance | Prophet | 58 | Temporarily increases your target's resistance to Sacred attacks. |
Shillien Elder | |||
Unholy Resistance | Prophet | 58 | Temporarily increases your target's resistance to Dark attacks. |
Elder | |||
Trance | Bishop | 56 | Instantly puts enemies to sleep. The target(s) may not be put to sleep again while the spell remains in effect. |
Elder | |||
Magical Backfire | Bishop | 56 | Instantly increases the MP consumption rate of your enemy's skills. |
Clarity | Elder | 58 | Temporarily decreases your target's MP consumption rate for skills. Spirit Ores are required |
Mana Burn | Bishop | 56 | Your enemies’ MP is reduced. |
Prophet | |||
Elder | |||
Shillien Elder | |||
Mana Storm | Bishop | 58 | All nearby enemies have their MP reduced. |
Turn Undead | Bishop | 56 | The undead cower and flee as you reveal your divine nature. A Lethal Strike is possible. Spirit Ores are required |
Elder | |||
Major Heal | Bishop | 56 | Your target instantly recovers their HP. Spirit Ores are required. |
Elder | |||
Major Group Heal | Bishop | 58 | Your party instantly recovers their HP. |
Erase | Bishop | 56 | Your enemy’s servitor is cast out into another dimension. Spirit Ores are required. |
Prophet | |||
Elder | |||
Shillien Elder |
1. The resistance level against various abnormal state attacks has been modified.
2. Abnormal states relating to elemental attacks have been modified as follows:
3. The effect and duration of skills that reduce Speed have been reduced.
4. Hate and Aura of Hate can now target casters.
5. The Cancel Resistance Effect is now available for Ultimate Defense, Ultimate Evasion, Touch of Life, Vengeance, and Lion Heart.
6. Lightning Strike’s MP consumption and success rates have increased. At the same time, the skill’s duration and recovery time have decreased.
7. Corpse Plague’s MP consumption rate and effective range have decreased.
8. The MP consumption rate for Touch of Death and Touch of Life has decreased.
9. The attacks for the skills below have been added.
10. Energy skills have been changed as follows:
11. Focused Force and Sonic Focus now consume HP and MP separately.
12. The casting speed of Sonic Rage and Raging Force have been slightly increased.
13. When using Duelist Spirit in PvP combat, damage has increased and recovery time has decreased.
14. Totem skills have been changed as follows:
Recovery time has been adjusted.
Details of Skill Changes
15. The skills below will have a chance to disregard the target’s shield defense rate.
16. The Revival effect has changed to full HP recovery, and the requirement to use the skill has been changed from 10% to 5% of the caster’s remaining HP.
17. In case of the Rage and Frenzy skills, the effect will be applied differently according to the equipped weapons.
18. The Focus Attack skill has been re-categorized from a toggle skill to a buff skill, and the appropriate skill levels have been added.
19. The recovery time and MP consumption of Dash and Blinding Blow have been decreased and the skills’ duration has been increased.
20. Lethal Strike’s effect has been increased.
21. Lethal Strike’s effect has been added to Deadly Blow and Blinding Blow.
22. The Lethal Strike and skill critical effects (skill damage x2) have been added to Backstab, and the damage of Soulshots has been increased due to a change in the damage formula.
23. A cancel target effect has been added to Stun Shot, Trick, and Switch.
24. A skill critical effect has been added to Double Shot (Skill damage x2).
25. Snipe’s P. Atk., Accuracy, and firing range have been increased, and the casting speed and recovery time have also been increased.
26. The skill casting time of Sleep and Sleeping Cloud has been increased.
27. In the cases of Cancel and Touch of Death, up to 5 skill effects of the target can be removed.
28. The Mage class is penalized in decreased Accuracy with increased casting time when using a bow or spear.
29. When a servitor hits a player, damage is only applied at a certain rate. But when it is a non-specialized servitor, the damage rate goes down even further.
30. For the skills that absorb HP at a certain rate of damage, their MP consumption has been adjusted.
31. The power of Dark Vortex has been decreased, and its absorption ratio has been increased.
32. Sorcerers, Spellhowlers, and Spellsingers can now learn Curse Fear.
33. The range of Mass Slow has been changed to the target base from the caster base.
34. Berserker Spirit and Holy Weapon can now only be used on party members.
35. Evasion now will be additionally decreased from existing effects when casting Berserker-related skills, such as Berserker Spirit and Rage of Pa'agrio.
36. The effects of Greater Heal, Greater Group Heal, and Heart of Pa'agrio (learned after completion of the 2nd class transfer) are changed from instant effect to instant+sustaining effect (heal over time). The overall regeneration skill amounts have been increased to 110~120% as compared to before.
