Attacks the enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 210 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Attacks the enemy with 583 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 618 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 655 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Decreases nearby clan members' P. Def. by 5%%. M. Def. by 10%%. and Evasion by 2, and increases P. Atk. by 5%%. M. Atk. by 10%%. Atk. Spd. by 5%%. Casting Spd. by 5%%. and Speed by 5 for 20 minutes.
Attacks the enemy with 261 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Attacks the enemy with 693 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 732 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 773 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 319 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Attacks the enemy with 816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 860 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 905 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Decreases nearby clan members' P. Def. by 8%%. M. Def. by 16%%. and Evasion by 4, and increases P. Atk. by 8%%. M. Atk. by 16%%. Atk. Spd. by 8%%. Casting Spd. by 8%%. and Speed by 8 for 20 minutes.
Attacks the enemy with 384 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Attacks the enemy with 952 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 1001 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 1051 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 419 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 53 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Attacks the enemy with 1102 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 1155 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 1210 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 455 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Attacks the enemy with 1265 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 1322 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 1380 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 492 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Attacks the enemy with 1440 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 1500 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 531 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Attacks the enemy with 1561 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 1624 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 570 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Attacks the enemy with 1687 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 1751 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 610 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 61 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Attacks the enemy with 1816 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 1881 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 651 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Combines a party/clan member's P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15%%. and P. Def. by 15%%.
Attacks the enemy with 1947 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 2013 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 691 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Combines a party/clan member's maximum HP increase and Max MP increase effects for more advanced mental and physical power. For 40 minutes, increases Max HP by 35%%. and Max MP by 35%%.
Attacks the enemy with 2080 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 2146 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 731 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 66 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible.
Combines a party/clan member's Critical Rate increase and Critical Damage increase effects for a more advanced critical increase effect. For 40 minutes, increases Critical Rate by 30%%. and Critical Damage by 35%%.
Attacks the enemy with 2213 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 2279 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.