Current chronicle
High Five Final
The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
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GD: Glory Days
E: Ertheia
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The Chaotic Chronicles
C1: Harbingers of War
C2: Age of Splendor
C3: Rise of Darkness
C4: Scions of Destiny
C5: Oath Of Blood
IL: Interlude
The Chaotic Throne
K: Kamael
HB: Hellbound
G1: Gracia: Part 1
G2: Gracia: Part 2
GF: Gracia: Final
GE: Gracia: Epilogue
F: Freya: Part 2
H5: High Five: Final
Essence / Aden
C: Crusader
D: Death Knight II
A: Assassin
Other Versions
GD: Glory Days
E: Ertheia
Lineage 2 Wiki
H5
High Five Final
Classes
Elven Fighter
H5
: Final
C1
: Harbingers of War
C2
: Age of Splendor
C3
: Rise of Darkness
C4
: Scions of Destiny
C5
: Oath Of Blood
IL
: Interlude
K
: Kamael
HB
: Hellbound
G1
: Part 1
G2
: Part 2
GF
: Final
GE
: Epilogue
F
: Part 2
H5
: Final
Classes
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Items
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Lv. {{skill.level}}
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Lv. {{monster.level}}
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All L2 classes
Elven
Elven Fighter Skills
Elven Knight
Elven Scout
1
5
10
15
20
28
36
40
43
49
52
55
61
62
70
76
80
84
All Levels
Level: 1
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Lv.1
0
Passive
No
No
Block Buffs
Lv.1
0
Toggle
No
No
Common Craft
Lv.1
Can read common recipe books.
0
Active
No
No
Lucky
Lv.1
At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death.
0
Passive
No
No
Level: 5
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Lv.1
Increases P. Def. by 9 and MP Recovery Bonus by 10%%.
160
Passive
No
No
Create Common Item
Lv.1
Creates level 1 common items.
0
Passive
No
No
Defense Aura
Lv.1
Increases P. Def. by 8%%. for 20 minutes.
160
Active
Yes
No
Mortal Blow
Lv.1
Attacks the target's vital points with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
50
Active
No
No
Mortal Blow
Lv.2
Attacks the target's vital points with 80 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
50
Active
No
No
Mortal Blow
Lv.3
Attacks the target's vital points with 88 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
50
Active
No
No
Power Shot
Lv.1
Make a powerful long-distance attack with 65 Power added to P. Atk. Requires a bow. Over-hit is possible.
50
Active
No
No
Power Shot
Lv.2
Make a powerful long-distance attack with 71 Power added to P. Atk. Requires a bow. Over-hit is possible.
50
Active
No
No
Power Shot
Lv.3
Make a powerful long-distance attack with 78 Power added to P. Atk. Requires a bow. Over-hit is possible.
50
Active
No
No
Power Strike
Lv.1
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
50
Active
No
No
Power Strike
Lv.2
Delivers a powerful blow that strikes the target with 32 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
50
Active
No
No
Power Strike
Lv.3
Delivers a powerful blow that strikes the target with 35 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
50
Active
No
No
Weapon Mastery
Lv.1
Increases P. Atk. by 8.5%%. and additionally by 2.
160
Passive
No
No
Level: 10
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Lv.2
Increases P. Def. by 11 and MP Recovery Bonus by 10%%.
460
Passive
No
No
Armor Mastery
Lv.3
Increases P. Def. by 12 and MP Recovery Bonus by 10%%.
460
Passive
No
No
Attack Aura
Lv.1
Increases P. Atk. by 8%%. for 20 minutes.
910
Active
Yes
No
Mortal Blow
Lv.4
Attacks the target's vital points with 115 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
310
Active
No
No
Mortal Blow
Lv.5
Attacks the target's vital points with 126 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
310
Active
No
No
Mortal Blow
Lv.6
Attacks the target's vital points with 137 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
310
Active
No
No
Power Shot
Lv.4
Make a powerful long-distance attack with 102 Power added to P. Atk. Requires a bow. Over-hit is possible.
310
Active
No
No
Power Shot
Lv.5
Make a powerful long-distance attack with 112 Power added to P. Atk. Requires a bow. Over-hit is possible.