37. The effect range for clan/alliance skills (Mass Resurrection included) have been significantly increased.
38. A Mana burning effect has been added to Aura Sink and Seal of Gloom.
39. The success rate of Forget, Curse Fear, Anchor, Peace, Hold Undead, and Lightning Strike has been increased.
40. The effects of certain skills have been changed.
41. MP/HP consumption have been adjusted to fit the effect of some skills.
42. The SP required to learn skills have been adjusted according to class.
43. The effect of Mental Shield has decreased.
44. Backstab can inflict damage directly on HP regardless of the target player’s CP.
45. The monsters below will no longer be affected by skills such as Dance of Shadow, Stealth, and Silent Move, and effects such as Lethal Strike and effects that forcefully change the targets.
46. The Sonic Blaster skill is now learned at level 43 (previously level 40).
47. The Double Sonic Slash skill is now learned at level 49 (previously level 46).
48. The effect of Transfer Pain skill can now be applied only when the servitor is near the master.
49. The re-use time for Curse Fear has been reduced from 20 to 10 seconds.
Teleport locations and their associated costs have changed.
The changes regarding teleportation are as follows:
Teleportation areas have been reset according to the roles and functions of the Gatekeepers.
Competition Period: Both Dawn and Dusk may be used.
Validation Period: Only the winning group may use teleportation.
[ Rune Territory | Schuttgart Territory ]
New hunting grounds and dungeons have been added to Rune Territory, the Orc areas, and Schuttgart Territory. These will also connect the Dwarf areas to the mainland.
Three dungeons have been added to the Rune Territory.
The Pagan Temple is located in Rune Township. Some of Rune’s nobles worship the devil Triole, one of the “4 Kings”, and have built this temple in a large area in the underground of Rune Township.
In order to enter the temple, you must be one of the Pagans or make an oath that you will be making an offering to Triole. The monsters appearing here are at levels 80 to 87, some of the highest level monsters in the world.
The Stakato Nest is located to the east of the Swamp of Screams. In this underground cave, there resides the Stakato Queen (who is almost at the end of her life) and her followers. The Stakato Proconsul, an elite warrior class of the Stakato, is born and raised here. The monsters appearing here are at levels 72 to 80, and present new battle challenges to players.
The Monastery of Silence is located to the east of the Valley of Saints and is at odds with The Pagan Temple. This dungeon was built by the priests of Einhasad.
The Monastery has two entrances, and it is possible to enter from both ways since it is adjacent to Goddard and the border of Rune. The monsters appearing here are at levels 80 to 87, some of the highest level monsters in the world.
Six hunting grounds have been added to Schuttgart Territory.
The Frozen Labyrinth is located southeast of Schuttgart Castle and is a field hunting ground composed of many valleys. The structure of the valleys is complicated, much like a labyrinth, and is connected to the The Ice Queen’s Castle. You may hunt solo or in a group in this area. The monsters appearing here are at levels 53 to 63, and mean business.
The Den of Evil is located south of Schuttgart Castle. In this area, Ragna Orcs are expanding their power by using evil spirits in league with the Baranka Shamans.
You may hunt solo or in a group in this area. The monsters appearing here are at levels 40 to 50.
The Plunderous Plains are located east of Schuttgart Castle. This area was once a very important transportation hub that connected Dwarven villages and the Town of Schuttgart by railroad. This vile and unlawful area is now full of brigands who target Dwarven merchants. There are field hunting ground here with monsters at level 30 to 40.
The Ice Queen’s Castle is located southeast of Schuttgart Castle, and may be entered through the Frozen Labyrinth. Only a party of two or more members can enter. All party members must possess 10 Silver Hemocytes gained through a quest.
This hunting ground is based on a timed attack concept, and only one party may enter every 35 minutes. If the raid boss is not attacked and defeated within the given time, then the party is transported back outside. The monsters inside the castle are levels 55 to 60. Restarting is impossible once you are in the Ice Queen’s Castle; even if the server goes down, players must meet the entry conditions and start over from the beginning.
The Crypts of Disgrace are located southwest of Schuttgart Castle. These crypts are part of a passageway that leads to Schuttgart Castle from the Orc Village. Players may hunt solo or in a small groups here. The monsters appearing here are at levels 25 to 32.
The Pavel Ruins are located south of the Town of Schuttgart. Here the giant Pavel used to study weather phenomenon.
The ruins are now under control of a mad dwarf scientist known as Dr. Chaos. The monsters appearing in these ruins are at levels 46 to 54.
[ Frintezza | Life Crystals ]
Monsters with unique battle characteristics have been added in accordance with player level increases and other improvements to the game.
The monsters can have the following new abilities when fighting within any of the hunting grounds:
Monsters that present many different abilities based on various battle situations have also been added.
The abilities of a raid boss monster has increased overall, and the rewards have also increased.
Just like the raid bosses, boss-ranked monsters (i.e., Ant Queen, Core, Orfen, and Zaken) and their monster followers now use petrification or silence when they are attacked by players 9 or more levels higher, or if they are using skills.
Raid monsters have been added to the newly added territories in Chronicle 5.
Frintezza, the son of Baium of Elmoreden, has been added as a new boss monster.
Frintezza was granted eternal life from a devil, and he presents a unique battle style and characteristic than that of any other existing boss monster.
Frintezza resides in the last tomb beyond a secret wall that is connected to the Imperial Tomb. In order to enter, players must satisfy the entry conditions through a related quest that begins with the Nameless Spirit within the Four Sepulchers.
A minimum of four parties may enter; five parties at most can enter. These parties must be organized through a command channel and the command channel leader must possess Frintezza's Magic Force Field Removal Scroll.
The Last Imperial Tomb is made up of a long passageway and a room where Frintezza resides. In the passageway connected to Frintezza’s room, you can gain many items that will be useful in your battle with Frintezza.
Rewards from the raid monsters have been diversified, and a new process of item assembly has been added.
Many different kinds of Life Crystals may be acquired from hunting raid monsters at level 40 and above. These crystals can be assembled through an Adventure Guild or the Adventure Guild Manager to create C Grade, B Grade, and A Grade items (weapons, armor, accessories, hair accessories, etc.).
When a clan that owns a castle hunts a certain raid monster, an Adventure Guild Manager who can assemble A-grade weapons and armor appears in a castle town that is owned by the clan. Certain Life Crystals, dropped by raid monsters, may be changed to the Life Crystal necessary for assembling A-grade weapons and armor through an Adventure Guild Manager.
You may also gamble by trading a Life Crystal for other items with an Adventure Guild NPC.
[ Instant Effect Items | Demonic Sword Zariche | Armor Set Bonuses | Adventurer’s Guide Book | New Items | Recipes ]
In order to maximize the efficiency of solo hunting, instant effect items have been added. Instant effect items are only dropped in areas set as solo hunting grounds. When hunting monsters in these areas, instant effect items, such as items to increase your HP/MP regeneration or P. Atk./M. Atk are dropped.
The instant effect items are as follows:
Herbs of Life and Herbs of Mana do not recover HP and MP at any standard rate; they recover a certain % of total HP and MP of the character that picks them up. Herbs of Strength and Herbs of Magic have overlapping effects with existing skills that have similar effects and their duration time is 2 minutes.
Instant effect items cannot be stored in inventory and will immediately take effect when they are picked up.
If an instant effect item is dropped by a monster and not picked up within 15 seconds, they will disappear.
When a party member picks up an instant effect item while they are hunting, the effect will be applied instantly to the person who picked it up regardless of the party’s looting rules.
The weapon of slaughter, The Demonic Sword Zariche (hereafter Zariche), was once used by the Demon Bremmnon, one of the four demon kings.
The following will be applied to the character who possesses Zariche in PvP, clans wars, and in parties.
Additional effects will be bestowed when complete armor sets are enchanted to +6 and above. Each individual item in the set will need to be enchanted to +6 or above in order to benefit from the new effects.
These effects differ depending on each individual armor type or grade.
An Adventurer’s Guide Book has been added for quest information, hunting grounds, raid boss monsters, areas, etc.
Raid scores and ranking can be viewed in the raid information window. Raid score is calculated in one month cycles, and when a new cycle starts, the score from the previous period is initialized.
The new period starts the 1st of every month at 05:00. The previous score and ranking will be displayed for 1 week, and after one week the information of the current period will be displayed.
The book can be purchased from a grocer in each village.
D Grade through A Grade weapons have been added.