310
Active
No
No
Power Shot
Lv.6
Make a powerful long-distance attack with 122 Power added to P. Atk. Requires a bow. Over-hit is possible.
310
Active
No
No
Power Strike
Lv.4
Delivers a powerful blow that strikes the target with 46 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
310
Active
No
No
Power Strike
Lv.5
Delivers a powerful blow that strikes the target with 61 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
310
Active
No
No
Power Strike
Lv.6
Delivers a powerful blow that strikes the target with 55 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
310
Active
No
No
Weapon Mastery
Lv.2
Increases P. Atk. by 8.5%%. and additionally by 3.
910
Passive
No
No
Level: 15
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Armor Mastery
Lv.4
Increases P. Def. by 13 and MP Recovery Bonus by 10%%. Additionally increases Evasion by 3 when equipped with light armor.
1700
Passive
No
No
Armor Mastery
Lv.5
Increases P. Def. by 14 and MP Recovery Bonus by 10%%. Additionally increases Evasion by 3 when equipped with light armor.
1700
Passive
No
No
Elemental Heal
Lv.1
Restores one's own HP with 71 Power.
1100
Active
Yes
Yes
Elemental Heal
Lv.2
Restores one's own HP with 75 Power.
1100
Active
Yes
Yes
Elemental Heal
Lv.3
Restores one's own HP with 80 Power.
1100
Active
Yes
Yes
Mortal Blow
Lv.7
Attacks the target's vital points with 178 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1100
Active
No
No
Mortal Blow
Lv.8
Attacks the target's vital points with 193 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1100
Active
No
No
Mortal Blow
Lv.9
Attacks the target's vital points with 210 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
1100
Active
No
No
Power Shot
Lv.7
Make a powerful long-distance attack with 158 Power added to P. Atk. Requires a bow. Over-hit is possible.
1100
Active
No
No
Power Shot
Lv.8
Make a powerful long-distance attack with 172 Power added to P. Atk. Requires a bow. Over-hit is possible.
1100
Active
No
No
Power Shot
Lv.9
Make a powerful long-distance attack with 187 Power added to P. Atk. Requires a bow. Over-hit is possible.
1100
Active
No
No
Power Strike
Lv.7
Delivers a powerful blow that strikes the target with 71 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
1100
Active
No
No
Power Strike
Lv.8
Delivers a powerful blow that strikes the target with 78 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
1100
Active
No
No
Power Strike
Lv.9
Delivers a powerful blow that strikes the target with 84 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
1100
Active
No
No
Weapon Mastery
Lv.3
Increases P. Atk. by 8.5%%. and additionally by 4.
3300
Passive
No
No
Level: 20
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.2
Creates level 2 common items.
0
Passive
No
No
Expertise D
Lv.1
Increases expertise in using D-grade equipment.
0
Passive
No
No
Level: 28
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.3
Creates level 3 common items.
0
Passive
No
No
Level: 36
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.4
Creates level 4 common items.
0
Passive
No
No
Level: 40
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise C
Lv.2
Increases expertise in using C-Grade equipment.
0
Passive
No
No
Level: 43
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.5
Creates level 5 common items.
0
Passive
No
No
Level: 49
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.6
Creates level 6 common items.
0
Passive
No
No
Level: 52
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise B
Lv.3
Increases expertise in using B-Grade equipment.
0
Passive
No
No
Level: 55
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.7
Creates level 7 common items.
0
Passive
No
No
Level: 61
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise A
Lv.4
Increases expertise in using A-Grade equipment.
0
Passive
No
No
Level: 62
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.8
Creates level 8 common items.
0
Passive
No
No
Level: 70
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Create Common Item
Lv.9
Creates level 9 common items.
0
Passive
No
No
Level: 76
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S
Lv.5
Increases expertise in using S-Grade equipment.
0
Passive
No
No
Level: 80
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S80
Lv.6
Increases expertise in using S80-Grade equipment.
0
Passive
No
No
Level: 84
Name, description
SP
Active
Magic
Spellbook
Enchantable
Element
Expertise S84
Lv.7
Increases expertise in using S84-Grade equipment.
0
Passive
No
No