Item Type |
Item Name P. Atk/M. Atk |
Grade |
Crystal Count |
Special Abilities |
||
---|---|---|---|---|---|---|
Two-Handed Sword |
Titan Sword 96 / 47 |
D |
2545 |
|||
Pa’agrian Sword 169 / 76 |
C |
1720 |
Focus (Red) |
Health (Green) |
Critical Drain (Blue) |
|
Guardian Sword 236 / 99 |
B |
1746 |
Health (Green) |
Critical Drain (Red) |
Critical Bleed (Blue) |
|
Infernal Master 259 / 107 |
A |
1464 |
Focus (Blue) |
Critical Damage (Green) |
Haste (Red) |
|
Sword |
Priest’s Sword 32 / 35 |
D |
743 |
|||
Sword of Magic Fog
63 / 63 |
D |
2545 |
||||
Mysterious Sword 85 / 81 |
C |
916 |
Acumen (Red) |
Magic Power (Green) |
Magic Weakness (Blue) |
|
Ecliptic Sword 125 / 111 |
C |
2452 |
Greater Empower (Red) |
Magic Power (Green) |
Magic Silence (Blue) |
|
Wizard’s Tear 155 / 132 |
B |
1746 |
Acumen (Red) |
Magic Power (Green) |
Conversion (Blue) |
|
Two-Handed Blunt Weapons |
Titan Hammer 96 / 47 |
D |
2545 |
|||
Dwarven Hammer 190 / 83 |
C |
2452 |
Health (Green) |
Anger (Red) |
Critical Bleed (Blue) |
|
Karik Horn 169 / 76 |
C |
1720 |
Focus (Blue) |
Haste (Green) |
Critical Drain (Red) |
|
Star Buster 236 / 99 |
B |
1746 |
Health (Red) |
Haste (Green) |
Rsk. Focus (Blue) |
|
Ice Storm Hammer 213 / 91 |
B |
1157 |
Focus (Red) |
Anger (Green) |
Critical Bleed (Blue) |
|
Destroyer Hammer 259 / 107 |
A |
1464 |
Health (Red) |
Haste (Green) |
Critical Drain (Blue) |
|
Doom Crusher 282 / 114 |
A |
2160 |
Health (Red) |
Anger (Green) |
Rsk. Haste (Blue) |
|
Blunt Weapon |
Priest’s Mace 63 / 63 |
D |
2545 |
|||
Ecliptic Axe 125 / 111 |
C |
2452 |
Conversion (Red) |
Magic Power (Green) |
Magic Hold (Blue) |
|
Spell Breaker 140 / 122 |
B |
1157 |
Acumen (Blue) |
Magic Mental Shield (Green) |
Magic Hold (Red) |
|
Kaim Vanul’s Bones 155 / 132 |
B |
1746 |
Mana Up (Red) |
Magic Silence (Green) |
Conversion (Blue) |
|
Spiritual Eye 170 / 143 |
A |
1464 |
Mana Up (Red) |
Magic Poison (Green) |
Acumen (Blue) |
|
Flaming Dragon Skull 186 / 152 |
A |
2160 |
Acumen (Red) |
Magic Power (Green) |
Magic Silence (Blue) |
Courage Charms, items that can prevent the reduction of experience points upon death in a siege, have been added.
These charms may be stored in inventory and used similarly to a Lucky Charm (by double-clicking on it.) Only Courage Charms that are the same level as one’s expertise skill level or an upper-grade Courage Charm may be used.
When a player dies in a siege and the Charm is in effect, experience points are not lost. This is only applicable when a death occurs on the battlefield.
The effect of the Courage Charm does not overlap with other buffs and is applied separately. The effect lasts about 2 hours.
It can be purchased from Trader Ralford in the Ivory Tower located in Oren Territory. Courage Charms may be exchanged or traded.
Clan Apella armor sets may be purchased by using clan reputation points. An Apella set can only be worn by the Baron class and above.
Academy members can gain a Clan Oath armor set through a quest.
Armor sets by type are listed below:
Type |
D Grade |
A Grade |
---|---|---|
Heavy Armor Set |
Clan Oath Plate Armor | Apella Plate Armor |
Clan Oath Gauntlet | Apella Gauntlet | |
Clan Oath Sabaton | Apella Solleret | |
Clan Oath Great Helm | Apella Great Helm | |
Light Armor Set |
Clan Oath Brigandine | Apella Brigandine |
Clan Oath Leather Gloves | Apella Leather Gloves | |
Clan Oath Boots | Apella Boots | |
Clan Oath Helm | Apella Helm | |
Robe Set |
Clan Oath Aketon | Apella Doublet |
Clan Oath Padded Gloves | Apella Silk Gloves | |
Clan Oath Shoes | Apella Sandals | |
Clan Oath Cap | Apella Cap |
Twelve new hair accessories have been added.
Recipes for the new Chronicle 5 weapons have been added.
Recipes for the A Grade items below are now dropping from monsters.
[ Fishing King Championship Tournament | Night Fishing | Fisherman’s Potions ]
The Fishing King Championship Tournament event has been added, and gives an award to the person who catches the biggest fish. This event is held at special times and will be announced when it begins.
Night fishing can be done from 12:00 a.m. to 06:00 a.m. (game time). Game time can be viewed by typing /time.
Luminous Bait is necessary for night fishing and may be purchased through a Fishermen Guild Member. Luminous Bait can only be used at night. When fishing at night and using Luminous Bait, high quality (high-grade) fish will be tempted to bite.
A high-grade fish can use deceptive skills unlike ordinary fish. When a high-grade fish uses its deceptive skills, reeling and pumping must be used in the opposite way in order to reduce the fish’s HP.
Depending on its type, a high-grade fish may reward you with various “Fish Scale” drops. If you collect enough “Fish Scale” of the same type, you may bring them to a Fishermen Guild Member for additional rewards.
Depending on your fishing mastery level, the types of high-grade fish that can be caught and rewarded fish scales will differ.
A new item, the “Fisherman’s Potion”, has been added.
The Fisherman’s Potion temporarily reduces a player’s fishing mastery level to catch a fish at a desired level. The potion may be purchased from a Fishermen Guild Member.
If the potion's level is higher than the user’s fishing mastery level, the potion has no effect.
The effect of using a Fisherman’s Potion lasts 60 minutes.
The Fishing Potion restores a player’s fishing mastery level, which was lowered by the Fisherman’s Potion, back to the previous level.
The Fishing Potion may be purchased from a Fishermen Guild Member.
The Fishing Potion can take effect even though the Fisherman’s Potion was not used previously, therefore please exercise caution when using it.
[ New Quests | Changes Related to Previous Quests ]
Quests related to clans, Boss Monster Frintezza, clan hall siege wars, and other various topics have been added.
Quests Related to Clan Reputation Score
Quest |
Starting Level |
Type |
Description |
Start |
NPC |
---|---|---|---|---|---|
The Clan's Reputation | Clan Level 5 | Repeat | Hunt raid bosses and earn your clan needed reputation points. | Town of Aden | Sir Eric Rodemai |
The Clan's Prestige | Clan Level 6 | Repeat | Hunt raid bosses and earn your clan needed reputation points. | Rune Township | Grand Magister Valdis |
Academy Member Quests
Quest |
Starting Level |
Type |
Description |
Start |
NPC |
---|---|---|---|---|---|
To Lead and Be Led | Level 19 Academy Members with Sponsors | One-time | This quest grants D-grade armor to Academy members if successful. | Town of Gludio | Blacksmith Pinter |
The Leader and the Follower | Level 19 Academy Members with Sponsors | One-time | This quest grants D-grade armor to Academy members if successful. | Town of Schuttgart | Head Blacksmith Newyear |
Clan Hall Capture Quests
Quest |
Starting Level |
Type |
Description |
Start |
NPC |
---|---|---|---|---|---|
A Grand Plan for Taming Wild Beasts | Clan level 4 | Repeat | Have a bestial time taking over the Beast Farm. | Beast Pastures | Messenger |
Access to Frintezza Quests
Quest |
Starting Level |
Type |
Description |
Start |
NPC |
---|---|---|---|---|---|
Last Imperial Prince | 74 | One-time | First entrance quest for Frintezza. | Four Sepulchers | Nameless Spirit |
Journey to a Settlement | 74 | Repeat | Second entrance quest for Frintezza. | Four Sepulchers | Nameless Spirit |
Runaway Quests
Quest |
Starting Level |
Type |
Description |
Start |
NPC |
---|---|---|---|---|---|
Runaway Youth | 26 | Repeat | A randomly spawned NPC grants this quest at hunting grounds. | Plunderous Plains | Runaway Youth Ivan |
Wild Maiden | 36 | Repeat | A randomly spawned NPC grants this quest at hunting grounds. | Timak Outpost | Wild Maiden Suki |
An Aged Ex-Adventurer | 46 | Repeat | A randomly spawned NPC grants this quest at hunting grounds. | Outlaw Forest | Retired Adventurer Tantan |
Other Quests
Quest | Starting Level | Type | Description | Start | NPC |
Walk of Fate | 20 | One-time | This quest guides you to the Crypts of Disgrace from the Orc Village. | Orc Village | Seer Livina |
Ominous News | 20 | One-time | This quest guides you to the Crypts of Disgrace from the Town of Schuttgart. | Town of Schuttgart | Seer Moira |
Grave Robber Annihilation | 20 | Repeat | Crypts of Disgrace hunting quest. | Crypts of Disgrace | Karuda |
Making the Harvest Grounds Safe | 21 | Repeat | Hunt at the Fellmere Harvest Grounds. | The Village of Gludin | Warehouse Keeper Norman |
Ghosts of Batur | 23 | Repeat | Batur tribe shamans try to settle the score in this hunting quest. | Crypts of Disgrace | Karuda |
I’d Rather Be Collecting Fairy Breath | 26 | Repeat | Spend some time collecting the Breath of Sylphs on Windy Hill. | Village of Gludin | Grocer Galatea |
Beyond the Hills of Winter | 30 | One-time | Make a delivery from the Dwarven Village to the Plunderous Plains. | Dwarven Village | Elder Filaur |
A Looter and a Railroad Man | 30 | Repeat | With you on their tail, those bandits are going down! | Plunderous Plains | Railroad Worker Obi |
Aiding the Floran Village | 30 | Repeat | The people of Floran have chosen you to hunt for them. | Town of Dion | Maria |
The Ocean of Distant Stars | 39 | One-time | Abey asks you for a favor. | Plunderous Plains | Railroad Worker Abey |
A Broken Dream | 39 | Repeat | Put the souls to rest that wander the Sky Wagon Relic. | Sky Wagon Relic | Ghost of a Railroad Engineer |
Status of the Beacon Tower | 40 | One-time | A delivery quest that goes from the Town of Schuttgart to the Den of Evil. | Town of Schuttgart | Seer Moira |
Signs of Revolt | 40 | Repeat | Get a reward for hunting at the Den of Evil. | Caron's Dungeon | Beacon Tower Manager Torrant |
Pavel the Giant | 46 | One-time | Travel from the Town of Schuttgart to the Pavel Ruins. | Town of Schuttgart | Head Blacksmith Newyear |
Influx of Machines | 46 | Repeat | Hunt golems at the Pavel Ruins. | Pavel Ruins | Collector Gutenhagen |
Resurrection of an Old Butler | 49 | One-time | Follow the story of the hidden riddles in the Pavel Ruins. | Pavel Ruins | Collector Yumi |
Pavel’s Research | 50 | One-time | Learn about Pavel and stop Dr. Chaos’ maniacal research. | Archaic Laboratory | Suspicious Stack of Stones |
The Other Side of Truth | 53 | One-time | Learn the secret of the Ice Queen’s birth. | Ice Merchant Cabin | Rafforty |
An Ice Merchant's Dream | 53 | Repeat | Make a crystal out of Ice Shards and then gain entrance to the Ice Queen’s Castle. | Ice Merchant Cabin | Rafforty |
In Search of the Nest | 66 | One-time | Search for the Stakato's Nest and examine the dungeons. | Swamp of Screams | Mercenary Captain Pierce |
The Zero Hour | 66 | Repeat | Stakato hunting quest. | Swamp of Screams | Mercenary Kahman |
The Truth Beyond the Gate | 73 | Repeat | Obtain an entrance pass and make a sacrifice at The Pagan Temple. | Rune Township | Priest Eliyah |
Through the Gate Once More | 73 | Repeat | Become a Pagan! Then gain entry to The Pagan Temple as a pagan. | Rune Township | Priest Flauron |
Seekers of the Holy Grail | 73 | Repeat | Destroy the pagans at The Pagan Temple. | Rune Township | High Priest Innocentin |
Guardians of the Holy Grail | 73 | Repeat | Defile the monks at the Monastery of Silence. | Rune Township | Priest Dominic |
The way that NPCs have exclamation points over their heads as a way of giving quest information has changed.
Exclamation points used to be shown for low-level quests even to higher level players regardless of the recommended level for conducting the quest. The exclamation point will now only be shown when a player is at the suitable level and condition to take on the quest. Generally, an orange-colored exclamation point will be displayed for a quest that fits the recommended level, but quests that can be conducted regardless of clan, pet, or recommended level will display a sky-blue exclamation point.
Exclamation points for quests are now distinguished in two ways.
The quests below have changes in their content and rewards:
Recipe: Flaming Dragon Skull (60%) Recipe: Doom Crusher (60%) Recipe: Infernal Master (60%) Recipe: Spritual Eye (60%) Recipe: Destroyer Hammer (60%)
Infernal Master Blade Spiritual Eye Piece Flaming Dragon Skull Piece Doom Crusher Head Destroyer Hammer Piece
Egg Delivery: The Town of Goddard’s Brewer Valentine Specialty Liquor Delivery: The Town of Goddard’s Warehouse Keeper Lietta
[ Item Purchase and Exchange | Compass | Shortcut Window | Multiparty Command Interface | Party Matching | Other Changes ]
Item purchase and trade functions have been improved.
The other player's character name and clan name are now displayed in the exchange and trade window and the private store sell/buy window.
When confirming an exchange, the trade window is deactivated to clearly display when the exchange is ready.
The color of the letters and the amount of the “Manufacturing Cost” is displayed differently in the Dwarf Manufacture window to clearly show the trading amount.
When placing an item in the trading window while trading and exchanging an item, the weight gauge now displays the weight of the item in the lower right-hand corner of the window.
The compass function has been improved. The current position of your character is now displayed in color.
Compass colors, by area, are as follows:
The Shortcut window lock function has been added. When the shortcut window is locked, shortcuts cannot be added, moved, or deleted.
This setting may be changed by clicking on the lock icon located at the bottom of the shortcut window.
The conditions for opening a command channel have been changed so that clan members who are not clan leaders may open the command channel when the clan skill “Clan Imperium” is activated.
A function that teleports all party members of a command channel at the same time when they enter into the area for a boss war has been added.
In a boss war (Antharas, Valakas, Baium), the party with a pre-designated command channel leader and has satisfied all other conditions will be bestowed the rights to pick up items for a certain period of time.
The conditions to gain item priority rights are as follows:
The size of the chat window in the party room has expanded.
The character list window has been enhanced to include whisper and invite functions when used in conjunction with the party matching window.
A quantity of items may now be moved all at once by holding down the Alt key and dragging them at the same time.
The current Announcement is now displayed in the system message window.
A “Find Private Store” button has been added to the Action Window.
Pet type is now displayed in the Target Window under detailed information.
The problem with enchanted items not being displayed properly in the pet’s inventory has been resolved.
The game pad shortcut window has been improved.
The item tool tip regarding items and how to use their effects has been enhanced.
The Cloak slot has been removed from inventory; instead there are now two head accessory slots.
The resurrection window will no longer disappear when a dead character presses the Enter key while the resurrection confirmation window is open.
The looting time for boss monsters’ drops has been increased from 15 seconds to 5 minutes, therefore characters or parties that didn’t contribute at all to the battle cannot acquire any items for 5 minutes.
[ New Castles and Clan Halls | Wild Beast Reserve | Fortress of the Dead | Rainbow Springs Chateau ]
Rune Castle and Schuttgart Castle have been added to the Rune Territory and Schuttgart Territory respectively.
Rune Castle is a royal castle like Aden Castle, and it receives a tribute from Goddard Castle and Schuttgart Castle.
Seven contracted clan halls have been added to the Rune Township and four contracted clan halls have been added to the Town of Schuttgart.
The clan halls in the Rune Township are A-Grade clan halls; the clan halls in the Town of Schuttgart are B-Grade clan halls.
The Wild Beast Reserve is north of the Beast Farm and similar to the Bandit Stronghold’s clan hall battle system; it is a contested hideout. The clan must be level 4 or higher to participate.
Only the first five clans to arrive may participate in the contest after qualifying (A Grand Plan for Taming Wild Beasts quest) and speaking to a messenger NPC at the entrance of the Wild Beast Reserve.
The A Grand Plan for Taming Wild Beasts quest may only last for one hour prior to the start of the clan hall war.
Clan members who want to participate in the contest have to register with the messenger NPC and have a maximum of 18 members participate.
When a player dies during a clan hall war, he/she is resurrected at the restart point and must return to the battlefield through a gatekeeper who is in that area.
There are monsters only found in the Wild Beast Reserve, and they are easier to tame than the ones in the Beast Farm.
The Fortress of the Dead is located southeast of the Rune Township and is a contested hideout similar to the siege style of the Devastated Castle clan hall. It is of the highest grade among all contested clan halls.
Only a clan level 4 or higher may participate.
Siege registration is open up to two hours before a war and is scheduled through the messenger NPC outside of the clan hall.
The siege war follows the same rules as Devastated Castle. The siege war goes on for one hour, and the clan that contributes the most to killing Lidia von Hellmann takes possession of the clan hall. If the followers of Lidia von Hellmann, Alfred von Hellmann, and Giselle von Hellmann are killed, the clan hall war will be a lot easier.
The siege war ends upon the death of Lidia von Hellmann; just as in Devastated Castle, and if there is no clan that has killed the applicable NPC, the clan hall is under the NPC’s possession until the next siege war.
The clan that owned the clan hall previously will be automatically registered in the next clan hall war.
The possessing clan hall leader can ride on a wyvern.
Rainbow Springs Chateau is located north of the Hot Springs area. A new style of siege war has been applied to it, which is different from previous contested clan hall war styles.
In order to own the clan hall, winning is decided through a mini-game. Only a clan level 3 or higher is allowed to participate and the maximum number of clans is four. Participants may have 5 or more member in their party.
A clan leader in possession of a “Rainbow Springs Clan Hall War Decree” may register to participate through a messenger NPC up to one hour before the contest begins. The top four clans, owning the highest number of Rainbow Springs Clan Hall War Decrees amongst them, will be chosen to compete and their clan leaders notified through a system message.
Rainbow Springs Clan Hall War Decrees may be obtained by fishing in the Hot Springs area of Goddard. However, a player must use Hot Springs Bait for fishing bait.
If a participating clan requests disorganization in the middle of a siege war registration period, the siege war participation registration is automatically cancelled. However, the certificates are not returned at this time.
A participating clan may cancel its participation up until the end of the registration period. If this happens, the clan will only get back half of their submitted certificates.
The clan that owns the Rainbow Springs Chateau is automatically registered for the next contest. In this case, the top three clans, owning the highest number of Rainbow Springs Clan Hall War Decrees amongst them, will be chosen to compete.
A Rainbow Springs Chateau siege war is held at the east arena of Rainbow Springs.
After clans are selected to compete, the contest is comprised of a one-hour waiting period, a contest time of 58 minutes, and an end time of 2 minutes.
Registered clans must organize one party with five or more members, with their clan leader as the party leader. The party must move to the arena before the siege war starts and enter the arena through the Caretaker. The surrounding area of the arena is a Peaceful Zone.
Participating clans enter into different game fields respectively and through the Caretaker.
Upon entering the arena, all buffs that are active on all participating characters will be removed, and summoned pet/servitors will disappear and cannot be summoned back into the arena.
Once the contest begins, a Hot Springs Yeti and a Hot Springs Gourd appear in the center of the arena and treasure chests appear randomly throughout the arena.
The Hot Springs Yeti announces the game rules and helps guide players.
All of the Hot Springs Yeti’s shouts may be collected and then exchanged with/for various Hot Springs items. Text exchange or Hot Springs item use is only available to the clan leader and clan members.
Participants can break the spawned treasure chests in the arena and can acquire text passages. Text items cannot be exchanged; therefore to give them to other characters, they should be dropped first and then picked up.
Treasure Chests can only be damaged with your bare hands, however Mimics can be attacked with P. Atk and M. Atk.
When using Hot Springs Nectar, an Enraged Yeti is spawned at certain intervals and interrupts the game. The Enraged Yeti can be attacked with P. Atk. and M. Atk.
The Hot Springs items may be used when the Hot Springs Yeti is a target, and they can reduce the HP of the gourd, cast debuff on other teams, change the gourd, or recover.
The team that first destroys the Hot Springs Gourd wins the game. All the participants are then teleported outside of the arena after a 2-minute delay.
At the end of the game, a manager NPC appears and cleans the arena by picking up all the item drops.
The game continues even if the server goes down in the middle of the mini-game.
The siege boss monster, Benom, has been added to Rune Castle’s underground prison.
Benom appears in the castle dungeon 24 hours before a siege war. The defending side can teleport to the dungeon and raid the monster until a siege begins.
If the defending side still hasn’t caught Benom before the siege war begins, Benom will appear near the throne in the inner castle when two or more Life Control Towers are destroyed in the middle of a siege. Benom will attack both the defending and attacking sides.
Due to the addition of the Rune and Schuttgart Castles, up to five sieges may now be waged at once.
Siege function administration is now only available during the Seven Signs seal validation period.
When a player from the winning side of the previous period tries to join the same group through a priest, the previously-deposited Seal Stones are automatically settled as Ancient Adena. By doing this, even though the player from the winning side joins the same group in the next competition period, the previous Seal Stones score will not accumulate.
During the seal validation period, the defeated side and players who have not rejoined may now enter the Dimensional Rift through the Gate Keeper Ziggurat at the entrance of the Seven Signs common dungeons. An amount of Adena must be paid.
When attempting to join a group through a priest during a competition period and if the player’s inventory weight/quantity is at 80% and above, he/she cannot join.
Previously, when a master was away from the point where a servitor killed a monster, other party members could still acquire the experience points that the servitor’s master was supposed to take. This problem has now been resolved.
An issue with experience point penalties, based on the level differences between party members, not being applied has been corrected.
Some servitors’ abilities have been changed slightly. Their fighting power remains similar to Chronicle 4.
When other players target a servitor, the servitor’s HP gauge can now be viewed.
When a servitor attacks a player, it receives a certain damage (P. Atk./ M. Atk.) penalty. (This penalty is not applied to monster hunting.)
Some servitors’ consumption rate of Beast Soulshots has been changed.
A servitor cannot be un-summoned in the middle of combat. (In Chronicle 4, it was impossible to summon but it was possible to un-summon the servitor.)
When riding on a Strider, potion and scroll effect buffs will no longer disappear.
Three tamable monsters, located within the Beast Farm clan hall, have been added: Tiny Baby Cougar, Tiny Baby Buffalo, Tiny Baby Kookaburra. Inside of a clan hall, monsters may be tamed with Golden Spice.
Little Harness has been added as Baby Pet armor. The Little Harness can be worn by Baby Pets (Baby Cougar, Baby Kookaburra, and Baby Buffalo) and can be purchased from Pet Managers in each town.
The game updater has a new look.
Snow or rain may appear in the Rune or Schuttgart territories. Weather Effects can be turned off in the Video Options.
When entering the game’s “no fly zone” while on a Wyvern, such as the Lair of Valakas, a warning message will be displayed. After a period of time, your character will die if you remain in this area while flying.
In the Game Option menu, GPU Animation and Overall Sound Mute functions have been added.
Old mail (over 90 days) in game will now be automatically deleted when the server restarts. However, restored mails in your inbox will continue to be maintained.
If a player is disconnected or restarts while in battle with Antharas, Zaken, Baium, Anakim, Lilith, Valakas, or Frintezza their character will be transported to the nearest town. If the player disconnection is caused by a server crash, the player will not be returned to town upon login if they reconnect within 30 minutes.
Various text corrections have been made.